Removed shaders too

This commit is contained in:
Pasalc 2024-01-07 13:44:36 +03:00
parent e8ca067c64
commit 6076d3d0b0
2 changed files with 0 additions and 26 deletions

View File

@ -1,15 +0,0 @@
#version 150
in vec2 Texcoord;
out vec4 outputColor;
uniform sampler2D tex;
void main() {
outputColor = texture2D(tex, Texcoord);
if (outputColor.a < 0.1)
{
discard;
}
}

View File

@ -1,11 +0,0 @@
#version 150
uniform mat4 mvp;
in vec2 position;
out vec2 Texcoord;
void main() {
Texcoord = (vec2(position.x + 1.0f, position.y - 1.0f) * 0.5);
Texcoord.y *= -1.0f;
gl_Position = mvp * vec4(position.x, position.y, 0.0f, 1.0f);
}