linux-wallpaperengine/src/WallpaperEngine/Core/Objects/CImage.h

123 lines
4.2 KiB
C++

#pragma once
#include <vector>
#include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
namespace WallpaperEngine::Core::Wallpapers {
class CScene;
}
namespace WallpaperEngine::Core::Objects {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::UserSettings;
/**
* Represents an image in a background
*/
class CImage : public CObject {
friend class CObject;
public:
static const CObject* fromJSON (
const Wallpapers::CScene* scene, const json& data, const std::shared_ptr<const CContainer>& container,
const CUserSettingBoolean* visible, int id, std::string name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles, const json::const_iterator& effects_it,
std::vector<int> dependencies);
/**
* @return The base material to use for the image
*/
[[nodiscard]] const Images::CMaterial* getMaterial () const;
/**
* @return The size of the image
*/
[[nodiscard]] const glm::vec2& getSize () const;
/**
* @return The type of alignment to use for image positioning
*/
[[nodiscard]] const std::string& getAlignment () const;
/**
* @return The alpha value for the image's rendering
*/
[[nodiscard]] float getAlpha () const;
/**
* @return The color to use for the image
*/
[[nodiscard]] const glm::vec3& getColor () const;
/**
* @return The brightness to use for the image
*/
[[nodiscard]] float getBrightness () const;
/**
* @return The color blending mode to be used, special value for shaders
*/
[[nodiscard]] uint32_t getColorBlendMode () const;
/**
* @return Parallax depth of the image
*/
[[nodiscard]] const glm::vec2& getParallaxDepth () const;
/**
* @return If the image is fullscreen or not
*/
[[nodiscard]] bool isFullscreen () const;
/**
* @return If the image is passthrough or not
*/
[[nodiscard]] bool isPassthrough () const;
/**
* @return If the image is autosized or not
*/
[[nodiscard]] bool isAutosize () const;
/**
* @return All of the effects applied to this image
*/
[[nodiscard]] const std::vector<const Objects::CEffect*>& getEffects () const;
protected:
CImage (
const Wallpapers::CScene* scene, const Images::CMaterial* material, const CUserSettingBoolean* visible, int id,
std::string name, const CUserSettingVector3* origin, const CUserSettingVector3* scale,
const CUserSettingVector3* angles, glm::vec2 size, std::string alignment, const CUserSettingVector3* color,
const CUserSettingFloat* alpha, float brightness, uint32_t colorBlendMode, glm::vec2 parallaxDepth,
bool fullscreen, bool passthrough, bool autosize, std::vector<const Objects::CEffect*> effects,
std::vector<int> dependencies);
private:
/** The image's size */
const glm::vec2 m_size;
/** Parallax depth */
const glm::vec2 m_parallaxDepth;
/** Base material for the image */
const Images::CMaterial* m_material;
/** What type of alignment to use for the image's position */
const std::string m_alignment;
/** The alpha value for the image */
const CUserSettingFloat* m_alpha;
/** The brightness for the image */
float m_brightness;
/** The color to use for the image */
const CUserSettingVector3* m_color;
/** The color blending mode used for the image, special value for shaders */
const uint32_t m_colorBlendMode;
/** Override for effects */
const std::vector<const Objects::CEffect*> m_effects;
/** If the image is fullscreen or not */
bool m_fullscreen = false;
/** If the image is passthrough or not */
bool m_passthrough = false;
/** If the image's size should be automatically determined */
bool m_autosize = false;
};
} // namespace WallpaperEngine::Core::Objects