chore: rename realpath to physicalPath so codefactor doesn't complain

This commit is contained in:
Almamu 2025-09-11 21:14:49 +02:00
parent b5e025b45f
commit f83bc66699
11 changed files with 11 additions and 13 deletions

View File

@ -184,7 +184,6 @@ void TextureParser::parseContainer (Texture& header, const BinaryReader& file) {
} else {
sLog.exception ("unknown texture format type: ", std::string_view (magic, 9));
}
}
void TextureParser::parseAnimations (Texture& header, const BinaryReader& file) {
@ -217,7 +216,6 @@ void TextureParser::parseAnimations (Texture& header, const BinaryReader& file)
header.gifWidth = (*header.frames.begin ())->width1;
header.gifHeight = (*header.frames.begin ())->height1;
}
}
uint32_t TextureParser::parseTextureFlags (uint32_t value) {

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@ -53,7 +53,7 @@ bool DirectoryAdapter::exists (const std::filesystem::path& path) const {
}
}
std::filesystem::path DirectoryAdapter::realpath (const std::filesystem::path& path) const {
std::filesystem::path DirectoryAdapter::physicalPath (const std::filesystem::path& path) const {
auto finalpath = std::filesystem::canonical(this->basepath / path);
if (finalpath.string ().find (this->basepath.string ()) != 0) {

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@ -18,7 +18,7 @@ struct DirectoryAdapter final : Adapter {
[[nodiscard]] ReadStreamSharedPtr open (const std::filesystem::path& path) const override;
[[nodiscard]] bool exists (const std::filesystem::path& path) const override;
[[nodiscard]] std::filesystem::path realpath (const std::filesystem::path& path) const override;
[[nodiscard]] std::filesystem::path physicalPath (const std::filesystem::path& path) const override;
const std::filesystem::path basepath;
};

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@ -44,7 +44,7 @@ bool PackageAdapter::exists (const std::filesystem::path& path) const {
return false;
}
std::filesystem::path PackageAdapter::realpath (const std::filesystem::path& path) const {
std::filesystem::path PackageAdapter::physicalPath (const std::filesystem::path& path) const {
throw Assets::CAssetLoadException ("Package adapter does not support realpath", path);
}

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@ -22,7 +22,7 @@ struct PackageAdapter final : Adapter {
[[nodiscard]] ReadStreamSharedPtr open (const std::filesystem::path& path) const override;
[[nodiscard]] bool exists (const std::filesystem::path& path) const override;
[[nodiscard]] std::filesystem::path realpath (const std::filesystem::path& path) const override;
[[nodiscard]] std::filesystem::path physicalPath (const std::filesystem::path& path) const override;
PackageUniquePtr package;
};

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@ -11,7 +11,7 @@ struct Adapter {
[[nodiscard]] virtual ReadStreamSharedPtr open (const std::filesystem::path& path) const = 0;
[[nodiscard]] virtual bool exists (const std::filesystem::path& path) const = 0;
[[nodiscard]] virtual std::filesystem::path realpath (const std::filesystem::path& path) const = 0;
[[nodiscard]] virtual std::filesystem::path physicalPath (const std::filesystem::path& path) const = 0;
};
using AdapterSharedPtr = std::shared_ptr<Adapter>;

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@ -21,7 +21,7 @@ bool VirtualAdapter::exists (const std::filesystem::path& path) const {
return this->files.contains (path);
}
std::filesystem::path VirtualAdapter::realpath (const std::filesystem::path& path) const {
std::filesystem::path VirtualAdapter::physicalPath (const std::filesystem::path& path) const {
throw Assets::CAssetLoadException ("Virtual adapter does not support realpath", path);
}

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@ -20,7 +20,7 @@ struct VirtualFactory final : Factory {
struct VirtualAdapter final : Adapter {
[[nodiscard]] ReadStreamSharedPtr open (const std::filesystem::path& path) const override;
[[nodiscard]] bool exists (const std::filesystem::path& path) const override;
[[nodiscard]] std::filesystem::path realpath (const std::filesystem::path& path) const override;
[[nodiscard]] std::filesystem::path physicalPath (const std::filesystem::path& path) const override;
void add (const std::filesystem::path& path, const char* data);
void add (const std::filesystem::path& path, const JSON& contents);

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@ -76,10 +76,10 @@ std::string Container::readString (const std::filesystem::path& path) const {
return buffer.str ();
}
std::filesystem::path Container::realpath (const std::filesystem::path& path) const {
std::filesystem::path Container::physicalPath (const std::filesystem::path& path) const {
std::filesystem::path normalized = normalize_path (path);
return this->resolveAdapterForFile (path).realpath (normalized);
return this->resolveAdapterForFile (path).physicalPath (normalized);
}

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@ -38,7 +38,7 @@ class Container {
* @param path The path to resolve to a real file
* @return The full public, absolute path to the given file
*/
[[nodiscard]] std::filesystem::path realpath (const std::filesystem::path& path) const;
[[nodiscard]] std::filesystem::path physicalPath (const std::filesystem::path& path) const;
/**
*

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@ -57,7 +57,7 @@ CVideo::CVideo (
sLog.exception ("Failed to initialize MPV's GL context");
const std::filesystem::path videopath =
this->getVideo ().project.container->realpath (this->getVideo ().filename);
this->getVideo ().project.container->physicalPath (this->getVideo ().filename);
// build the path to the video file
const char* command [] = {"loadfile", videopath.c_str (), nullptr};