linux-wallpaperengine/src/WallpaperEngine/Assets/CTexture.cpp
Alexis Maiquez Murcia fca645b25a ~ Fixed RG88 and R8 textures not loading properly
~ Fixed combo setting based on the textures supplied to the image
~ Fixed vec4 shader constants not using the default value
  Should fix #87

Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
2022-04-07 23:34:03 +02:00

520 lines
16 KiB
C++

#include "CTexture.h"
#include <string>
#include <cstring>
#include <lz4.h>
using namespace WallpaperEngine::Assets;
CTexture::CTexture (void* fileData)
{
// ensure the header is parsed
this->m_header = this->parseHeader (static_cast <char*> (fileData));
GLint internalFormat;
if (this->isAnimated () == true)
{
this->m_resolution = {
this->m_header->textureWidth, this->m_header->textureHeight,
this->m_header->gifWidth, this->m_header->gifHeight
};
}
else
{
// set the texture resolution
this->m_resolution = {
this->m_header->textureWidth, this->m_header->textureHeight,
this->m_header->width, this->m_header->height
};
}
if (this->m_header->freeImageFormat != FREE_IMAGE_FORMAT::FIF_UNKNOWN)
{
internalFormat = GL_RGBA8;
// set some extra information too as it's used for image sizing
// this ensures that a_TexCoord uses the full image instead of just part of it
// TODO: MAYBE IT'S BETTER TO CREATE A TEXTURE OF THE GIVEN SIZE AND COPY OVER WHAT WE READ FROM THE FILE?
/*this->m_header->width = this->m_header->mipmaps [0]->width;
this->m_header->height = this->m_header->mipmaps [0]->height;
this->m_header->textureWidth = this->m_header->mipmaps [0]->width;
this->m_header->textureHeight = this->m_header->mipmaps [0]->height;*/
}
else
{
// detect the image format and hand it to openGL to be used
switch (this->m_header->format)
{
case TextureFormat::DXT5:
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
case TextureFormat::DXT3:
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case TextureFormat::DXT1:
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
break;
case TextureFormat::ARGB8888:
internalFormat = GL_RGBA8;
break;
case TextureFormat::R8:
internalFormat = GL_R8;
break;
case TextureFormat::RG88:
internalFormat = GL_RG8;
break;
default:
delete this->m_header;
throw std::runtime_error ("Cannot determine the texture format");
}
}
// allocate texture ids list
this->m_textureID = new GLuint [this->m_header->imageCount];
// ask opengl for the correct amount of textures
glGenTextures (this->m_header->imageCount, this->m_textureID);
auto imgCur = this->m_header->images.begin ();
auto imgEnd = this->m_header->images.end ();
for (int index = 0; imgCur != imgEnd; imgCur ++, index ++)
{
// bind the texture to assign information to it
glBindTexture (GL_TEXTURE_2D, this->m_textureID [index]);
// set mipmap levels
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, this->m_header->mipmapCount - 1);
// TODO: ADD SUPPORT FOR .tex-json FILES AS THEY ALSO HAVE FLAGS LIKE THESE ONES
// setup texture wrapping and filtering
if (this->m_header->flags & TextureFlags::ClampUVs)
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
else
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
if (this->m_header->flags & TextureFlags::NoInterpolation)
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
}
else
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, 8.0f);
// TODO: USE THIS ONE
// uint32_t blockSize = (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
auto cur = (*imgCur).second.begin ();
auto end = (*imgCur).second.end ();
for (int32_t level = 0; cur != end; cur ++, level ++)
{
FIBITMAP* bitmap = nullptr;
FIBITMAP* converted = nullptr;
FIMEMORY* memory = nullptr;
void* dataptr = (*cur)->uncompressedData;
uint32_t width = (*cur)->width;
uint32_t height = (*cur)->height;
GLenum textureFormat = GL_RGBA;
if (this->m_header->freeImageFormat != FREE_IMAGE_FORMAT::FIF_UNKNOWN)
{
memory = FreeImage_OpenMemory (reinterpret_cast <BYTE *> ((*cur)->uncompressedData), (*cur)->uncompressedSize);
// load the image and setup pointers so they can be used
bitmap = FreeImage_LoadFromMemory (this->m_header->freeImageFormat, memory);
// flip the image vertically
FreeImage_FlipVertical (bitmap);
// convert to a 32bits bytearray
converted = FreeImage_ConvertTo32Bits (bitmap);
dataptr = FreeImage_GetBits (converted);
width = FreeImage_GetWidth (converted);
height = FreeImage_GetHeight (converted);
textureFormat = GL_BGRA;
}
else
{
if (this->m_header->format == TextureFormat::RG88)
textureFormat = GL_RG;
else if (this->m_header->format == TextureFormat::R8)
textureFormat = GL_RED;
}
switch (internalFormat)
{
case GL_RGBA8:
case GL_RG8:
case GL_R8:
glTexImage2D (GL_TEXTURE_2D, level, internalFormat,
width, height, 0,
textureFormat, GL_UNSIGNED_BYTE,
dataptr
);
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
glCompressedTexImage2D (
GL_TEXTURE_2D, level, internalFormat,
(*cur)->width, (*cur)->height, 0,
(*cur)->uncompressedSize, dataptr
);
break;
}
// freeimage buffer won't be used anymore, so free memory
if (this->m_header->freeImageFormat != FREE_IMAGE_FORMAT::FIF_UNKNOWN)
{
FreeImage_Unload (bitmap);
FreeImage_Unload (converted);
FreeImage_CloseMemory (memory);
}
}
}
}
CTexture::~CTexture ()
{
if (this->getHeader () == nullptr)
return;
// free the header if it was allocated
delete this->getHeader ();
}
const GLuint CTexture::getTextureID (uint32_t imageIndex) const
{
// ensure we do not go out of bounds
if (imageIndex > this->m_header->imageCount)
return this->m_textureID [0];
return this->m_textureID [imageIndex];
}
const uint32_t CTexture::getTextureWidth (uint32_t imageIndex) const
{
if (imageIndex > this->m_header->imageCount)
return this->getHeader ()->textureWidth;
return (*this->m_header->images [imageIndex].begin ())->width;
}
const uint32_t CTexture::getTextureHeight (uint32_t imageIndex) const
{
if (imageIndex > this->m_header->imageCount)
return this->getHeader ()->textureHeight;
return (*this->m_header->images [imageIndex].begin ())->height;
}
const uint32_t CTexture::getRealWidth () const
{
return this->isAnimated () == true ? this->getHeader ()->gifWidth : this->getHeader ()->width;
}
const uint32_t CTexture::getRealHeight () const
{
return this->isAnimated () == true ? this->getHeader ()->gifHeight : this->getHeader ()->height;
}
const ITexture::TextureFormat CTexture::getFormat () const
{
return this->getHeader ()->format;
}
const CTexture::TextureHeader* CTexture::getHeader () const
{
return this->m_header;
}
const glm::vec4* CTexture::getResolution () const
{
return &this->m_resolution;
}
const std::vector<ITexture::TextureFrame*>& CTexture::getFrames () const
{
return this->getHeader ()->frames;
}
const bool CTexture::isAnimated () const
{
return this->getHeader ()->isAnimated ();
}
CTexture::TextureMipmap::TextureMipmap ()
{
}
CTexture::TextureMipmap::~TextureMipmap ()
{
if (this->compression == 1)
delete this->compressedData;
delete this->uncompressedData;
}
void CTexture::TextureMipmap::decompressData ()
{
if (this->compression == 1)
{
this->uncompressedData = new char [this->uncompressedSize];
int result = LZ4_decompress_safe (
this->compressedData, this->uncompressedData,
this->compressedSize, this->uncompressedSize
);
if (!result)
throw std::runtime_error ("Cannot decompress texture data");
}
}
CTexture::TextureFrame::TextureFrame ()
{
}
CTexture::TextureFrame::~TextureFrame ()
{
}
CTexture::TextureHeader::TextureHeader ()
{
}
CTexture::TextureHeader::~TextureHeader ()
{
auto imgCur = this->images.begin ();
auto imgEnd = this->images.end ();
for (; imgCur != imgEnd; imgCur ++)
{
auto cur = (*imgCur).second.begin ();
auto end = (*imgCur).second.end ();
for (; cur != end; cur ++)
delete *cur;
}
}
CTexture::TextureHeader* CTexture::parseHeader (char* fileData)
{
// check the magic value on the header first
if (memcmp (fileData, "TEXV0005", 9) != 0)
throw std::runtime_error ("unexpected texture container type");
// jump to the next value
fileData += 9;
// check the sub-magic value on the header
if (memcmp (fileData, "TEXI0001", 9) != 0)
throw std::runtime_error ("unexpected texture sub-container type");
// jump through the string again
fileData += 9;
TextureHeader* header = new TextureHeader;
uint32_t* pointer = reinterpret_cast <uint32_t*> (fileData);
header->format = static_cast <TextureFormat>(*pointer ++);
header->flags = static_cast <TextureFlags> (*pointer ++);
header->textureWidth = *pointer ++;
header->textureHeight = *pointer ++;
header->width = *pointer ++;
header->height = *pointer ++;
pointer ++; // ignore some more bytes
// now we're going to parse some more data that is string
// so get the current position back as string
fileData = reinterpret_cast <char*> (pointer);
// get the position of what comes after the texture data
pointer = reinterpret_cast <uint32_t*> (fileData + 9);
if (memcmp (fileData, "TEXB0003", 9) == 0)
{
header->containerVersion = ContainerVersion::TEXB0003;
header->imageCount = *pointer ++;
header->freeImageFormat = static_cast <FREE_IMAGE_FORMAT> (*pointer++);
}
else if(memcmp (fileData, "TEXB0002", 9) == 0)
{
header->containerVersion = ContainerVersion::TEXB0002;
header->imageCount = *pointer ++;
}
else if (memcmp (fileData, "TEXB0001", 9) == 0)
{
header->containerVersion = ContainerVersion::TEXB0001;
header->imageCount = *pointer ++;
}
else
{
delete header;
throw std::runtime_error ("unknown texture format type");
}
for (uint32_t image = 0; image < header->imageCount; image ++)
{
// read the number of mipmaps available for this image
header->mipmapCount = *pointer ++;
std::vector <TextureMipmap*> mipmaps;
fileData = reinterpret_cast <char*> (pointer);
for (uint32_t i = 0; i < header->mipmapCount; i ++)
mipmaps.emplace_back (parseMipmap (header, &fileData));
// add the pixmaps back
header->images.insert (std::pair <uint32_t, std::vector <TextureMipmap*>> (image, mipmaps));
pointer = reinterpret_cast <uint32_t*> (fileData);
}
// gifs have extra information after the mipmaps
if (header->isAnimated () == true)
{
if (memcmp (fileData, "TEXS0002", 9) == 0)
{
header->animatedVersion = AnimatedVersion::TEXS0002;
}
else if (memcmp (fileData, "TEXS0003", 9) == 0)
{
header->animatedVersion = AnimatedVersion::TEXS0003;
}
else
{
throw std::runtime_error ("found animation information of unknown type");
}
// get an integer pointer back to read the frame count
pointer = reinterpret_cast <uint32_t*> (fileData + 9);
uint32_t framecount = *pointer++;
if (header->animatedVersion == AnimatedVersion::TEXS0003)
{
// ignore two extra integers as those are width and height of the git
header->gifWidth = *pointer ++;
header->gifHeight = *pointer ++;
}
// get back the pointer into filedata
fileData = reinterpret_cast <char*> (pointer);
while (framecount > 0)
{
// add the frame to the list
header->frames.push_back (parseAnimation (header, &fileData));
framecount --;
}
// ensure gif width and height is right for TEXS0002
if (header->animatedVersion == AnimatedVersion::TEXS0002)
{
TextureFrame* first = *header->frames.begin ();
header->gifWidth = first->width1;
header->gifHeight = first->height1;
}
}
return header;
}
CTexture::TextureFrame* CTexture::parseAnimation (TextureHeader* header, char** originalFileData)
{
char* fileData = *originalFileData;
// get back the pointer into integer
uint32_t* pointer = reinterpret_cast <uint32_t*> (fileData);
// start reading frame information
TextureFrame* frame = new TextureFrame();
frame->frameNumber = *pointer++;
// reinterpret the pointer into float
float* fPointer = reinterpret_cast <float*> (pointer);
frame->frametime = *fPointer ++;
frame->x = *fPointer ++;
frame->y = *fPointer ++;
frame->width1 = *fPointer ++;
frame->width2 = *fPointer ++;
frame->height2 = *fPointer ++;
frame->height1 = *fPointer ++;
// get back the pointer into fileData so it can be reused later
*originalFileData = reinterpret_cast <char*> (fPointer);
return frame;
}
CTexture::TextureMipmap* CTexture::parseMipmap (TextureHeader* header, char** originalFileData)
{
TextureMipmap* mipmap = new TextureMipmap ();
// get the current position
char* fileData = *originalFileData;
// get an integer pointer
uint32_t* pointer = reinterpret_cast <uint32_t*> (fileData);
mipmap->width = *pointer++;
mipmap->height = *pointer++;
if (header->containerVersion == ContainerVersion::TEXB0002 ||
header->containerVersion == ContainerVersion::TEXB0003)
{
mipmap->compression = *pointer++;
mipmap->uncompressedSize = *pointer++;
}
mipmap->compressedSize = *pointer++;
// get back a normal char pointer
fileData = reinterpret_cast <char*> (pointer);
if (mipmap->compression == 0)
{
// this might be better named as mipmap_bytes_size instead of compressedSize
// as in uncompressed files this variable actually holds the file length
mipmap->uncompressedSize = mipmap->compressedSize;
}
mipmap->uncompressedData = new char [mipmap->uncompressedSize];
if (mipmap->compression == 1)
{
mipmap->compressedData = new char [mipmap->compressedSize];
memcpy (mipmap->compressedData, fileData, mipmap->compressedSize);
mipmap->decompressData ();
// advance to the end of the mipmap
fileData += mipmap->compressedSize;
}
else
{
memcpy (mipmap->uncompressedData, fileData, mipmap->uncompressedSize);
// advance to the end of the mipmap
fileData += mipmap->uncompressedSize;
}
// ensure the pointer is updated with the latest position when reading the data
*originalFileData = fileData;
return mipmap;
}
const bool CTexture::TextureHeader::isAnimated () const
{
return this->flags & TextureFlags::IsGif;
}