mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 13:56:48 +08:00
463 lines
18 KiB
C++
463 lines
18 KiB
C++
#include "CWallpaperApplication.h"
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#include "Steam/FileSystem/FileSystem.h"
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#include "WallpaperEngine/Application/CApplicationState.h"
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#include "WallpaperEngine/Assets/CAssetLoadException.h"
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#include "WallpaperEngine/Assets/CDirectory.h"
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#include "WallpaperEngine/Assets/CVirtualContainer.h"
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#include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h"
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#include "WallpaperEngine/Logging/CLog.h"
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#include "WallpaperEngine/Render/CRenderContext.h"
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#include "WallpaperEngine/PrettyPrinter/CPrettyPrinter.h"
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#include "WallpaperEngine/Core/Wallpapers/CWeb.h"
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#include "WallpaperEngine/Render/Drivers/CVideoFactories.h"
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#include <unistd.h>
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include <stb_image_write.h>
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#define FULLSCREEN_CHECK_WAIT_TIME 250
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float g_Time;
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float g_TimeLast;
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float g_Daytime;
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namespace WallpaperEngine::Application {
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CWallpaperApplication::CWallpaperApplication (CApplicationContext& context) :
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m_context (context) {
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this->loadBackgrounds ();
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this->setupProperties ();
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this->setupBrowser();
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}
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void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedContainer>& container, const std::string& bg) const {
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const std::filesystem::path basepath = bg;
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container->add (std::make_shared<CDirectory> (basepath));
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container->addPkg (basepath / "scene.pkg");
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container->addPkg (basepath / "gifscene.pkg");
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try {
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container->add (std::make_shared <CDirectory> (this->m_context.settings.general.assets));
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} catch (CAssetLoadException&) {
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sLog.exception ("Cannot find a valid assets folder, resolved to ", this->m_context.settings.general.assets);
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}
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// TODO: move this somewhere else?
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auto virtualContainer = std::make_shared <CVirtualContainer> ();
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//
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// Had to get a little creative with the effects to achieve the same bloom effect without any custom code
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// these virtual files are loaded by an image in the scene that takes current _rt_FullFrameBuffer and
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// applies the bloom effect to render it out to the screen
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//
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// add the effect file for screen bloom
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// add some model for the image element even if it's going to waste rendering cycles
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virtualContainer->add (
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"effects/wpenginelinux/bloomeffect.json",
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{
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{"name", "camerabloom_wpengine_linux"},
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{"group", "wpengine_linux_camera"},
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{"dependencies", json::array ()},
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{"passes",
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json::array (
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{
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{
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{"material", "materials/util/downsample_quarter_bloom.json"},
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{"target", "_rt_4FrameBuffer"},
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{
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"bind",
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json::array (
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{
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{
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{"name", "_rt_FullFrameBuffer"},
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{"index", 0}
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}
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}
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)
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}
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},
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{
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{"material", "materials/util/downsample_eighth_blur_v.json"},
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{"target", "_rt_8FrameBuffer"},
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{
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"bind",
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json::array (
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{
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{
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{"name", "_rt_4FrameBuffer"},
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{"index", 0}
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}
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}
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)
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}
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},
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{
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{"material", "materials/util/blur_h_bloom.json"},
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{"target", "_rt_Bloom"},
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{
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"bind",
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json::array (
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{
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{
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{"name", "_rt_8FrameBuffer"},
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{"index", 0}
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}
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}
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)
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}
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},
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{
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{"material", "materials/util/combine.json"},
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{"target", "_rt_FullFrameBuffer"},
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{
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"bind",
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json::array (
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{
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{
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{"name", "_rt_imageLayerComposite_-1_a"},
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{"index", 0}
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},
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{
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{"name", "_rt_Bloom"},
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{"index", 1}
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}
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}
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)
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}
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}
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}
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),
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}
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}
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);
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virtualContainer->add (
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"models/wpenginelinux.json",
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{
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{"material","materials/wpenginelinux.json"}
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}
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);
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virtualContainer->add(
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"materials/wpenginelinux.json",
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{
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{"passes", json::array (
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{
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{
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{"blending", "normal"},
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{"cullmode", "nocull"},
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{"depthtest", "disabled"},
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{"depthwrite", "disabled"},
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{"shader", "genericimage2"},
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{"textures", json::array ({"_rt_FullFrameBuffer"})}
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}
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}
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)}}
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);
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virtualContainer->add(
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"shaders/commands/copy.frag",
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"uniform sampler2D g_Texture0;\n"
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"in vec2 v_TexCoord;\n"
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"void main () {\n"
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"out_FragColor = texture (g_Texture0, v_TexCoord);\n"
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"}"
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);
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virtualContainer->add(
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"shaders/commands/copy.vert",
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"in vec3 a_Position;\n"
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"in vec2 a_TexCoord;\n"
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"out vec2 v_TexCoord;\n"
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"void main () {\n"
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"gl_Position = vec4 (a_Position, 1.0);\n"
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"v_TexCoord = a_TexCoord;\n"
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"}"
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);
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container->add (virtualContainer);
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}
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void CWallpaperApplication::loadBackgrounds () {
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if (this->m_context.settings.render.mode == CApplicationContext::NORMAL_WINDOW ||
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this->m_context.settings.render.mode == CApplicationContext::EXPLICIT_WINDOW) {
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this->m_backgrounds ["default"] = this->loadBackground (this->m_context.settings.general.defaultBackground);
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return;
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}
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for (const auto& [screen, path] : this->m_context.settings.general.screenBackgrounds) {
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// screens with no screen should use the default
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if (path.empty ()) {
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this->m_backgrounds [screen] = this->loadBackground (this->m_context.settings.general.defaultBackground);
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} else {
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this->m_backgrounds [screen] = this->loadBackground (path);
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}
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}
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}
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std::shared_ptr<Core::CProject> CWallpaperApplication::loadBackground (const std::string& bg) {
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const auto container = std::make_shared <CCombinedContainer> ();
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this->setupContainer (container, bg);
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return Core::CProject::fromFile ("project.json", container);
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}
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void CWallpaperApplication::setupPropertiesForProject (const std::shared_ptr<const Core::CProject>& project) {
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// show properties if required
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for (const auto& [key, cur] : project->getProperties ()) {
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// update the value of the property
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auto override = this->m_context.settings.general.properties.find (key);
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if (override != this->m_context.settings.general.properties.end ()) {
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sLog.out ("Applying override value for ", key);
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cur->set (override->second);
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}
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if (this->m_context.settings.general.onlyListProperties)
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sLog.out (cur->dump ());
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}
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}
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void CWallpaperApplication::setupProperties () {
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for (const auto& [background, info] : this->m_backgrounds)
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this->setupPropertiesForProject (info);
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}
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void CWallpaperApplication::setupBrowser () {
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bool anyWebProject = std::any_of (
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this->m_backgrounds.begin (), this->m_backgrounds.end (),
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[](const std::pair<const std::string, std::shared_ptr<const Core::CProject>>& pair) -> bool {
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return pair.second->getWallpaper()->is<Core::Wallpapers::CWeb> ();
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});
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// do not perform any initialization if no web background is present
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if (!anyWebProject) {
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return;
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}
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this->m_browserContext = std::make_unique <WebBrowser::CWebBrowserContext> (*this);
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}
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void CWallpaperApplication::takeScreenshot (const std::filesystem::path& filename) const {
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// this should be getting called at the end of the frame, so the right thing should be bound already
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const int width = this->m_renderContext->getOutput ().getFullWidth ();
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const int height = this->m_renderContext->getOutput ().getFullHeight ();
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const bool vflip = this->m_renderContext->getOutput ().renderVFlip ();
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// build the output file with stbi_image_write
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auto* bitmap = new uint8_t [width * height * 3] {0};
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int xoffset = 0;
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for (const auto& [screen, viewport] : this->m_renderContext->getOutput ().getViewports ()) {
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// activate opengl context so we can read from the framebuffer
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viewport->makeCurrent ();
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// make room for storing the pixel of this viewport
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const auto bufferSize = (viewport->viewport.z - viewport->viewport.x) * (viewport->viewport.w - viewport->viewport.y) * 3;
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auto* buffer = new uint8_t [bufferSize];
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const uint8_t* pixel = buffer;
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// read the viewport data into the pixel buffer
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glPixelStorei (GL_PACK_ALIGNMENT, 1);
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// 4.5 supports glReadnPixels, anything older doesn't...
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if (GLEW_VERSION_4_5) {
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glReadnPixels (viewport->viewport.x, viewport->viewport.y, viewport->viewport.z, viewport->viewport.w,
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GL_RGB, GL_UNSIGNED_BYTE, bufferSize, buffer);
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} else {
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// fallback to old version
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glReadPixels (viewport->viewport.x, viewport->viewport.y, viewport->viewport.z, viewport->viewport.w,
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GL_RGB, GL_UNSIGNED_BYTE, buffer);
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}
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GLenum error = glGetError();
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if (error != GL_NO_ERROR) {
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sLog.error ("Cannot obtain pixel data for screen ", screen, ". OpenGL error: ", error);
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delete [] buffer;
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continue;
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}
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// now get access to the pixels
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for (int y = 0; y < viewport->viewport.w; y++) {
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for (int x = 0; x < viewport->viewport.z; x++) {
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int xfinal = x + xoffset;
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int yfinal = vflip ? (viewport->viewport.w - y - 1) : y;
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bitmap [yfinal * width * 3 + xfinal * 3] = *pixel++;
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bitmap [yfinal * width * 3 + xfinal * 3 + 1] = *pixel++;
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bitmap [yfinal * width * 3 + xfinal * 3 + 2] = *pixel++;
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}
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}
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if (viewport->single)
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xoffset += viewport->viewport.z;
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// free the buffer allocated for the viewport
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delete [] buffer;
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}
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auto extension = filename.extension ();
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if (extension == ".bmp") {
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stbi_write_bmp (filename.c_str (), width, height, 3, bitmap);
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} else if (extension == ".png") {
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stbi_write_png (filename.c_str (), width, height, 3, bitmap, width * 3);
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} else if (extension == ".jpg" || extension == ".jpeg") {
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stbi_write_jpg (filename.c_str (), width, height, 3, bitmap, 100);
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}
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delete [] bitmap;
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}
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void CWallpaperApplication::setupOutput () {
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const char* XDG_SESSION_TYPE = getenv ("XDG_SESSION_TYPE");
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if (!XDG_SESSION_TYPE) {
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sLog.exception (
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"Cannot read environment variable XDG_SESSION_TYPE, window server detection failed. Please ensure proper values are set");
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}
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sLog.debug ("Checking for window servers: ");
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for (const auto& windowServer : sVideoFactories.getRegisteredDrivers ()) {
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sLog.debug("\t", windowServer);
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}
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this->m_videoDriver = sVideoFactories.createVideoDriver (
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this->m_context.settings.render.mode, XDG_SESSION_TYPE, this->m_context, *this);
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this->m_fullScreenDetector = sVideoFactories.createFullscreenDetector (XDG_SESSION_TYPE, this->m_context, *this->m_videoDriver);
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}
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void CWallpaperApplication::setupAudio () {
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// ensure audioprocessing is required by any background, and we have it enabled
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bool audioProcessingRequired = std::any_of (this->m_backgrounds.begin (), this->m_backgrounds.end (), [](const auto& pair) -> bool {
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return pair.second->supportsAudioProcessing ();
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});
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if (audioProcessingRequired && this->m_context.settings.audio.audioprocessing) {
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this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::CPulseAudioPlaybackRecorder> ();
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} else {
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this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::CPlaybackRecorder> ();
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}
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if (this->m_context.settings.audio.automute) {
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m_audioDetector = std::make_unique <WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector> (this->m_context, *this->m_fullScreenDetector);
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} else {
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m_audioDetector = std::make_unique <WallpaperEngine::Audio::Drivers::Detectors::CAudioPlayingDetector> (this->m_context, *this->m_fullScreenDetector);
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}
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// initialize sdl audio driver
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m_audioDriver = std::make_unique <WallpaperEngine::Audio::Drivers::CSDLAudioDriver> (this->m_context, *this->m_audioDetector, *this->m_audioRecorder);
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// initialize audio context
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m_audioContext = std::make_unique <WallpaperEngine::Audio::CAudioContext> (*m_audioDriver);
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}
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void CWallpaperApplication::prepareOutputs () {
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// initialize render context
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m_renderContext = std::make_unique <WallpaperEngine::Render::CRenderContext> (*m_videoDriver, *this);
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// create a new background for each screen
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// set all the specific wallpapers required
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for (const auto& [background, info] : this->m_backgrounds) {
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m_renderContext->setWallpaper (
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background,
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WallpaperEngine::Render::CWallpaper::fromWallpaper (
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info->getWallpaper (), *m_renderContext, *m_audioContext, *m_browserContext,
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this->m_context.settings.general.screenScalings [background],
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this->m_context.settings.general.screenClamps [background]
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)
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);
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}
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}
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void CWallpaperApplication::show () {
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this->setupOutput ();
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this->setupAudio ();
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this->prepareOutputs ();
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static time_t seconds;
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static struct tm* timeinfo;
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if (this->m_context.settings.general.dumpStructure) {
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auto* prettyPrinter = new PrettyPrinter::CPrettyPrinter ();
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for (const auto& [background, info] : this->m_renderContext->getWallpapers ()) {
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prettyPrinter->printWallpaper (*info);
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}
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std::cout << prettyPrinter->str () << std::endl;
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delete prettyPrinter;
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}
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while (this->m_context.state.general.keepRunning) {
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// update g_Daytime
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time (&seconds);
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timeinfo = localtime (&seconds);
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g_Daytime = ((timeinfo->tm_hour * 60.0f) + timeinfo->tm_min) / (24.0f * 60.0f);
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// keep track of the previous frame's time
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g_TimeLast = g_Time;
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// calculate the current time value
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g_Time = m_videoDriver->getRenderTime ();
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// update audio recorder
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m_audioDriver->update ();
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// update input information
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m_videoDriver->getInputContext ().update ();
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// check for fullscreen windows and wait until there's none fullscreen
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if (
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this->m_context.settings.render.pauseOnFullscreen &&
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this->m_fullScreenDetector->anythingFullscreen () &&
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this->m_context.state.general.keepRunning
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) {
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m_renderContext->setPause (true);
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while (this->m_fullScreenDetector->anythingFullscreen () && this->m_context.state.general.keepRunning)
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usleep (FULLSCREEN_CHECK_WAIT_TIME);
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m_renderContext->setPause (false);
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}
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// process driver events
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m_videoDriver->dispatchEventQueue ();
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if (m_videoDriver->closeRequested()) {
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sLog.out ("Stop requested by driver");
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this->m_context.state.general.keepRunning = false;
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}
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if (!this->m_context.settings.screenshot.take || m_videoDriver->getFrameCounter () < this->m_context.settings.screenshot.delay)
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continue;
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this->takeScreenshot (this->m_context.settings.screenshot.path);
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this->m_context.settings.screenshot.take = false;
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}
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sLog.out ("Stopping");
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SDL_Quit ();
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}
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void CWallpaperApplication::update (Render::Drivers::Output::COutputViewport* viewport) {
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// render the scene
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m_renderContext->render (viewport);
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}
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void CWallpaperApplication::signal (int signal) {
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sLog.out ("Stop requested by signal ", signal);
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this->m_context.state.general.keepRunning = false;
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}
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const std::map<std::string, std::shared_ptr<Core::CProject>>& CWallpaperApplication::getBackgrounds () const {
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return this->m_backgrounds;
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}
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CApplicationContext& CWallpaperApplication::getContext () const {
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return this->m_context;
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}
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const WallpaperEngine::Render::Drivers::Output::COutput& CWallpaperApplication::getOutput () const {
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return this->m_renderContext->getOutput ();
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}
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} // namespace WallpaperEngine::Application
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