mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 05:46:48 +08:00
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
#include "common.h"
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#include <iostream>
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#include <GL/glew.h>
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#include "CRenderContext.h"
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#include "CVideo.h"
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#include "CWallpaper.h"
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namespace WallpaperEngine::Render
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{
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CRenderContext::CRenderContext (
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Drivers::CVideoDriver& driver, Input::CInputContext& input,
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CWallpaperApplication& app
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) :
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m_defaultWallpaper (nullptr),
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m_driver (driver),
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m_app (app),
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m_input (input),
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m_textureCache (new CTextureCache (*this))
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{
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}
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void CRenderContext::render (Drivers::Output::COutputViewport* viewport)
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{
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viewport->makeCurrent ();
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#if !NDEBUG
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std::string str = "Rendering to output " + viewport->name;
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glPushDebugGroup (GL_DEBUG_SOURCE_APPLICATION, 0, -1, str.c_str ());
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#endif /* DEBUG */
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// search the background in the viewport selection
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auto ref = this->m_wallpapers.find (viewport->name);
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// render the background
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if (ref != this->m_wallpapers.end ())
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ref->second->render (viewport->viewport, this->getOutput ().renderVFlip ());
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else
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this->m_defaultWallpaper->render (viewport->viewport, this->getOutput ().renderVFlip ());
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#if !NDEBUG
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glPopDebugGroup ();
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#endif /* DEBUG */
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viewport->swapOutput ();
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}
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void CRenderContext::setDefaultWallpaper (CWallpaper* wallpaper)
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{
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this->m_defaultWallpaper = wallpaper;
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}
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void CRenderContext::setWallpaper (const std::string& display, CWallpaper* wallpaper)
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{
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this->m_wallpapers.insert_or_assign (display, wallpaper);
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}
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Input::CInputContext& CRenderContext::getInputContext () const
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{
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return this->m_input;
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}
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const CWallpaperApplication& CRenderContext::getApp () const
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{
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return this->m_app;
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}
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const Drivers::CVideoDriver& CRenderContext::getDriver () const
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{
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return this->m_driver;
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}
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const Drivers::Output::COutput& CRenderContext::getOutput () const
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{
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return this->m_driver.getOutput ();
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}
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const ITexture* CRenderContext::resolveTexture (const std::string& name)
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{
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return this->m_textureCache->resolve (name);
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}
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} |