linux-wallpaperengine/nier_test.cpp
Alexis Maiquez ff59fcce41 ~ Current status of the project (basic shader support and shader precompilation steps)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2018-07-05 02:17:58 +02:00

242 lines
10 KiB
C++

#include <irrlicht.h>
#include <cstdint>
#include <iostream>
#include "common.h"
#include "BasicShaderLoader.h"
irr::io::path _example_base_folder = "../res/";
irr::f32 g_AnimationSpeed = 0.1f;
irr::f32 g_Scale = 2.5f;
irr::f32 g_ScrollSpeed = 0.0f;
irr::f32 g_Direction = 0.0f;
irr::f32 g_Strength = 0.07f;
irr::f32 g_SpecularPower = 1.0f;
irr::f32 g_SpecularStrength = 1.0f;
irr::f32 g_SpecularColor [3] = {1.0f, 1.0f, 1.0f};
irr::f32 g_Texture1Resolution [4] = {1.0f, 1.0f, 1.0f, 1.0f};
irr::f32 g_Texture0 = 0;
irr::f32 g_Texture1 = 1;
irr::f32 g_Texture2 = 2;
irr::f32 g_Time = 0;
irr::core::vector3df _map_size = irr::core::vector3df (21, 11.5f, 16);
class MyShaderCallback : public irr::video::IShaderConstantSetCallBack
{
virtual void OnSetConstants (irr::video::IMaterialRendererServices* services, int32_t userData)
{
irr::video::IVideoDriver* driver = services->getVideoDriver ();
irr::core::matrix4 worldViewProj;
worldViewProj = driver->getTransform(irr::video::ETS_PROJECTION);
worldViewProj *= driver->getTransform(irr::video::ETS_VIEW);
worldViewProj *= driver->getTransform(irr::video::ETS_WORLD);
services->setVertexShaderConstant ("g_AnimationSpeed", &g_AnimationSpeed, 1);
services->setVertexShaderConstant ("g_Scale", &g_Scale, 1);
services->setVertexShaderConstant ("g_ScrollSpeed", &g_ScrollSpeed, 1);
services->setVertexShaderConstant ("g_Direction", &g_Direction, 1);
services->setVertexShaderConstant ("g_Time", &g_Time, 1);
services->setVertexShaderConstant ("g_ModelViewProjectionMatrix", worldViewProj.pointer(), 16);
services->setVertexShaderConstant ("g_Texture0Resolution", g_Texture1Resolution, 4);
services->setVertexShaderConstant ("g_Texture1Resolution", g_Texture1Resolution, 4);
services->setVertexShaderConstant ("g_Texture2Resolution", g_Texture1Resolution, 4);
// TODO: Support up to 7 materials (as wallpaper engine)
services->setPixelShaderConstant ("g_Strength", &g_Strength, 1);
services->setPixelShaderConstant ("g_SpecularPower", &g_SpecularPower, 1);
services->setPixelShaderConstant ("g_SpecularStrength", &g_SpecularStrength, 1);
services->setPixelShaderConstant ("g_SpecularColor", g_SpecularColor, 3);
services->setPixelShaderConstant ("g_Texture0", &g_Texture0, 1);
services->setPixelShaderConstant ("g_Texture1", &g_Texture1, 1);
services->setPixelShaderConstant ("g_Texture2", &g_Texture2, 1);
}
};
class QuadSceneNode : public irr::scene::ISceneNode
{
irr::core::aabbox3d <irr::f32> m_box;
irr::video::S3DVertex m_vertices [4];
irr::video::SMaterial m_material;
public:
QuadSceneNode (irr::scene::ISceneNode* parent, irr::scene::ISceneManager* sceneManager, int32_t id)
: irr::scene::ISceneNode (parent, sceneManager, id)
{
m_material.Wireframe = false;
m_material.Lighting = false;
m_vertices[0].Pos = irr::core::vector3df ( _map_size.X, _map_size.Y, 0.0f); // bottom right
m_vertices[1].Pos = irr::core::vector3df ( _map_size.X, -_map_size.Y, 0.0f); // top right
m_vertices[2].Pos = irr::core::vector3df (-_map_size.X, -_map_size.Y, 0.0f); // top left
m_vertices[3].Pos = irr::core::vector3df (-_map_size.X, _map_size.Y, 0.0f); // bottom left
m_vertices[0].TCoords = irr::core::vector2df (1.0f, 0.0f);
m_vertices[1].TCoords = irr::core::vector2df (1.0f, 1.0f);
m_vertices[2].TCoords = irr::core::vector2df (0.0f, 1.0f);
m_vertices[3].TCoords = irr::core::vector2df (0.0f, 0.0f);
m_vertices[0].Color = irr::video::SColor (255, 255, 255, 255);
m_vertices[1].Color = irr::video::SColor (255, 255, 255, 255);
m_vertices[2].Color = irr::video::SColor (255, 255, 255, 255);
m_vertices[3].Color = irr::video::SColor (255, 255, 255, 255);
m_box.reset (m_vertices[0].Pos);
for (int32_t i = 1; i < 4; i ++)
{
m_box.addInternalPoint (m_vertices [i].Pos);
}
}
virtual void OnRegisterSceneNode ()
{
if (IsVisible)
SceneManager->registerNodeForRendering (this);
ISceneNode::OnRegisterSceneNode ();
}
virtual void render ()
{
uint16_t indices[] = {
0, 1, 2, 3
};
irr::video::IVideoDriver* driver = SceneManager->getVideoDriver ();
driver->setMaterial (m_material);
driver->drawVertexPrimitiveList (m_vertices, 4, indices, 1, irr::video::EVT_STANDARD, irr::scene::EPT_QUADS, irr::video::EIT_16BIT);
}
virtual const irr::core::aabbox3d <irr::f32>& getBoundingBox () const
{
return m_box;
}
virtual uint32_t getMaterialCount () const
{
return 1;
}
virtual irr::video::SMaterial& getMaterial (uint32_t i)
{
return m_material;
}
};
int nier_test ()
{
irr::io::path _water_example = _example_base_folder; _water_example += "materials/water-intact.png";
irr::io::path _mud_example = _example_base_folder; _mud_example += "materials/plant-on-water.png";
irr::io::path _background_example = _example_base_folder; _background_example += "materials/top-part.png";
irr::io::path _waterripple_normal = _example_base_folder; _waterripple_normal += "materials/effects/waterripplenormal.png";
irr::io::path _waterripple_frag_shader = _example_base_folder; _waterripple_frag_shader += "shaders/effects/waterripple_opengl.frag";
irr::io::path _waterripple_vert_shader = _example_base_folder; _waterripple_vert_shader += "shaders/effects/waterripple_opengl.vert";
irr::io::path _white = _example_base_folder; _white += "materials/white.png";
/*irr::video::E_DRIVER_TYPE driverType = irr::video::E_DRIVER_TYPE::EDT_OPENGL;
device = irr::createDevice (driverType, irr::core::dimension2d<uint32_t>(1280, 720));
device->setWindowCaption (L"Wallpaper engine simulation v0.1");
driver = device->getVideoDriver ();*/
// check for ps and vs support
if (driver->queryFeature (irr::video::EVDF_PIXEL_SHADER_1_1) == false && driver->queryFeature (irr::video::EVDF_ARB_FRAGMENT_PROGRAM_1) == false)
{
device->getLogger ()->log ("WARNING: Pixel shaders disabled because of missing driver/hardware support");
_waterripple_frag_shader = "";
}
if (driver->queryFeature (irr::video::EVDF_VERTEX_SHADER_1_1) == false && driver->queryFeature (irr::video::EVDF_ARB_VERTEX_PROGRAM_1) == false)
{
device->getLogger ()->log ("WARNING: Vertex shaders disabled because of missing driver/hardware support");
_waterripple_vert_shader = "";
}
irr::video::IGPUProgrammingServices* gpuProgrammingServices = driver->getGPUProgrammingServices ();
int32_t materialType1 = 0;
if (gpuProgrammingServices)
{
MyShaderCallback* shader = new MyShaderCallback ();
BasicShaderLoader _vert(_waterripple_vert_shader, BasicShaderLoader::Type::Type_Vertex);
BasicShaderLoader _frag(_waterripple_frag_shader, BasicShaderLoader::Type::Type_Pixel);
materialType1 = gpuProgrammingServices->addHighLevelShaderMaterial(
_vert.precompile ()->c_str (), "vertexMain", irr::video::EVST_VS_2_0,
_frag.precompile ()->c_str (), "pixelMain", irr::video::EPST_PS_2_0,
shader, irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL, 0, irr::video::EGSL_DEFAULT
);
shader->drop ();
}
// load some basic textures
irr::video::ITexture* waterTexture = driver->getTexture (_water_example.c_str ());
irr::video::ITexture* mudTexture = driver->getTexture (_mud_example.c_str ());
irr::video::ITexture* backgroundExample = driver->getTexture (_background_example.c_str ());
irr::video::ITexture* waterRippleNormalTexture = driver->getTexture (_waterripple_normal.c_str ());
irr::video::ITexture* whiteTexture = driver->getTexture (_white.c_str ());
// get scene manager
irr::scene::ISceneManager* sceneManager = device->getSceneManager ();
sceneManager->addCameraSceneNode (0, irr::core::vector3df (0.0f, 0.0f, -_map_size.Z), irr::core::vector3df (0.0f, 0.0f, _map_size.Z));
QuadSceneNode* backgroundNode = new QuadSceneNode (sceneManager->getRootSceneNode (), sceneManager, 666);
QuadSceneNode* waterNode = new QuadSceneNode (sceneManager->getRootSceneNode (), sceneManager, 667);
QuadSceneNode* mudNode = new QuadSceneNode (sceneManager->getRootSceneNode (), sceneManager, 668);
backgroundNode->getMaterial (0).setTexture (0, backgroundExample);
backgroundNode->setMaterialType (irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL);
mudNode->getMaterial (0).setTexture (0, mudTexture);
mudNode->setMaterialType (irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL);
waterNode->setMaterialFlag(irr::video::EMF_LIGHTING, false);
waterNode->setMaterialFlag(irr::video::EMF_BLEND_OPERATION, true);
waterNode->getMaterial (0).setTexture (0, waterTexture);
waterNode->getMaterial (0).setTexture (1, waterRippleNormalTexture);
waterNode->getMaterial (0).setTexture (2, whiteTexture);
waterNode->setMaterialType ( (irr::video::E_MATERIAL_TYPE) materialType1);
irr::core::matrix4 identity; identity.makeIdentity ();
irr::core::matrix4 orthoProjection; orthoProjection.buildProjectionMatrixOrthoLH (1.0f, 1.0f, 0.0f, 1.0f);
driver->setTransform (irr::video::ETS_PROJECTION, orthoProjection);
driver->setTransform (irr::video::ETS_VIEW, identity);
driver->setTransform (irr::video::ETS_WORLD, identity);
int32_t lastTime = 0;
int32_t minimumTime = 1000 / 90;
int32_t currentTime = 0;
while (device->run () && driver)
{
// if (device->isWindowActive ())
{
currentTime = device->getTimer ()->getTime ();
g_Time = currentTime / 1000.0f;
if (currentTime - lastTime > minimumTime)
{
driver->beginScene (true, true, irr::video::SColor(0, 0, 0, 0));
sceneManager->drawAll ();
driver->endScene ();
lastTime = currentTime;
}
else
{
device->sleep (1, false);
}
// printf ("FPS: %d\n", driver->getFPS ());
}
}
return 0;
}