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https://github.com/Almamu/linux-wallpaperengine.git
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Removed shaders too
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@ -1,15 +0,0 @@
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#version 150
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in vec2 Texcoord;
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out vec4 outputColor;
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uniform sampler2D tex;
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void main() {
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outputColor = texture2D(tex, Texcoord);
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if (outputColor.a < 0.1)
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{
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discard;
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}
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}
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@ -1,11 +0,0 @@
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#version 150
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uniform mat4 mvp;
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in vec2 position;
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out vec2 Texcoord;
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void main() {
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Texcoord = (vec2(position.x + 1.0f, position.y - 1.0f) * 0.5);
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Texcoord.y *= -1.0f;
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gl_Position = mvp * vec4(position.x, position.y, 0.0f, 1.0f);
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}
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