vaxerski
2b7367662f
Fix multi-bg screenshots
2023-04-21 18:24:19 +01:00
vaxerski
031ed01c42
properly flip screenshots
2023-04-21 18:03:08 +01:00
vaxerski
723be5af70
ignore empty viewports in geom
2023-04-21 17:59:13 +01:00
vaxerski
280ef71448
calculate full size more reasonably part 2
2023-04-21 17:33:57 +01:00
vaxerski
8684c8d60f
calculate full size more reasonably
2023-04-21 17:33:19 +01:00
vaxerski
a782fdd1f2
fix crash on 1 wp
2023-04-21 16:11:48 +01:00
vaxerski
ea15895916
remove newline after private
2023-04-21 15:25:13 +01:00
vaxerski
87b765e618
properly adhere to fps limits
2023-04-21 15:23:10 +01:00
vaxerski
997b9b8ec4
fix videos
2023-04-21 15:10:20 +01:00
Vaxry
8e1ae5e627
Merge branch 'Almamu:main' into main
2023-04-21 02:10:36 +01:00
Alexis Maiquez
0387ebc588
Catch readTexture exceptions on CTextureCache::resolve so multi-background setups can properly lookup files...
...
This might need further improvements to use a texture cache by background instead of globally...
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-21 03:09:18 +02:00
vaxerski
997f780f4c
minor improvements to pointer handling
2023-04-21 02:07:27 +01:00
vaxerski
ee3f000ab1
multimon improvements part 1
2023-04-21 01:45:01 +01:00
vaxerski
c5b27cd3dc
split mouse input by backend
2023-04-21 00:17:55 +01:00
vaxerski
bab0e7b65f
ifdef mouse wayland impl
2023-04-20 23:05:13 +01:00
vaxerski
5c8992bafc
better handling of monitors
2023-04-20 23:04:32 +01:00
Vaxry
90720fc948
Merge branch 'Almamu:main' into main
2023-04-20 22:55:17 +01:00
vaxerski
75bb8cc156
Mouse handling
2023-04-20 22:54:18 +01:00
Alexis Maiquez
a713ad001a
Fixes #160 , xray effects on full image layers weren't working properly. Should fix anything using the inverse matrix of modelViewProjection
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-20 23:40:16 +02:00
vaxerski
1f6cc8206f
Merge remote-tracking branch 'upstream/main'
2023-04-20 22:11:54 +01:00
vaxerski
ebc80b28e1
fix minor oopsies with the ls move
2023-04-20 22:07:59 +01:00
vaxerski
ce2dc8395f
move ls to a class
2023-04-20 22:02:47 +01:00
Alexis Maiquez
73ef4d6dbf
Added support for g_Daytime in shaders
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-20 22:48:08 +02:00
Alexis Maiquez
96b931d931
Added g_ModelMatrix, g_NormalModelMatrix, g_ViewProjectionMatrix, g_LightAmbientColor and g_LightSkylightColor to shaders
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Added support for specifying array variables for shaders
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-20 21:54:45 +02:00
vaxerski
d13918697a
added protocol making
2023-04-20 14:11:56 +01:00
vaxerski
ffeec7f1dd
make wayland impl optional
2023-04-20 13:52:25 +01:00
vaxerski
43409229a9
proper scaling + recalc on geom change
2023-04-20 13:28:36 +01:00
vaxerski
244722387b
flip v in LS output
2023-04-20 13:00:03 +01:00
Vaxry
6838ca66cc
Merge branch 'Almamu:main' into main
2023-04-19 22:37:56 +01:00
Alexis Maiquez
37b40ec29f
Do not block on calls to pa_mainloop_iterate for sound recorder, should improve #158
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-19 23:34:48 +02:00
vaxerski
e473516bb7
fix rendertime inaccuracy
2023-04-19 22:10:08 +01:00
vaxerski
b505db103c
allow specifying outputs with a flag
2023-04-19 21:02:44 +01:00
vaxerski
5b1ea68164
fix egl config
2023-04-19 20:52:35 +01:00
vaxerski
d14442fd7f
fix full size
2023-04-19 20:26:09 +01:00
vaxerski
fd810295d7
fix monitor geom
2023-04-19 20:24:15 +01:00
vaxerski
e5b447bdc9
initial impl
2023-04-19 20:18:20 +01:00
Alexis Maiquez
13e43bada7
Added parameter to configure fullscreen detection
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-18 06:56:25 +02:00
Alexis Maiquez
9a5913921c
Hopefully properly support Fullscreen and Passthrough images
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-30 02:01:07 +02:00
Alexis Maiquez
ee5c2b6106
Fixed visible value for effects not being correct
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-29 22:12:56 +02:00
Alexis Maiquez
bf47510d0d
Hopefully improved pa_stream_unref issues
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-29 22:10:10 +02:00
Alexis Maiquez
b70264e54a
Fix for #155
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-29 20:03:43 +02:00
Alexis Maiquez
93380ae229
Added some window hints
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-27 01:36:01 +02:00
Alexis Maiquez
a89d8ebb22
Added basic support for audio processing so backgrounds can react to sound playing in the system
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-26 18:18:21 +02:00
Alexis Maiquez
ca471c04fc
Placed audio detectors in the right folder
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-24 02:51:17 +01:00
Alexis Maiquez
45761fb858
Added sound muting when apps are fullscreen too
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Finally closes #150 and #152
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-24 02:48:49 +01:00
Alexis Maiquez
978f56cdca
Added sound playback detection to mute when something else plays audio
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-24 02:36:42 +01:00
Alexis Maiquez
cc7ec0561d
Separated X11 fullscreen code detection from the output driver as they don't have to work at the same time
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 23:38:23 +01:00
Alexis Maiquez
84f6018e1a
Added application state to keep track of enable/disable audio and volume changes when things go fullscreen
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Removed .clang-format as it's not useful
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 09:10:51 +01:00
Alexis Maiquez
f499454957
Fixed identation problems
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Added comments all over the codebase to explain things a bit better
Improved CApplicationContext to be a bit more self-explanatory
Abstracted CRenderContext access away into a helper that every render class should use
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 01:42:01 +01:00
Alexis Maiquez
92fa11b0a6
Take into account g_KeepRunning for the fullscreen detection mechanism
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-21 23:42:52 +01:00
Alexis Maiquez
6802511bb9
Added support for detecting full-screen windows on X11 output
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-21 23:41:46 +01:00
Alexis Maiquez
847cd56ddf
Add GLFW error handler to show error messages, hopefully gives more descriptive errors (hopefully helps #149 )
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-21 07:50:15 +01:00
Alexis Maiquez
6d5c5b7825
Hopefully addressed #148 while detecting the patches folder
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-21 07:35:41 +01:00
Alexis Maiquez
a0d1a7202f
Fixed build of release versions
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-21 07:15:38 +01:00
Alexis Maiquez
b69ce8ba57
Added support for running multiple X11 backgrounds off the same instance
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Window mode now has extra settings for setting the position and size
Fixed audio not muting when --silent was used
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-21 07:07:36 +01:00
Alexis Maiquez
e2d80a074c
Add messages for [COMBO] types
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-11 05:51:35 +01:00
Alexis Maiquez
5e384d968d
Fixed multiple defines of the same thing
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-11 05:34:35 +01:00
Alexis Maiquez
37631e9c40
Upgraded to shader version 330
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Added support for shader patches
Removed useless DEBUG define in favour of NDEBUG
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-11 03:21:45 +01:00
Alexis Maiquez
4e0f02f64d
Added support for using zcompat shaders, should fix audio bars shaders for the most part
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-10 22:33:48 +01:00
Alexis Maiquez
b16cc2fd3b
Brought back some changes that were removed with previous revert
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-09 00:28:50 +01:00
Alexis Maiquez
64d9c2e4e6
Fix crash on effects parsing
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-09 00:22:48 +01:00
Alexis Maiquez
3d8452ee9a
Revert "Properly clamp volume value"
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This partially reverts commit 95713ae439
.
# Conflicts:
# src/WallpaperEngine/Application/CApplicationContext.cpp
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 23:59:39 +01:00
Alexis Maiquez
99a4935825
Add composelayer checks back until we figure out how they work
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 18:55:27 +01:00
Alexis Maiquez
732c60da46
More code cleanups
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Update .clang-format
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 18:48:19 +01:00
Alexis Maiquez
48a91ff297
More code cleanup
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Input is now handled by context
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 14:57:17 +01:00
Alexis Maiquez
a8ef45265c
Fix build with old ffmpeg
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 14:34:22 +01:00
Alexis Maiquez
d2e82e72d8
Small code cleanups
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 14:27:41 +01:00
Alexis Maiquez
26f6156f34
MPV should respect volume levels now
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 11:29:57 +01:00
Alexis Maiquez
95713ae439
Properly clamp volume value
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Removed all usages of std::make_pair
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 04:35:47 +01:00
Alexis Maiquez
55760aee4d
More code cleanup:
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- Separated program args parsing and validation from initialization code
- Application's main body in it's own class
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 04:17:51 +01:00
Alexis Maiquez
476d45be0a
Fix a possible crash when a packet was freed on audio playback
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 04:16:43 +01:00
Alexis Maiquez
490718c22b
Fix missing #if body for number of out channels
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 00:45:44 +01:00
Alexis Maiquez
456dd531cf
Cleanup and rewrite of the audio resampling code to use non-deprecated code when possible
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 00:40:51 +01:00
Alexis Maiquez
b79444cdd9
Fix typo in last commit
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 00:05:13 +01:00
Alexis Maiquez
3df27e289b
Brought back deprecated code for older ffmpeg builds
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 00:03:51 +01:00
Alexis Maiquez
ecd8ff3757
Applied the same context-driver treatment to the audio subsystem (still needs some extra work to ensure all audio plays fine and a good cleanup)
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Fixed README.md to properly reflect all dependencies in the command examples
Added support for audio looping
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-06 22:35:46 +01:00
Alexis Maiquez
97ddc91ff5
Hopefully solved #81 , should be improved at least
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-05 06:52:44 +01:00
Alexis Maiquez
e888bb452d
Fix bloom effect FBO's not using GL_LINEAR, no more blocky bloom
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-05 06:45:14 +01:00
Alexis Maiquez
30bb8d6d72
Small cleanup of pass initialization code
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-05 06:36:07 +01:00
Alexis Maiquez
9bb0a40bc5
Simplified usage of jsonFindUserConfig
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-05 06:29:01 +01:00
Alexis Maiquez
7079d12e2a
Switched video backgrounds to mpv (should fix all the videos that weren't playing sound or had random issues)
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-05 06:11:04 +01:00
Alexis Maiquez
a24b1923f6
Cleanup of code:
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- use of auto in some places (more of this to come)
- use for loops instead of iterators for most of the loops
- extracted glfw/glew code into it's own class
- make usage of std::filesystem instead of checking things with old C libraries
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-03 18:41:51 +01:00
Alexis Maiquez
d370e028ff
Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations
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Improved logging and error reporting to be a bit more flexible
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-03 00:00:17 +01:00
Alexis Maiquez
4dc3a4bc01
Added g_PointerPositionLast
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Improved delay calculation for parallax (should prevent backgrounds from flickering with big delays)
Fixed g_TexelSize having the wrong value and g_TexelSizeHalf not being defined
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 18:40:38 +01:00
Alexis Maiquez
e1fe215398
Undid some assumptions on how visible works as they were not entirely right
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Effect's visible behaves a little weirdly :/ need to properly understand it
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 03:31:40 +01:00
Alexis Maiquez
92bdde2bd1
Renamed CUserSettingColor to CUserSettingVector3 as it makes more sense
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CUserSettingVector3 are initializable with just one float value
Objects' origin and scale are now UserSettings too
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 03:10:38 +01:00
Alexis Maiquez
885221d602
Removed a missed line in previous commit
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 02:38:45 +01:00
Alexis Maiquez
fdd5bcb0b5
Removed old jsonFindUserConfig and updated to a new version using the CUserSetting classes
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 02:36:29 +01:00
Alexis Maiquez
176470dad9
Image color and alpha can now be user-settings
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Removed old Color structures not useful anymore
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 02:08:05 +01:00
Alexis Maiquez
cd40950ade
Fixed some shaders not getting properly compiled (missing part of the content)
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 01:07:09 +01:00
Alexis Maiquez
9cddb56f60
Added support for setting values to properties from command-line to modify how backgrounds look
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-01-31 22:07:59 +01:00
Alexis Maiquez
cf37fe388c
Added support for usersettings in the bloom
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Added casting for integer to double in json loading
Added support for dumping all available properties
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-01-31 21:37:38 +01:00
Alexis Maiquez
fc150576eb
Object and effect visibility can now be compared to project's properties
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-01-30 13:34:02 +01:00
Alexis Maiquez
62af627ffa
Added some missing texture formats to the definition
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Added some extra settings for debugging
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-01-29 21:15:26 +01:00
Alexis Maiquez
6f570be911
g_ModelViewProjectionMatrix should now have the right values for passes (fixes sun not displaying properly in 2882477794)
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-11 17:09:47 +01:00
Alexis Maiquez
f4ccf40e14
Fixed background scaling (should improve #81 )
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Added some more debug information for renderdoc
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-06 12:48:55 +01:00
Alexis Maiquez
fa67fa5b00
Fixed bloom effect not being properly applied
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Added support for userparameter on the clearcolor of the scene
Scenes should draw into the full framebuffer
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-05 10:50:55 +01:00
Alexis Maiquez
56ebb78287
Fix videos being flipped vertically (missed from last commit)
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 19:09:29 +01:00
Alexis Maiquez
672ea47d23
Bumped up to OpenGL 3.3
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Added base VAO
Fixed scene image align issues and things being flipped vertically under specific situations
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 18:41:23 +01:00
Alexis Maiquez
0843f69edf
Fix some backgrounds appearing flipped upside down, bloom effect now renders directly into the _rt_FrameBuffer as the flip happens after the scene is drawn completely
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 11:28:10 +01:00
Alexis Maiquez
ed1efdcd66
Added parsing for text properties
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Simplified how passes rendering works and separated it into a two stages process
Setup (prepares shaders, uniforms, attributes, etc)
Render (only performs the actual rendering)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 10:16:15 +01:00
Alexis Maiquez
d8d05363a9
Implemented proper alignment for images
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 10:13:01 +01:00
Alexis Maiquez
aa755bb221
Fixed scale for FBOs should default to 1
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 00:21:04 +01:00
Alexis Maiquez
691ac42e85
Added small helper to get user-customizable settings with defaults
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 00:04:05 +01:00
Alexis Maiquez
e24c19ff81
Added Missing braces that caused crashing on non-bloom backgrounds
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 23:34:21 +01:00
Alexis Maiquez
b5b7824233
Better approach on rendering the bloom effect, uses one less draw call
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 23:32:49 +01:00
Alexis Maiquez
cdaebbe893
Added support for camera bloom
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Added support for virtual files
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 23:07:13 +01:00
Alexis Maiquez
625397ea0c
Added a basic (and somewhat convincing) parallax effect for the camera
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 18:43:05 +01:00
Alexis Maiquez
c13d743022
Container access should happen through CContext
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Textures now have a cache system that prevents loading them more than once
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 14:27:05 +01:00
Alexis Maiquez
5521e90155
Ignore composelayers for now
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Added support for color blend mode
Main pass' blendmode should be normal
Last pass' blendmode should be the first's
Fixed order of glClear's so _rt_FullFrameBuffer is the right color at the right time
Simplified effect and pass creation code a bit more
Non-visible images should render the full chain into the pingpong framebuffers instead of to screen
Fixed an integer division not producing float numbers
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 13:14:52 +01:00
Alexis Maiquez
261bc696df
Added some object labels in opengl so they're reflected on RenderDoc while on debug
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-02 09:28:42 +01:00
Alexis Maiquez
69657a0014
Ignore effects if there's none in the list
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-01 21:38:12 +01:00
Alexis Maiquez
4641420bb3
Fix image's GBO's not being the right size
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-01 21:12:30 +01:00
Alexis Maiquez
082af30c63
Cleanup of rendering code for images, there's functions not needed anymore
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-01 05:43:18 +01:00
Alexis Maiquez
e377960a87
Fix red textures being distorted
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-01 05:04:06 +01:00
Alexis Maiquez
7e6cb9a458
Simplified image rendering code further
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-01 04:00:34 +01:00
Alexis Maiquez
cb6f05ff27
Simplified image rendering code a bit so it's easier to follow
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Improved detection of macros for shaders
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-31 12:09:14 +01:00
Alexis Maiquez
157966a528
Move glClear to the common point before the actual render of an image
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Added work in progress reverse engineering of MDL files
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-31 07:05:22 +01:00
Alexis Maiquez
da6dca0473
Added missing glClear for simple images
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-29 14:03:05 +02:00
Alexis Maiquez
c9f8624b8b
Reduced amount of glClears used in the rendering process
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-29 14:02:10 +02:00
Alexis Maiquez
a13d2f265b
Fixed regression for spritesheets not working properly
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 18:43:12 +02:00
Alexis Maiquez
7b7d699371
Implemented proper dependency detection for images
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Simplified texture decision graph and preload it so render is quicker
Improved material detecion on shaders
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 18:21:29 +02:00
Alexis Maiquez
9ff33ef61f
Support for specifying FBOs texture flags
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Further improvements on detection of combo values for shaders
Support for detecting visibility settings on effects
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 15:45:35 +02:00
Alexis Maiquez
4d5cdf57b2
First attempt at automatically detect orthographic projection's size
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 09:29:56 +02:00
Alexis Maiquez
1b1bec879d
Added missing code for previous video FPS settings
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 07:38:57 +02:00
Alexis Maiquez
94777fc34b
Added support for packages PKGV0017
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Changed how some properties are loaded to provide default values
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 06:21:21 +02:00
Alexis Maiquez
ab308b2c63
Improve texture size detection to prevent possible crashes on normal textures (not wpengine textures)
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 05:17:26 +02:00
Alexis Maiquez
70d815c183
Properly detect texture sizes so effects using smaller mask textures are properly applied
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 05:06:21 +02:00
Alexis Maiquez
4e3254e843
Improved detection of "previous" textures (fixes 2370927443)
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Added support for PKGV0018
Try to prevent crashing when shaders do not compile and go with whatever can be displayed
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-26 09:09:13 +02:00
Alexis Maiquez
8955ba791c
Bumped up shader version to 150 (work on shaders not compiling for #115 and #117 )
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Improved jsonFindDefault to not crash when the value types do not match (should partially fix #116 )
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-07-15 12:20:12 +02:00
Alexis Maiquez
09effd0303
CFBO frame dummy values added
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Added combo properties support
Bumped up GLSL version to 130 and added some extra definitions
This work goes on to #115 , although the background won't start up yet because of shader compilation issues
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-07-14 22:12:46 +02:00
Alexis Maiquez
ec6164c4cf
~ fix audio thread not stopping when a signal for stopping is received
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should fix #107
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-06-10 14:19:46 +02:00
Alexis Maiquez
e5ef7bd53e
~ updated shader compiler to look for the first function, not just main
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should fix #106
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-06-10 14:04:22 +02:00
Alexis Maiquez
e51734e4f9
~ better fix for #103
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-06-09 12:33:38 +02:00
Alexis Maiquez
cf2e31a606
~ quick fix for shader compilation with nested includes, should fix #103
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-06-09 12:12:50 +02:00
Alexis Maiquez Murcia
a12d05a61d
+ added placeholder code for audio playback inside videos (disabled for now)
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~ fixed video looping not working properly (fixes #102 )
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
2022-06-01 20:35:15 +02:00
Alexis Maiquez Murcia
7acac874fa
~ Includes should be after all variable declarations and before the main function, fixes #97 and #100
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Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
2022-06-01 20:12:23 +02:00
Alexis Maiquez Murcia
f4988158ad
~ Keep original X messages as they're kind of useful for debugging
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Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
2022-05-10 00:18:26 +02:00
Alexis Maiquez
28f0868caa
Check for XSetIOErrorExitHandler so old Xlib versions can work just fine
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-05-08 14:47:34 +02:00
Alexis Maiquez
6808f31cd6
Handle XIO errors to keep the background running as much as possible, should fix #91
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-05-08 14:14:36 +02:00
Alexis Maiquez
cd3c024c48
Merge branch 'main' of git@github.com:Almamu/linux-wallpaperengine.git
2022-05-08 03:49:36 +02:00
Alexis Maiquez
e3aa82c2ed
Fix ratio calculation not being exactly right
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Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-05-08 03:49:30 +02:00
Alexis Maiquez
eb14099c4c
Removed SDL_mixer in favour of ffmpeg for audio decoding
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Added extra option for general audio volume
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-05-08 03:37:32 +02:00
Alexis Maiquez Murcia
fca645b25a
~ Fixed RG88 and R8 textures not loading properly
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~ Fixed combo setting based on the textures supplied to the image
~ Fixed vec4 shader constants not using the default value
Should fix #87
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
2022-04-07 23:34:03 +02:00
Alexis Maiquez Murcia
8450413105
The "max" function has the parameters in the reverse order, fixes #86 not booting up
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Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
2022-04-07 20:45:19 +02:00
Alexis Maiquez Murcia
693f3c5d0e
Added different PKGV versions to the list of supported packages, should fix #85
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Added some extra logging to the shader compilation to have an easier debugging experience
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
2022-04-04 20:59:04 +02:00
Alexis Maiquez
cad78c58f9
+ Support animated images in the background
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~ ITextures can now also return sub-textures width and height
+ added proper code to handle animated images to properly play at normal speed
this should actually fix #79 for good
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-03-06 01:28:31 +01:00
Alexis Maiquez
34635ba6ac
~ fixed video background playback being broken
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~ CTexture should properly pick up the right width and height for animated backgrounds too
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-03-01 00:29:26 +01:00
Alexis Maiquez
64d2f77d41
+ added support for reading multiple images from a texture
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first steps to fix #79
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-02-28 23:48:43 +01:00
Alexis Maiquez
f4955f1531
- removed dependency on std::filesystem
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~ moved some things into CContext so main is a bit cleaner
~ moved wallpaper object creation into CWallpaper so main is a bit cleaner
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-02-28 14:54:45 +01:00