linux-wallpaperengine/src/WallpaperEngine/Render/Wallpapers/CVideo.cpp

143 lines
5.0 KiB
C++

#include "CVideo.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <GL/glew.h>
#include "WallpaperEngine/Data/Model/Wallpaper.h"
#include "WallpaperEngine/Data/Model/Project.h"
using namespace WallpaperEngine;
using namespace WallpaperEngine::Render;
using namespace WallpaperEngine::Render::Wallpapers;
void* get_proc_address (void* ctx, const char* name) {
return static_cast<CVideo*> (ctx)->getContext ().getDriver ().getProcAddress (name);
}
CVideo::CVideo (
const Wallpaper& wallpaper, CRenderContext& context, CAudioContext& audioContext,
const CWallpaperState::TextureUVsScaling& scalingMode,
const uint32_t& clampMode
) :
CWallpaper (wallpaper, context, audioContext, scalingMode, clampMode) {
double volume = this->getContext ().getApp ().getContext ().settings.audio.volume * 100.0 / 128.0;
// create mpv contexts
this->m_mpv = mpv_create ();
if (this->m_mpv == nullptr)
sLog.exception ("Could not create mpv context");
mpv_set_option_string (this->m_mpv, "terminal", "yes");
mpv_set_option_string (this->m_mpv, "msg-level", "all=v");
mpv_set_option_string (this->m_mpv, "input-cursor", "no");
mpv_set_option_string (this->m_mpv, "cursor-autohide", "no");
mpv_set_option_string (this->m_mpv, "config", "no");
mpv_set_option_string (this->m_mpv, "fbo-format", "rgba8");
mpv_set_option_string (this->m_mpv, "vo", "libmpv");
if (mpv_initialize (this->m_mpv) < 0)
sLog.exception ("Could not initialize mpv context");
mpv_set_option_string (this->m_mpv, "hwdec", "auto");
mpv_set_option_string (this->m_mpv, "loop", "inf");
mpv_set_option (this->m_mpv, "volume", MPV_FORMAT_DOUBLE, &volume);
if (!this->getContext ().getApp ().getContext ().settings.audio.enabled) {
mpv_set_option_string (this->m_mpv, "mute", "yes");
}
// initialize gl context for mpv
mpv_opengl_init_params gl_init_params {get_proc_address, this};
mpv_render_param params [] {{MPV_RENDER_PARAM_API_TYPE, const_cast<char*> (MPV_RENDER_API_TYPE_OPENGL)},
{MPV_RENDER_PARAM_OPENGL_INIT_PARAMS, &gl_init_params},
{MPV_RENDER_PARAM_INVALID, nullptr}};
if (mpv_render_context_create (&this->m_mpvGl, this->m_mpv, params) < 0)
sLog.exception ("Failed to initialize MPV's GL context");
const std::filesystem::path videopath =
this->getVideo ().project.container->physicalPath (this->getVideo ().filename);
// build the path to the video file
const char* command [] = {"loadfile", videopath.c_str (), nullptr};
if (mpv_command (this->m_mpv, command) < 0)
sLog.exception ("Cannot load video to play");
if (!this->getContext ().getApp ().getContext ().settings.audio.enabled) {
const char* mutecommand [] = {"set", "mute", "yes", nullptr};
mpv_command (this->m_mpv, mutecommand);
}
// setup framebuffers
this->setupFramebuffers ();
}
void CVideo::setSize (int width, int height) {
this->m_width = width > 0 ? width : this->m_width;
this->m_height = height > 0 ? height : this->m_height;
// do not refresh the texture if any of the sizes are invalid
if (this->m_width <= 0 || this->m_height <= 0)
return;
// reconfigure the texture
glBindTexture (GL_TEXTURE_2D, this->getWallpaperTexture ());
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, this->m_width, this->m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
void CVideo::renderFrame (glm::ivec4 viewport) {
// read any and all the events available
while (this->m_mpv) {
const mpv_event* event = mpv_wait_event (this->m_mpv, 0);
if (event == nullptr || event->event_id == MPV_EVENT_NONE)
break;
// we do not care about any of the events
if (event->event_id == MPV_EVENT_VIDEO_RECONFIG) {
int64_t width, height;
if (mpv_get_property (this->m_mpv, "dwidth", MPV_FORMAT_INT64, &width) >= 0 &&
mpv_get_property (this->m_mpv, "dheight", MPV_FORMAT_INT64, &height) >= 0)
this->setSize (width, height);
}
}
// render the next
glViewport (0, 0, this->getWidth (), this->getHeight ());
mpv_opengl_fbo fbo {static_cast<int> (this->getWallpaperFramebuffer ()), static_cast<int> (this->m_width),
static_cast<int> (this->m_height), GL_RGBA8};
// no need to flip as it'll be handled by the wallpaper rendering code
int flip_y = 0;
mpv_render_param params [] = {
{MPV_RENDER_PARAM_OPENGL_FBO, &fbo}, {MPV_RENDER_PARAM_FLIP_Y, &flip_y}, {MPV_RENDER_PARAM_INVALID, nullptr}};
mpv_render_context_render (this->m_mpvGl, params);
}
const Video& CVideo::getVideo () const {
return *this->getWallpaperData ().as<Video>();
}
void CVideo::setPause (bool newState) {
if (m_paused == newState)
return;
m_paused = newState;
int pause = newState;
mpv_set_property (m_mpv, "pause", MPV_FORMAT_FLAG, &pause);
}
int CVideo::getWidth () const {
return this->m_width;
}
int CVideo::getHeight () const {
return this->m_height;
}