This commit is contained in:
Alexis Maiquez 2025-09-13 20:09:06 +00:00 committed by GitHub
commit aa5a278ab5
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GPG Key ID: B5690EEEBB952194
336 changed files with 7589 additions and 10162 deletions

View File

@ -7,7 +7,7 @@ if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
endif()
set_property(GLOBAL PROPERTY OS_FOLDERS ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
set(OpenGL_GL_PREFERENCE "LEGACY")
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
@ -104,6 +104,8 @@ find_package(CEF REQUIRED)
# remove some switches that forbid us from using things that are commonplace in our codebase
list(REMOVE_ITEM CEF_CXX_COMPILER_FLAGS -fno-exceptions)
list(REMOVE_ITEM CEF_CXX_COMPILER_FLAGS -fno-rtti)
list(REMOVE_ITEM CEF_CXX_COMPILER_FLAGS -std=c++17)
list(APPEND CEF_CXX_COMPILER_FLAGS -std=c++20)
# remove the vulkan library from the files to copy so it doesn't fail after removing it
list(REMOVE_ITEM CEF_BINARY_FILES libvulkan.so.1)
@ -156,16 +158,16 @@ if(WAYLAND_SUPPORT_FOUND)
wayland-egl
${OPENGL_egl_LIBRARY})
set(WAYLAND_SOURCES
src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h
src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp
src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.cpp
src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.cpp
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h
src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.cpp
src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.h
src/WallpaperEngine/Render/Drivers/WaylandOpenGLDriver.h
src/WallpaperEngine/Render/Drivers/WaylandOpenGLDriver.cpp
src/WallpaperEngine/Render/Drivers/Detectors/WaylandFullScreenDetector.cpp
src/WallpaperEngine/Render/Drivers/Detectors/WaylandFullScreenDetector.h
src/WallpaperEngine/Render/Drivers/Output/WaylandOutput.cpp
src/WallpaperEngine/Render/Drivers/Output/WaylandOutput.h
src/WallpaperEngine/Render/Drivers/Output/WaylandOutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/WaylandOutputViewport.h
src/WallpaperEngine/Input/Drivers/WaylandMouseInput.cpp
src/WallpaperEngine/Input/Drivers/WaylandMouseInput.h
${WAYLAND_OUTPUT_DIR}/xdg-shell-protocol.c
${WAYLAND_OUTPUT_DIR}/xdg-shell-protocol.h
${WAYLAND_OUTPUT_DIR}/wlr-foreign-toplevel-management-unstable-v1-protocol.c
@ -195,10 +197,10 @@ if(X11_SUPPORT_FOUND)
${X11_LIBRARIES}
${X11_Xrandr_LIB})
set(X11_SOURCES
src/WallpaperEngine/Render/Drivers/Output/CX11Output.cpp
src/WallpaperEngine/Render/Drivers/Output/CX11Output.h
src/WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.cpp
src/WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h)
src/WallpaperEngine/Render/Drivers/Output/X11Output.cpp
src/WallpaperEngine/Render/Drivers/Output/X11Output.h
src/WallpaperEngine/Render/Drivers/Detectors/X11FullScreenDetector.cpp
src/WallpaperEngine/Render/Drivers/Detectors/X11FullScreenDetector.h)
SET(X11_INCLUDES
${X11_INCLUDE_DIR}
${XRANDR_INCLUDE_DIR})
@ -257,258 +259,196 @@ add_executable(
src/Steam/FileSystem/FileSystem.cpp
src/Steam/FileSystem/FileSystem.h
src/WallpaperEngine/Logging/CLog.cpp
src/WallpaperEngine/Logging/CLog.h
src/WallpaperEngine/Logging/Log.cpp
src/WallpaperEngine/Logging/Log.h
src/WallpaperEngine/PrettyPrinter/CPrettyPrinter.cpp
src/WallpaperEngine/PrettyPrinter/CPrettyPrinter.h
src/WallpaperEngine/Application/ApplicationContext.cpp
src/WallpaperEngine/Application/ApplicationContext.h
src/WallpaperEngine/Application/WallpaperApplication.cpp
src/WallpaperEngine/Application/WallpaperApplication.h
src/WallpaperEngine/Application/CApplicationContext.cpp
src/WallpaperEngine/Application/CApplicationContext.h
src/WallpaperEngine/Application/CWallpaperApplication.cpp
src/WallpaperEngine/Application/CWallpaperApplication.h
src/WallpaperEngine/Assets/AssetLoadException.cpp
src/WallpaperEngine/Assets/AssetLoadException.h
src/WallpaperEngine/Assets/AssetLocator.cpp
src/WallpaperEngine/Assets/AssetLocator.h
src/WallpaperEngine/Assets/CPackageLoadException.cpp
src/WallpaperEngine/Assets/CPackageLoadException.h
src/WallpaperEngine/Assets/CAssetLoadException.cpp
src/WallpaperEngine/Assets/CAssetLoadException.h
src/WallpaperEngine/Assets/CContainer.h
src/WallpaperEngine/Assets/CContainer.cpp
src/WallpaperEngine/Assets/CVirtualContainer.h
src/WallpaperEngine/Assets/CVirtualContainer.cpp
src/WallpaperEngine/Assets/CCombinedContainer.h
src/WallpaperEngine/Assets/CCombinedContainer.cpp
src/WallpaperEngine/Assets/CDirectory.h
src/WallpaperEngine/Assets/CDirectory.cpp
src/WallpaperEngine/Assets/CPackage.h
src/WallpaperEngine/Assets/CPackage.cpp
src/WallpaperEngine/Assets/ITexture.h
src/WallpaperEngine/Assets/CTexture.h
src/WallpaperEngine/Assets/CTexture.cpp
src/WallpaperEngine/FileSystem/Container.h
src/WallpaperEngine/FileSystem/Container.cpp
src/WallpaperEngine/FileSystem/Adapters/Types.h
src/WallpaperEngine/FileSystem/Adapters/Directory.cpp
src/WallpaperEngine/FileSystem/Adapters/Directory.h
src/WallpaperEngine/FileSystem/Adapters/Package.cpp
src/WallpaperEngine/FileSystem/Adapters/Package.h
src/WallpaperEngine/FileSystem/Adapters/Virtual.cpp
src/WallpaperEngine/FileSystem/Adapters/Virtual.h
src/WallpaperEngine/Core/Core.h
src/WallpaperEngine/Core/Core.cpp
src/WallpaperEngine/Audio/Drivers/Recorders/PulseAudioPlaybackRecorder.cpp
src/WallpaperEngine/Audio/Drivers/Recorders/PulseAudioPlaybackRecorder.h
src/WallpaperEngine/Audio/Drivers/Recorders/PlaybackRecorder.cpp
src/WallpaperEngine/Audio/Drivers/Recorders/PlaybackRecorder.h
src/WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.cpp
src/WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.h
src/WallpaperEngine/Audio/Drivers/Recorders/CPlaybackRecorder.cpp
src/WallpaperEngine/Audio/Drivers/Recorders/CPlaybackRecorder.h
src/WallpaperEngine/Audio/Drivers/Detectors/PulseAudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Drivers/Detectors/PulseAudioPlayingDetector.h
src/WallpaperEngine/Audio/Drivers/Detectors/AudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Drivers/Detectors/AudioPlayingDetector.h
src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h
src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.h
src/WallpaperEngine/Audio/Drivers/AudioDriver.cpp
src/WallpaperEngine/Audio/Drivers/AudioDriver.h
src/WallpaperEngine/Audio/Drivers/SDLAudioDriver.cpp
src/WallpaperEngine/Audio/Drivers/SDLAudioDriver.h
src/WallpaperEngine/Audio/AudioContext.cpp
src/WallpaperEngine/Audio/AudioContext.h
src/WallpaperEngine/Audio/AudioStream.cpp
src/WallpaperEngine/Audio/AudioStream.h
src/WallpaperEngine/Audio/Drivers/CAudioDriver.cpp
src/WallpaperEngine/Audio/Drivers/CAudioDriver.h
src/WallpaperEngine/Audio/Drivers/CSDLAudioDriver.cpp
src/WallpaperEngine/Audio/Drivers/CSDLAudioDriver.h
src/WallpaperEngine/Audio/CAudioContext.cpp
src/WallpaperEngine/Audio/CAudioContext.h
src/WallpaperEngine/Audio/CAudioStream.cpp
src/WallpaperEngine/Audio/CAudioStream.h
src/WallpaperEngine/Input/InputContext.cpp
src/WallpaperEngine/Input/InputContext.h
src/WallpaperEngine/Input/MouseInput.h
src/WallpaperEngine/Input/Drivers/GLFWMouseInput.cpp
src/WallpaperEngine/Input/Drivers/GLFWMouseInput.h
src/WallpaperEngine/Input/CInputContext.cpp
src/WallpaperEngine/Input/CInputContext.h
src/WallpaperEngine/Input/CMouseInput.cpp
src/WallpaperEngine/Input/CMouseInput.h
src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.cpp
src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.h
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariable.h
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariable.cpp
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableFloat.h
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableFloat.cpp
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableInteger.h
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableInteger.cpp
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector2.h
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector2.cpp
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector3.h
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector3.cpp
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector4.h
src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector4.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.cpp
src/WallpaperEngine/Render/Shaders/Shader.h
src/WallpaperEngine/Render/Shaders/Shader.cpp
src/WallpaperEngine/Render/Shaders/ShaderUnit.cpp
src/WallpaperEngine/Render/Shaders/ShaderUnit.h
src/WallpaperEngine/Render/Shaders/GLSLContext.cpp
src/WallpaperEngine/Render/Shaders/GLSLContext.h
src/WallpaperEngine/Render/Shaders/CShader.h
src/WallpaperEngine/Render/Shaders/CShader.cpp
src/WallpaperEngine/Render/Shaders/CShaderUnit.cpp
src/WallpaperEngine/Render/Shaders/CShaderUnit.h
src/WallpaperEngine/Render/Shaders/CGLSLContext.cpp
src/WallpaperEngine/Render/Shaders/CGLSLContext.h
src/WallpaperEngine/Render/Helpers/ContextAware.cpp
src/WallpaperEngine/Render/Helpers/ContextAware.h
src/WallpaperEngine/Render/Helpers/CContextAware.cpp
src/WallpaperEngine/Render/Helpers/CContextAware.h
src/WallpaperEngine/Render/Drivers/VideoFactories.cpp
src/WallpaperEngine/Render/Drivers/VideoFactories.h
src/WallpaperEngine/Render/Drivers/CVideoFactories.cpp
src/WallpaperEngine/Render/Drivers/CVideoFactories.h
src/WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.cpp
src/WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.h
src/WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.cpp
src/WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h
src/WallpaperEngine/Render/Drivers/Output/Output.cpp
src/WallpaperEngine/Render/Drivers/Output/Output.h
src/WallpaperEngine/Render/Drivers/Output/GLFWWindowOutput.cpp
src/WallpaperEngine/Render/Drivers/Output/GLFWWindowOutput.h
src/WallpaperEngine/Render/Drivers/Output/GLFWOutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/GLFWOutputViewport.h
src/WallpaperEngine/Render/Drivers/Output/OutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/OutputViewport.h
src/WallpaperEngine/Render/Drivers/GLFWOpenGLDriver.h
src/WallpaperEngine/Render/Drivers/GLFWOpenGLDriver.cpp
src/WallpaperEngine/Render/Drivers/VideoDriver.h
src/WallpaperEngine/Render/Drivers/VideoDriver.cpp
src/WallpaperEngine/Render/RenderContext.h
src/WallpaperEngine/Render/RenderContext.cpp
src/WallpaperEngine/Render/TextureCache.h
src/WallpaperEngine/Render/TextureCache.cpp
src/WallpaperEngine/Render/FBOProvider.cpp
src/WallpaperEngine/Render/FBOProvider.h
src/WallpaperEngine/Render/Drivers/Output/COutput.cpp
src/WallpaperEngine/Render/Drivers/Output/COutput.h
src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.cpp
src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h
src/WallpaperEngine/Render/Drivers/Output/CGLFWOutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/CGLFWOutputViewport.h
src/WallpaperEngine/Render/Drivers/Output/COutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/COutputViewport.h
src/WallpaperEngine/Render/Drivers/CGLFWOpenGLDriver.h
src/WallpaperEngine/Render/Drivers/CGLFWOpenGLDriver.cpp
src/WallpaperEngine/Render/Drivers/CVideoDriver.h
src/WallpaperEngine/Render/Drivers/CVideoDriver.cpp
src/WallpaperEngine/Render/CRenderContext.h
src/WallpaperEngine/Render/CRenderContext.cpp
src/WallpaperEngine/Render/CTextureCache.h
src/WallpaperEngine/Render/CTextureCache.cpp
src/WallpaperEngine/Render/Helpers/CContextAware.cpp
src/WallpaperEngine/Render/Helpers/CContextAware.h
src/WallpaperEngine/Render/Helpers/ContextAware.cpp
src/WallpaperEngine/Render/Helpers/ContextAware.h
src/WallpaperEngine/Render/CWallpaper.h
src/WallpaperEngine/Render/CWallpaper.cpp
src/WallpaperEngine/Render/CWallpaperState.h
src/WallpaperEngine/Render/CWallpaperState.cpp
src/WallpaperEngine/Render/WallpaperState.h
src/WallpaperEngine/Render/WallpaperState.cpp
src/WallpaperEngine/Render/Wallpapers/CScene.h
src/WallpaperEngine/Render/Wallpapers/CScene.cpp
src/WallpaperEngine/Render/Wallpapers/CVideo.h
src/WallpaperEngine/Render/Wallpapers/CVideo.cpp
src/WallpaperEngine/Render/Wallpapers/CWeb.h
src/WallpaperEngine/Render/Wallpapers/CWeb.cpp
src/WallpaperEngine/Render/CCamera.h
src/WallpaperEngine/Render/CCamera.cpp
src/WallpaperEngine/Render/Camera.h
src/WallpaperEngine/Render/Camera.cpp
src/WallpaperEngine/Render/CObject.h
src/WallpaperEngine/Render/CObject.cpp
src/WallpaperEngine/Render/CTexture.cpp
src/WallpaperEngine/Render/CTexture.h
src/WallpaperEngine/Render/TextureProvider.h
src/WallpaperEngine/Render/Objects/CImage.h
src/WallpaperEngine/Render/Objects/CImage.cpp
src/WallpaperEngine/Render/Objects/CSound.h
src/WallpaperEngine/Render/Objects/CSound.cpp
src/WallpaperEngine/Render/Objects/CEffect.h
src/WallpaperEngine/Render/Objects/CEffect.cpp
src/WallpaperEngine/Render/CFBO.h
src/WallpaperEngine/Render/CFBO.cpp
src/WallpaperEngine/Render/Objects/Effects/CPass.h
src/WallpaperEngine/Render/Objects/Effects/CPass.cpp
src/WallpaperEngine/Render/Objects/Effects/CMaterial.h
src/WallpaperEngine/Render/Objects/Effects/CMaterial.cpp
src/WallpaperEngine/WebBrowser/CEF/CRenderHandler.cpp
src/WallpaperEngine/WebBrowser/CEF/CRenderHandler.h
src/WallpaperEngine/WebBrowser/CEF/CBrowserClient.cpp
src/WallpaperEngine/WebBrowser/CEF/CBrowserClient.h
src/WallpaperEngine/WebBrowser/CEF/CBrowserApp.cpp
src/WallpaperEngine/WebBrowser/CEF/CBrowserApp.h
src/WallpaperEngine/WebBrowser/CEF/CSubprocessApp.cpp
src/WallpaperEngine/WebBrowser/CEF/CSubprocessApp.h
src/WallpaperEngine/WebBrowser/CEF/CWPSchemeHandlerFactory.cpp
src/WallpaperEngine/WebBrowser/CEF/CWPSchemeHandlerFactory.h
src/WallpaperEngine/WebBrowser/CEF/CWPSchemeHandler.cpp
src/WallpaperEngine/WebBrowser/CEF/CWPSchemeHandler.h
src/WallpaperEngine/WebBrowser/CWebBrowserContext.cpp
src/WallpaperEngine/WebBrowser/CWebBrowserContext.h
src/WallpaperEngine/WebBrowser/CEF/RenderHandler.cpp
src/WallpaperEngine/WebBrowser/CEF/RenderHandler.h
src/WallpaperEngine/WebBrowser/CEF/BrowserClient.cpp
src/WallpaperEngine/WebBrowser/CEF/BrowserClient.h
src/WallpaperEngine/WebBrowser/CEF/BrowserApp.cpp
src/WallpaperEngine/WebBrowser/CEF/BrowserApp.h
src/WallpaperEngine/WebBrowser/CEF/SubprocessApp.cpp
src/WallpaperEngine/WebBrowser/CEF/SubprocessApp.h
src/WallpaperEngine/WebBrowser/CEF/WPSchemeHandlerFactory.cpp
src/WallpaperEngine/WebBrowser/CEF/WPSchemeHandlerFactory.h
src/WallpaperEngine/WebBrowser/CEF/WPSchemeHandler.cpp
src/WallpaperEngine/WebBrowser/CEF/WPSchemeHandler.h
src/WallpaperEngine/WebBrowser/WebBrowserContext.cpp
src/WallpaperEngine/WebBrowser/WebBrowserContext.h
src/WallpaperEngine/Core/DynamicValues/CDynamicValue.cpp
src/WallpaperEngine/Core/DynamicValues/CDynamicValue.h
src/WallpaperEngine/Core/UserSettings/CUserSettingValue.cpp
src/WallpaperEngine/Core/UserSettings/CUserSettingValue.h
src/WallpaperEngine/Core/UserSettings/CUserSettingBoolean.cpp
src/WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h
src/WallpaperEngine/Core/UserSettings/CUserSettingVector3.cpp
src/WallpaperEngine/Core/UserSettings/CUserSettingVector3.h
src/WallpaperEngine/Core/UserSettings/CUserSettingFloat.cpp
src/WallpaperEngine/Core/UserSettings/CUserSettingFloat.h
src/WallpaperEngine/Core/CProject.cpp
src/WallpaperEngine/Core/CProject.h
src/WallpaperEngine/Core/CWallpaper.cpp
src/WallpaperEngine/Core/CWallpaper.h
src/WallpaperEngine/Core/Wallpapers/CScene.cpp
src/WallpaperEngine/Core/Wallpapers/CScene.h
src/WallpaperEngine/Core/Wallpapers/CVideo.cpp
src/WallpaperEngine/Core/Wallpapers/CVideo.h
src/WallpaperEngine/Core/Wallpapers/CWeb.cpp
src/WallpaperEngine/Core/Wallpapers/CWeb.h
src/WallpaperEngine/Core/CObject.cpp
src/WallpaperEngine/Core/CObject.h
src/WallpaperEngine/Core/Projects/CProperty.h
src/WallpaperEngine/Core/Projects/CProperty.cpp
src/WallpaperEngine/Core/Projects/CPropertyColor.h
src/WallpaperEngine/Core/Projects/CPropertyColor.cpp
src/WallpaperEngine/Core/Projects/CPropertyBoolean.h
src/WallpaperEngine/Core/Projects/CPropertyBoolean.cpp
src/WallpaperEngine/Core/Projects/CPropertySlider.h
src/WallpaperEngine/Core/Projects/CPropertySlider.cpp
src/WallpaperEngine/Core/Projects/CPropertyCombo.h
src/WallpaperEngine/Core/Projects/CPropertyCombo.cpp
src/WallpaperEngine/Core/Projects/CPropertyText.h
src/WallpaperEngine/Core/Projects/CPropertyText.cpp
src/WallpaperEngine/Core/Scenes/CCamera.cpp
src/WallpaperEngine/Core/Scenes/CCamera.h
src/WallpaperEngine/Core/Scenes/CProjection.cpp
src/WallpaperEngine/Core/Scenes/CProjection.h
src/WallpaperEngine/Core/Objects/CImage.cpp
src/WallpaperEngine/Core/Objects/CImage.h
src/WallpaperEngine/Core/Objects/CSound.cpp
src/WallpaperEngine/Core/Objects/CSound.h
src/WallpaperEngine/Core/Objects/CEffect.cpp
src/WallpaperEngine/Core/Objects/CEffect.h
src/WallpaperEngine/Core/Objects/CParticle.cpp
src/WallpaperEngine/Core/Objects/CParticle.h
src/WallpaperEngine/Core/Objects/Effects/CFBO.h
src/WallpaperEngine/Core/Objects/Effects/CFBO.cpp
src/WallpaperEngine/Core/Objects/Effects/CBind.h
src/WallpaperEngine/Core/Objects/Effects/CBind.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector2.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector2.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantProperty.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantProperty.cpp
src/WallpaperEngine/Core/Objects/Particles/CControlPoint.cpp
src/WallpaperEngine/Core/Objects/Particles/CControlPoint.h
src/WallpaperEngine/Core/Objects/Particles/CEmitter.cpp
src/WallpaperEngine/Core/Objects/Particles/CEmitter.h
src/WallpaperEngine/Core/Objects/Particles/CInitializer.cpp
src/WallpaperEngine/Core/Objects/Particles/CInitializer.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.h
src/WallpaperEngine/Core/Objects/Images/CMaterial.cpp
src/WallpaperEngine/Core/Objects/Images/CMaterial.h
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.cpp
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.h
src/WallpaperEngine/Data/Assets/Types.h
src/WallpaperEngine/Data/Assets/Texture.h
src/WallpaperEngine/Data/Assets/Package.h
src/WallpaperEngine/Data/Model/Types.h
src/WallpaperEngine/Data/Model/Project.h
src/WallpaperEngine/Data/Model/Wallpaper.h
src/WallpaperEngine/Data/Model/Object.h
src/WallpaperEngine/Data/Model/Material.h
src/WallpaperEngine/Data/Model/Effect.h
src/WallpaperEngine/Data/Model/Model.h
src/WallpaperEngine/Data/Model/UserSetting.h
src/WallpaperEngine/Data/Model/DynamicValue.h
src/WallpaperEngine/Data/Model/DynamicValue.cpp
src/WallpaperEngine/Data/Model/Property.h
src/WallpaperEngine/Data/Utils/TypeCaster.cpp
src/WallpaperEngine/Data/Utils/TypeCaster.h
src/WallpaperEngine/Data/Utils/BinaryReader.cpp
src/WallpaperEngine/Data/Utils/BinaryReader.h
src/WallpaperEngine/Data/Utils/MemoryStream.h
src/WallpaperEngine/Data/Utils/SFINAE.h
src/WallpaperEngine/Data/Parsers/EffectParser.cpp
src/WallpaperEngine/Data/Parsers/EffectParser.h
src/WallpaperEngine/Data/Parsers/ProjectParser.cpp
src/WallpaperEngine/Data/Parsers/ProjectParser.h
src/WallpaperEngine/Data/Parsers/WallpaperParser.cpp
src/WallpaperEngine/Data/Parsers/WallpaperParser.h
src/WallpaperEngine/Data/Parsers/UserSettingParser.cpp
src/WallpaperEngine/Data/Parsers/UserSettingParser.h
src/WallpaperEngine/Data/Parsers/ObjectParser.cpp
src/WallpaperEngine/Data/Parsers/ObjectParser.h
src/WallpaperEngine/Data/Parsers/MaterialParser.cpp
src/WallpaperEngine/Data/Parsers/MaterialParser.h
src/WallpaperEngine/Data/Parsers/ModelParser.cpp
src/WallpaperEngine/Data/Parsers/ModelParser.h
src/WallpaperEngine/Data/Parsers/ShaderConstantParser.cpp
src/WallpaperEngine/Data/Parsers/ShaderConstantParser.h
src/WallpaperEngine/Data/Parsers/PackageParser.cpp
src/WallpaperEngine/Data/Parsers/PackageParser.h
src/WallpaperEngine/Data/Parsers/PropertyParser.cpp
src/WallpaperEngine/Data/Parsers/PropertyParser.h
src/WallpaperEngine/Data/Parsers/TextureParser.cpp
src/WallpaperEngine/Data/Parsers/TextureParser.h
src/WallpaperEngine/Data/Builders/UserSettingBuilder.h
src/WallpaperEngine/Data/Builders/VectorBuilder.cpp
src/WallpaperEngine/Data/Builders/VectorBuilder.h
src/WallpaperEngine/Data/Dumpers/StringPrinter.cpp
src/WallpaperEngine/Data/Dumpers/StringPrinter.h
src/WallpaperEngine/Data/JSON.cpp
${WAYLAND_SOURCES}
${X11_SOURCES}

View File

@ -52,8 +52,8 @@ endfunction()
# SET_EXECUTABLE_TARGET_PROPERTIES() instead of calling this macro directly.
macro(REPLACED_SET_COMMON_TARGET_PROPERTIES target)
# Compile flags. (MODIFIED FOR C/C++ SEPARATION)
target_compile_options(${target} PRIVATE $<$<COMPILE_LANGUAGE:C>:${CEF_COMPILER_FLAGS}>)
target_compile_options(${target} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${CEF_CXX_COMPILER_FLAGS}>)
target_compile_options(${target} PRIVATE $<$<COMPILE_LANGUAGE:C>:${CEF_COMPILER_FLAGS} ${CEF_C_COMPILER_FLAGS}>)
target_compile_options(${target} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${CEF_COMPILER_FLAGS} ${CEF_CXX_COMPILER_FLAGS}>)
target_compile_options(${target} PRIVATE $<$<CONFIG:Debug>:${CEF_COMPILER_FLAGS_DEBUG} ${CEF_CXX_COMPILER_FLAGS_DEBUG}>)
target_compile_options(${target} PRIVATE $<$<CONFIG:Release>:${CEF_COMPILER_FLAGS_RELEASE} ${CEF_CXX_COMPILER_FLAGS_RELEASE}>)

@ -1 +1 @@
Subproject commit 077d4f3c89bbfbb7951a9011d4551b075f092334
Subproject commit 9fba00b655d79ef2fe6f05b459571bd3b1f119ea

View File

@ -1,25 +1,23 @@
#include "FileSystem.h"
#include "WallpaperEngine/Logging/CLog.h"
#include "WallpaperEngine/Logging/Log.h"
#include <climits>
#include <cstdlib>
#include <filesystem>
#include <sstream>
#include <sys/stat.h>
const char* assets_default_paths [] = {
std::vector<std::string> appDirectoryPaths = {
".steam/steam/steamapps/common",
".local/share/Steam/steamapps/common",
".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common",
"snap/steam/common/.local/share/Steam/steamapps/common",
nullptr
};
const char* workshop_content_default_paths [] = {
std::vector<std::string> workshopDirectoryPaths = {
".local/share/Steam/steamapps/workshop/content",
".steam/steam/steamapps/workshop/content",
".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/workshop/content",
"snap/steam/common/.local/share/Steam/steamapps/workshop/content",
nullptr
};
std::filesystem::path detectHomepath () {
@ -33,14 +31,14 @@ std::filesystem::path detectHomepath () {
if (!std::filesystem::is_directory (path))
sLog.exception ("Cannot find home directory for current user, ", home, " is not a directory");
return home;
return path;
}
std::filesystem::path Steam::FileSystem::workshopDirectory (int appID, const std::string& contentID) {
auto homepath = detectHomepath ();
for (const char** current = workshop_content_default_paths; *current != nullptr; current++) {
auto currentpath = std::filesystem::path (homepath) / *current / std::to_string (appID) / contentID;
for (const auto& current : workshopDirectoryPaths) {
auto currentpath = std::filesystem::path (homepath) / current / std::to_string (appID) / contentID;
if (!std::filesystem::exists (currentpath) || !std::filesystem::is_directory (currentpath))
continue;
@ -54,8 +52,8 @@ std::filesystem::path Steam::FileSystem::workshopDirectory (int appID, const std
std::filesystem::path Steam::FileSystem::appDirectory (const std::string& appDirectory, const std::string& path) {
auto homepath = detectHomepath ();
for (const char** current = assets_default_paths; *current != nullptr; current++) {
auto currentpath = std::filesystem::path (homepath) / *current / appDirectory / path;
for (const auto& current : appDirectoryPaths) {
auto currentpath = std::filesystem::path (homepath) / current / appDirectory / path;
if (!std::filesystem::exists (currentpath) || !std::filesystem::is_directory (currentpath))
continue;

View File

@ -1,7 +1,7 @@
#include "CApplicationContext.h"
#include "ApplicationContext.h"
#include "Steam/FileSystem/FileSystem.h"
#include "WallpaperEngine/Logging/CLog.h"
#include "WallpaperEngine/Logging/Log.h"
#include <cstdlib>
#include <cstring>
@ -14,7 +14,7 @@
using namespace WallpaperEngine::Application;
CApplicationContext::CApplicationContext (int argc, char* argv []) :
ApplicationContext::ApplicationContext (int argc, char* argv []) :
m_argc (argc),
m_argv (argv) {
std::string lastScreen;
@ -93,16 +93,16 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
.help ("Scaling mode to use when rendering the background, this applies to the previous --window or --screen-root output, or the default background if no other background is specified")
.choices ("stretch", "fit", "fill", "default")
.action([this, &lastScreen](const std::string& value) -> void {
WallpaperEngine::Render::CWallpaperState::TextureUVsScaling mode;
WallpaperEngine::Render::WallpaperState::TextureUVsScaling mode;
if (value == "stretch") {
mode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::StretchUVs;
mode = WallpaperEngine::Render::WallpaperState::TextureUVsScaling::StretchUVs;
} else if (value == "fit") {
mode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::ZoomFitUVs;
mode = WallpaperEngine::Render::WallpaperState::TextureUVsScaling::ZoomFitUVs;
} else if (value == "fill") {
mode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::ZoomFillUVs;
mode = WallpaperEngine::Render::WallpaperState::TextureUVsScaling::ZoomFillUVs;
} else if (value == "default") {
mode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::DefaultUVs;
mode = WallpaperEngine::Render::WallpaperState::TextureUVsScaling::DefaultUVs;
} else {
sLog.exception ("Invalid scaling mode: ", value);
}
@ -118,14 +118,14 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
.help ("Clamp mode to use when rendering the background, this applies to the previous --window or --screen-root output, or the default background if no other background is specified")
.choices("clamp", "border", "repeat")
.action([this, &lastScreen](const std::string& value) -> void {
WallpaperEngine::Assets::ITexture::TextureFlags flags;
TextureFlags flags;
if (value == "clamp") {
flags = WallpaperEngine::Assets::ITexture::TextureFlags::ClampUVs;
flags = TextureFlags_ClampUVs;
} else if (value == "border") {
flags = WallpaperEngine::Assets::ITexture::TextureFlags::ClampUVsBorder;
flags = TextureFlags_ClampUVsBorder;
} else if (value == "repeat") {
flags = WallpaperEngine::Assets::ITexture::TextureFlags::NoFlags;
flags = TextureFlags_NoFlags;
} else {
sLog.exception ("Invalid clamp mode: ", value);
}
@ -192,7 +192,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
screenshotGroup.add_argument ("--screenshot-delay")
.help ("Frames to wait before taking the screenshot")
.default_value (5)
.default_value <uint32_t> (5)
.store_into (this->settings.screenshot.delay);
auto& contentGroup = program.add_group ("Content options");
@ -263,7 +263,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
}
this->settings.audio.volume = std::max(0, std::min (this->settings.audio.volume, 128));
this->settings.screenshot.delay = std::max (0, std::min (this->settings.screenshot.delay, 5));
this->settings.screenshot.delay = std::max <uint32_t> (0, std::min <uint32_t> (this->settings.screenshot.delay, 5));
// use std::cout on this in case logging is disabled, this way it's easy to look at what is running
std::stringbuf buffer;
@ -299,22 +299,22 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
}
}
int CApplicationContext::getArgc () const {
int ApplicationContext::getArgc () const {
return this->m_argc;
}
char** CApplicationContext::getArgv () const {
char** ApplicationContext::getArgv () const {
return this->m_argv;
}
std::filesystem::path CApplicationContext::translateBackground (const std::string& bgIdOrPath) {
std::filesystem::path ApplicationContext::translateBackground (const std::string& bgIdOrPath) {
if (bgIdOrPath.find ('/') == std::string::npos)
return Steam::FileSystem::workshopDirectory (WORKSHOP_APP_ID, bgIdOrPath);
return bgIdOrPath;
}
void CApplicationContext::validateAssets () {
void ApplicationContext::validateAssets () {
if (!this->settings.general.assets.empty ()) {
sLog.out ("Using wallpaper engine's assets at ", this->settings.general.assets,
" based on --assets-dir parameter");
@ -329,7 +329,7 @@ void CApplicationContext::validateAssets () {
}
}
void CApplicationContext::validateScreenshot () const {
void ApplicationContext::validateScreenshot () const {
if (!this->settings.screenshot.take)
return;

View File

@ -7,18 +7,21 @@
#include <glm/vec4.hpp>
#include "CApplicationState.h"
#include "ApplicationState.h"
#include "WallpaperEngine/Assets/ITexture.h"
#include "WallpaperEngine/Render/CWallpaperState.h"
#include "../Render/TextureProvider.h"
#include "WallpaperEngine/Render/WallpaperState.h"
#include "WallpaperEngine/Data/Model/Project.h"
namespace WallpaperEngine::Application {
using namespace WallpaperEngine::Data::Assets;
/**
* Application information as parsed off the command line arguments
*/
class CApplicationContext {
class ApplicationContext {
public:
CApplicationContext (int argc, char* argv []);
ApplicationContext (int argc, char* argv []);
enum WINDOW_MODE {
/** Default window mode */
@ -47,9 +50,9 @@ class CApplicationContext {
/** Properties to change values for */
std::map<std::string, std::string> properties;
/** The scaling mode for different screens */
std::map<std::string, WallpaperEngine::Render::CWallpaperState::TextureUVsScaling> screenScalings;
std::map<std::string, WallpaperEngine::Render::WallpaperState::TextureUVsScaling> screenScalings;
/** The clamping mode for different screens */
std::map<std::string, WallpaperEngine::Assets::ITexture::TextureFlags> screenClamps;
std::map<std::string, TextureFlags> screenClamps;
} general;
/**
@ -66,8 +69,8 @@ class CApplicationContext {
struct {
/** The window size used in explicit window */
glm::ivec4 geometry;
WallpaperEngine::Assets::ITexture::TextureFlags clamp;
WallpaperEngine::Render::CWallpaperState::TextureUVsScaling scalingMode;
TextureFlags clamp;
WallpaperEngine::Render::WallpaperState::TextureUVsScaling scalingMode;
} window;
} render;
@ -102,7 +105,7 @@ class CApplicationContext {
/** If an screenshot should be taken */
bool take;
/** The frames to wait until the screenshot is taken */
int delay;
uint32_t delay;
/** The path to where the screenshot must be saved */
std::filesystem::path path;
} screenshot;
@ -123,8 +126,8 @@ class CApplicationContext {
.pauseOnFullscreen = true,
.window = {
.geometry = {},
.clamp = WallpaperEngine::Assets::ITexture::TextureFlags::ClampUVs,
.scalingMode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::DefaultUVs,
.clamp = TextureFlags_ClampUVs,
.scalingMode = WallpaperEngine::Render::WallpaperState::TextureUVsScaling::DefaultUVs,
},
},
.audio = {
@ -144,7 +147,7 @@ class CApplicationContext {
},
};
CApplicationState state;
ApplicationState state;
[[nodiscard]] int getArgc() const;
[[nodiscard]] char** getArgv() const;

View File

@ -1,12 +1,12 @@
#pragma once
#include "CApplicationContext.h"
#include "ApplicationContext.h"
namespace WallpaperEngine::Application {
/**
* Represents current application state
*/
class CApplicationState {
class ApplicationState {
public:
struct {
bool keepRunning;

View File

@ -1,16 +1,19 @@
#include "CWallpaperApplication.h"
#include "WallpaperApplication.h"
#include "Steam/FileSystem/FileSystem.h"
#include "WallpaperEngine/Application/CApplicationState.h"
#include "WallpaperEngine/Assets/CAssetLoadException.h"
#include "WallpaperEngine/Assets/CDirectory.h"
#include "WallpaperEngine/Assets/CVirtualContainer.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h"
#include "WallpaperEngine/Logging/CLog.h"
#include "WallpaperEngine/Render/CRenderContext.h"
#include "WallpaperEngine/PrettyPrinter/CPrettyPrinter.h"
#include "WallpaperEngine/Core/Wallpapers/CWeb.h"
#include "WallpaperEngine/Render/Drivers/CVideoFactories.h"
#include "WallpaperEngine/Application/ApplicationState.h"
#include "WallpaperEngine/Assets/AssetLoadException.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/PulseAudioPlayingDetector.h"
#include "WallpaperEngine/FileSystem/Container.h"
#include "WallpaperEngine/Logging/Log.h"
#include "WallpaperEngine/Render/Drivers/VideoFactories.h"
#include "WallpaperEngine/Render/RenderContext.h"
#include "WallpaperEngine/Data/Dumpers/StringPrinter.h"
#include "WallpaperEngine/Data/Parsers/ProjectParser.h"
#include "WallpaperEngine/Data/Model/Wallpaper.h"
#include "WallpaperEngine/Data/Model/Property.h"
#if DEMOMODE
#include "recording.h"
@ -26,29 +29,39 @@ float g_Time;
float g_TimeLast;
float g_Daytime;
namespace WallpaperEngine::Application {
CWallpaperApplication::CWallpaperApplication (CApplicationContext& context) :
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Application;
using namespace WallpaperEngine::Data::Model;
using namespace WallpaperEngine::FileSystem;
WallpaperApplication::WallpaperApplication (ApplicationContext& context) :
m_context (context) {
this->loadBackgrounds ();
this->setupProperties ();
this->setupBrowser();
}
void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedContainer>& container, const std::string& bg) const {
const std::filesystem::path basepath = bg;
AssetLocatorUniquePtr WallpaperApplication::setupAssetLocator (const std::string& bg) const {
auto container = std::make_unique <Container> ();
container->add (std::make_shared<CDirectory> (basepath));
container->addPkg (basepath / "scene.pkg");
container->addPkg (basepath / "gifscene.pkg");
const std::filesystem::path path = bg;
container->mount (path, "/");
try {
container->mount (path / "scene.pkg", "/");
} catch (std::runtime_error&) { }
try {
container->add (std::make_shared <CDirectory> (this->m_context.settings.general.assets));
} catch (CAssetLoadException&) {
container->mount (path / "gifscene.pkg", "/");
} catch (std::runtime_error&) { }
try {
container->mount (this->m_context.settings.general.assets, "/");
} catch (std::runtime_error&) {
sLog.exception ("Cannot find a valid assets folder, resolved to ", this->m_context.settings.general.assets);
}
// TODO: move this somewhere else?
auto virtualContainer = std::make_shared <CVirtualContainer> ();
auto& vfs = container->getVFS ();
//
// Had to get a little creative with the effects to achieve the same bloom effect without any custom code
@ -59,21 +72,21 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
// add the effect file for screen bloom
// add some model for the image element even if it's going to waste rendering cycles
virtualContainer->add (
vfs.add (
"effects/wpenginelinux/bloomeffect.json",
{
{"name", "camerabloom_wpengine_linux"},
{"group", "wpengine_linux_camera"},
{"dependencies", json::array ()},
{"dependencies", JSON::array ()},
{"passes",
json::array (
JSON::array (
{
{
{"material", "materials/util/downsample_quarter_bloom.json"},
{"target", "_rt_4FrameBuffer"},
{
"bind",
json::array (
JSON::array (
{
{
{"name", "_rt_FullFrameBuffer"},
@ -88,7 +101,7 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
{"target", "_rt_8FrameBuffer"},
{
"bind",
json::array (
JSON::array (
{
{
{"name", "_rt_4FrameBuffer"},
@ -103,7 +116,7 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
{"target", "_rt_Bloom"},
{
"bind",
json::array (
JSON::array (
{
{
{"name", "_rt_8FrameBuffer"},
@ -118,7 +131,7 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
{"target", "_rt_FullFrameBuffer"},
{
"bind",
json::array (
JSON::array (
{
{
{"name", "_rt_imageLayerComposite_-1_a"},
@ -138,17 +151,17 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
}
);
virtualContainer->add (
vfs.add (
"models/wpenginelinux.json",
{
{"material","materials/wpenginelinux.json"}
}
);
virtualContainer->add(
vfs.add(
"materials/wpenginelinux.json",
{
{"passes", json::array (
{"passes", JSON::array (
{
{
{"blending", "normal"},
@ -156,13 +169,13 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
{"depthtest", "disabled"},
{"depthwrite", "disabled"},
{"shader", "genericimage2"},
{"textures", json::array ({"_rt_FullFrameBuffer"})}
{"textures", JSON::array ({"_rt_FullFrameBuffer"})}
}
}
)}}
);
virtualContainer->add(
vfs.add(
"shaders/commands/copy.frag",
"uniform sampler2D g_Texture0;\n"
"in vec2 v_TexCoord;\n"
@ -170,7 +183,7 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
"out_FragColor = texture (g_Texture0, v_TexCoord);\n"
"}"
);
virtualContainer->add(
vfs.add(
"shaders/commands/copy.vert",
"in vec3 a_Position;\n"
"in vec2 a_TexCoord;\n"
@ -181,12 +194,12 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
"}"
);
container->add (virtualContainer);
return std::make_unique <AssetLocator> (std::move (container));
}
void CWallpaperApplication::loadBackgrounds () {
if (this->m_context.settings.render.mode == CApplicationContext::NORMAL_WINDOW ||
this->m_context.settings.render.mode == CApplicationContext::EXPLICIT_WINDOW) {
void WallpaperApplication::loadBackgrounds () {
if (this->m_context.settings.render.mode == ApplicationContext::NORMAL_WINDOW ||
this->m_context.settings.render.mode == ApplicationContext::EXPLICIT_WINDOW) {
this->m_backgrounds ["default"] = this->loadBackground (this->m_context.settings.general.defaultBackground);
return;
}
@ -201,52 +214,52 @@ void CWallpaperApplication::loadBackgrounds () {
}
}
std::shared_ptr<Core::CProject> CWallpaperApplication::loadBackground (const std::string& bg) {
const auto container = std::make_shared <CCombinedContainer> ();
ProjectUniquePtr WallpaperApplication::loadBackground (const std::string& bg) {
auto container = this->setupAssetLocator (bg);
auto json = WallpaperEngine::Data::JSON::JSON::parse (container->readString ("project.json"));
this->setupContainer (container, bg);
return Core::CProject::fromFile ("project.json", container);
return WallpaperEngine::Data::Parsers::ProjectParser::parse (json, std::move(container));
}
void CWallpaperApplication::setupPropertiesForProject (const std::shared_ptr<const Core::CProject>& project) {
void WallpaperApplication::setupPropertiesForProject (const Project& project) {
// show properties if required
for (const auto& [key, cur] : project->getProperties ()) {
for (const auto& [key, cur] : project.properties) {
// update the value of the property
auto override = this->m_context.settings.general.properties.find (key);
if (override != this->m_context.settings.general.properties.end ()) {
sLog.out ("Applying override value for ", key);
cur->set (override->second);
cur->update (override->second);
}
if (this->m_context.settings.general.onlyListProperties)
sLog.out (cur->dump ());
sLog.out (cur->toString ());
}
}
void CWallpaperApplication::setupProperties () {
void WallpaperApplication::setupProperties () {
for (const auto& [background, info] : this->m_backgrounds)
this->setupPropertiesForProject (info);
this->setupPropertiesForProject (*info);
}
void CWallpaperApplication::setupBrowser () {
void WallpaperApplication::setupBrowser () {
bool anyWebProject = std::any_of (
this->m_backgrounds.begin (), this->m_backgrounds.end (),
[](const std::pair<const std::string, std::shared_ptr<const Core::CProject>>& pair) -> bool {
return pair.second->getWallpaper()->is<Core::Wallpapers::CWeb> ();
});
[](const std::pair<const std::string, ProjectUniquePtr>& pair) -> bool {
return pair.second->wallpaper->is<Web> ();
}
);
// do not perform any initialization if no web background is present
if (!anyWebProject) {
return;
}
this->m_browserContext = std::make_unique <WebBrowser::CWebBrowserContext> (*this);
this->m_browserContext = std::make_unique <WebBrowser::WebBrowserContext> (*this);
}
void CWallpaperApplication::takeScreenshot (const std::filesystem::path& filename) const {
void WallpaperApplication::takeScreenshot (const std::filesystem::path& filename) const {
// this should be getting called at the end of the frame, so the right thing should be bound already
const int width = this->m_renderContext->getOutput ().getFullWidth ();
const int height = this->m_renderContext->getOutput ().getFullHeight ();
@ -316,7 +329,7 @@ void CWallpaperApplication::takeScreenshot (const std::filesystem::path& filenam
delete [] bitmap;
}
void CWallpaperApplication::setupOutput () {
void WallpaperApplication::setupOutput () {
const char* XDG_SESSION_TYPE = getenv ("XDG_SESSION_TYPE");
if (!XDG_SESSION_TYPE) {
@ -335,33 +348,36 @@ void CWallpaperApplication::setupOutput () {
this->m_fullScreenDetector = sVideoFactories.createFullscreenDetector (XDG_SESSION_TYPE, this->m_context, *this->m_videoDriver);
}
void CWallpaperApplication::setupAudio () {
void WallpaperApplication::setupAudio () {
// ensure audioprocessing is required by any background, and we have it enabled
bool audioProcessingRequired = std::any_of (this->m_backgrounds.begin (), this->m_backgrounds.end (), [](const auto& pair) -> bool {
return pair.second->supportsAudioProcessing ();
});
bool audioProcessingRequired = std::any_of (
this->m_backgrounds.begin (), this->m_backgrounds.end (),
[](const std::pair<const std::string, ProjectUniquePtr>& pair) -> bool {
return pair.second->supportsAudioProcessing;
}
);
if (audioProcessingRequired && this->m_context.settings.audio.audioprocessing) {
this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::CPulseAudioPlaybackRecorder> ();
this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::PulseAudioPlaybackRecorder> ();
} else {
this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::CPlaybackRecorder> ();
this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::PlaybackRecorder> ();
}
if (this->m_context.settings.audio.automute) {
m_audioDetector = std::make_unique <WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector> (this->m_context, *this->m_fullScreenDetector);
m_audioDetector = std::make_unique <WallpaperEngine::Audio::Drivers::Detectors::PulseAudioPlayingDetector> (this->m_context, *this->m_fullScreenDetector);
} else {
m_audioDetector = std::make_unique <WallpaperEngine::Audio::Drivers::Detectors::CAudioPlayingDetector> (this->m_context, *this->m_fullScreenDetector);
m_audioDetector = std::make_unique <WallpaperEngine::Audio::Drivers::Detectors::AudioPlayingDetector> (this->m_context, *this->m_fullScreenDetector);
}
// initialize sdl audio driver
m_audioDriver = std::make_unique <WallpaperEngine::Audio::Drivers::CSDLAudioDriver> (this->m_context, *this->m_audioDetector, *this->m_audioRecorder);
m_audioDriver = std::make_unique <WallpaperEngine::Audio::Drivers::SDLAudioDriver> (this->m_context, *this->m_audioDetector, *this->m_audioRecorder);
// initialize audio context
m_audioContext = std::make_unique <WallpaperEngine::Audio::CAudioContext> (*m_audioDriver);
m_audioContext = std::make_unique <WallpaperEngine::Audio::AudioContext> (*m_audioDriver);
}
void CWallpaperApplication::prepareOutputs () {
void WallpaperApplication::prepareOutputs () {
// initialize render context
m_renderContext = std::make_unique <WallpaperEngine::Render::CRenderContext> (*m_videoDriver, *this);
m_renderContext = std::make_unique <WallpaperEngine::Render::RenderContext> (*m_videoDriver, *this);
// create a new background for each screen
// set all the specific wallpapers required
@ -369,7 +385,7 @@ void CWallpaperApplication::prepareOutputs () {
m_renderContext->setWallpaper (
background,
WallpaperEngine::Render::CWallpaper::fromWallpaper (
info->getWallpaper (), *m_renderContext, *m_audioContext, m_browserContext.get (),
*info->wallpaper, *m_renderContext, *m_audioContext, m_browserContext.get (),
this->m_context.settings.general.screenScalings [background],
this->m_context.settings.general.screenClamps [background]
)
@ -377,7 +393,7 @@ void CWallpaperApplication::prepareOutputs () {
}
}
void CWallpaperApplication::show () {
void WallpaperApplication::show () {
this->setupOutput ();
this->setupAudio ();
this->prepareOutputs ();
@ -386,10 +402,10 @@ void CWallpaperApplication::show () {
static struct tm* timeinfo;
if (this->m_context.settings.general.dumpStructure) {
auto prettyPrinter = PrettyPrinter::CPrettyPrinter ();
auto prettyPrinter = Data::Dumpers::StringPrinter ();
for (const auto& [background, info] : this->m_renderContext->getWallpapers ()) {
prettyPrinter.printWallpaper (*info);
prettyPrinter.printWallpaper (info->getWallpaperData ());
}
std::cout << prettyPrinter.str () << std::endl;
@ -406,7 +422,6 @@ void CWallpaperApplication::show () {
std::vector<uint8_t> pixels(width * height * 3);
bool initialized = false;
int frame = 0;
int elapsed_frames = 0;
#endif /* DEMOMODE */
while (this->m_context.state.general.keepRunning) {
@ -432,12 +447,10 @@ void CWallpaperApplication::show () {
}
#if DEMOMODE
elapsed_frames ++;
// wait for a full render cycle before actually starting
// this gives some extra time for video and web decoders to set themselves up
// because of size changes
if (elapsed_frames > this->m_context.settings.render.maximumFPS) {
if (m_videoDriver->getFrameCounter () > this->m_context.settings.render.maximumFPS) {
if (!initialized) {
width = this->m_renderContext->getWallpapers ().begin ()->second->getWidth ();
height = this->m_renderContext->getWallpapers ().begin ()->second->getHeight ();
@ -483,25 +496,24 @@ void CWallpaperApplication::show () {
SDL_Quit ();
}
void CWallpaperApplication::update (Render::Drivers::Output::COutputViewport* viewport) {
void WallpaperApplication::update (Render::Drivers::Output::OutputViewport* viewport) {
// render the scene
m_renderContext->render (viewport);
}
void CWallpaperApplication::signal (int signal) {
void WallpaperApplication::signal (int signal) {
sLog.out ("Stop requested by signal ", signal);
this->m_context.state.general.keepRunning = false;
}
const std::map<std::string, std::shared_ptr<Core::CProject>>& CWallpaperApplication::getBackgrounds () const {
const std::map<std::string, ProjectUniquePtr>& WallpaperApplication::getBackgrounds () const {
return this->m_backgrounds;
}
CApplicationContext& CWallpaperApplication::getContext () const {
ApplicationContext& WallpaperApplication::getContext () const {
return this->m_context;
}
const WallpaperEngine::Render::Drivers::Output::COutput& CWallpaperApplication::getOutput () const {
const WallpaperEngine::Render::Drivers::Output::Output& WallpaperApplication::getOutput () const {
return this->m_renderContext->getOutput ();
}
} // namespace WallpaperEngine::Application

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@ -1,31 +1,30 @@
#pragma once
#include "WallpaperEngine/Application/CApplicationContext.h"
#include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Assets/AssetLocator.h"
#include "WallpaperEngine/Assets/CCombinedContainer.h"
#include "WallpaperEngine/Core/CProject.h"
#include "WallpaperEngine/Render/CRenderContext.h"
#include "WallpaperEngine/Render/CWallpaper.h"
#include "WallpaperEngine/Render/Drivers/CGLFWOpenGLDriver.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h"
#include "WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/GLFWOpenGLDriver.h"
#include "WallpaperEngine/Render/Drivers/Output/GLFWWindowOutput.h"
#include "WallpaperEngine/Render/RenderContext.h"
#include "WallpaperEngine/Audio/Drivers/CSDLAudioDriver.h"
#include "WallpaperEngine/Audio/Drivers/SDLAudioDriver.h"
#include "WallpaperEngine/Input/CInputContext.h"
#include "WallpaperEngine/WebBrowser/CWebBrowserContext.h"
#include "WallpaperEngine/Input/InputContext.h"
#include "WallpaperEngine/WebBrowser/WebBrowserContext.h"
#include "WallpaperEngine/Data/Model/Types.h"
namespace WallpaperEngine::Application {
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Data::Model;
/**
* Small wrapper class over the actual wallpaper's main application skeleton
*
* @author Alexis Maiquez <almamu@almamu.com>
*/
class CWallpaperApplication {
class WallpaperApplication {
public:
explicit CWallpaperApplication (CApplicationContext& context);
explicit WallpaperApplication (ApplicationContext& context);
/**
* Shows the application until it's closed
@ -40,28 +39,27 @@ class CWallpaperApplication {
/**
* @return Maps screens to loaded backgrounds
*/
[[nodiscard]] const std::map<std::string, std::shared_ptr<Core::CProject>>& getBackgrounds () const;
[[nodiscard]] const std::map<std::string, ProjectUniquePtr>& getBackgrounds () const;
/**
* @return The current application context
*/
[[nodiscard]] CApplicationContext& getContext () const;
[[nodiscard]] ApplicationContext& getContext () const;
/**
* Renders a frame
*/
void update (Render::Drivers::Output::COutputViewport* viewport);
void update (Render::Drivers::Output::OutputViewport* viewport);
/**
* Gets the output
*/
[[nodiscard]] const WallpaperEngine::Render::Drivers::Output::COutput& getOutput () const;
[[nodiscard]] const WallpaperEngine::Render::Drivers::Output::Output& getOutput () const;
private:
/**
* Sets up a combined container for the given background, adding default files and directories to the list
* Sets up an asset locator for the given background
*
* @param container
* @param bg
*/
void setupContainer (const std::shared_ptr<CCombinedContainer>& container, const std::string& bg) const;
AssetLocatorUniquePtr setupAssetLocator (const std::string& bg) const;
/**
* Loads projects based off the settings
*/
@ -72,7 +70,7 @@ class CWallpaperApplication {
* @param bg
* @return
*/
[[nodiscard]] std::shared_ptr<Core::CProject> loadBackground (const std::string& bg);
[[nodiscard]] ProjectUniquePtr loadBackground (const std::string& bg);
/**
* Prepares all background's values and updates their properties if required
*/
@ -82,7 +80,7 @@ class CWallpaperApplication {
*
* @param project
*/
void setupPropertiesForProject (const std::shared_ptr<const Core::CProject>& project);
void setupPropertiesForProject (const Project& project);
/**
* Prepares CEF browser to be used
*/
@ -107,17 +105,17 @@ class CWallpaperApplication {
void takeScreenshot (const std::filesystem::path& filename) const;
/** The application context that contains the current app settings */
CApplicationContext& m_context;
ApplicationContext& m_context;
/** Maps screens to backgrounds */
std::map<std::string, std::shared_ptr <Core::CProject>> m_backgrounds {};
std::map<std::string, ProjectUniquePtr> m_backgrounds {};
std::unique_ptr <WallpaperEngine::Audio::Drivers::Detectors::CAudioPlayingDetector> m_audioDetector = nullptr;
std::unique_ptr <WallpaperEngine::Audio::CAudioContext> m_audioContext = nullptr;
std::unique_ptr <WallpaperEngine::Audio::Drivers::CSDLAudioDriver> m_audioDriver = nullptr;
std::unique_ptr <WallpaperEngine::Audio::Drivers::Recorders::CPlaybackRecorder> m_audioRecorder = nullptr;
std::unique_ptr <WallpaperEngine::Render::CRenderContext> m_renderContext = nullptr;
std::unique_ptr <WallpaperEngine::Render::Drivers::CVideoDriver> m_videoDriver = nullptr;
std::unique_ptr <WallpaperEngine::Render::Drivers::Detectors::CFullScreenDetector> m_fullScreenDetector = nullptr;
std::unique_ptr <WallpaperEngine::WebBrowser::CWebBrowserContext> m_browserContext = nullptr;
std::unique_ptr <WallpaperEngine::Audio::Drivers::Detectors::AudioPlayingDetector> m_audioDetector = nullptr;
std::unique_ptr <WallpaperEngine::Audio::AudioContext> m_audioContext = nullptr;
std::unique_ptr <WallpaperEngine::Audio::Drivers::SDLAudioDriver> m_audioDriver = nullptr;
std::unique_ptr <WallpaperEngine::Audio::Drivers::Recorders::PlaybackRecorder> m_audioRecorder = nullptr;
std::unique_ptr <WallpaperEngine::Render::RenderContext> m_renderContext = nullptr;
std::unique_ptr <WallpaperEngine::Render::Drivers::VideoDriver> m_videoDriver = nullptr;
std::unique_ptr <WallpaperEngine::Render::Drivers::Detectors::FullScreenDetector> m_fullScreenDetector = nullptr;
std::unique_ptr <WallpaperEngine::WebBrowser::WebBrowserContext> m_browserContext = nullptr;
};
} // namespace WallpaperEngine::Application

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@ -0,0 +1,6 @@
#include "AssetLoadException.h"
using namespace WallpaperEngine::Assets;
AssetLoadException::AssetLoadException (const std::filesystem::filesystem_error& filesystem_error) noexcept
: std::filesystem::filesystem_error (filesystem_error) {}

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@ -0,0 +1,11 @@
#pragma once
#include <filesystem>
namespace WallpaperEngine::Assets {
class AssetLoadException final : public std::filesystem::filesystem_error {
public:
using std::filesystem::filesystem_error::filesystem_error;
explicit AssetLoadException (const std::filesystem::filesystem_error& filesystem_error) noexcept;
};
} // namespace WallpaperEngine::Assets

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@ -0,0 +1,99 @@
#include "AssetLocator.h"
#include "AssetLoadException.h"
using namespace WallpaperEngine::Assets;
AssetLocator::AssetLocator (ContainerUniquePtr filesystem) : m_filesystem (std::move (filesystem)) {}
std::string AssetLocator::shader (const std::filesystem::path& filename) const {
try {
std::filesystem::path shader = filename;
// detect workshop shaders and check if there's a
if (auto it = shader.begin (); *it++ == "workshop") {
const std::filesystem::path workshopId = *it++;
if (++it != shader.end ()) {
const std::filesystem::path& shaderfile = *it;
try {
shader = std::filesystem::path ("zcompat") / "scene" / "shaders" / workshopId / shaderfile;
// replace the old path with the new one
std::string contents = this->m_filesystem->readString (shader);
sLog.out ("Replaced ", filename, " with compat ", shader);
return contents;
} catch (std::filesystem::filesystem_error&) {
// these exceptions can be ignored because the replacement file might not exist
}
}
}
return this->m_filesystem->readString ("shaders" / filename);
} catch (std::filesystem::filesystem_error& base) {
throw AssetLoadException (base);
}
}
std::string AssetLocator::fragmentShader (const std::filesystem::path& filename) const {
auto final = filename;
final.replace_extension ("frag");
return this->shader (final);
}
std::string AssetLocator::vertexShader (const std::filesystem::path& filename) const {
auto final = filename;
final.replace_extension ("vert");
return this->shader (final);
}
std::string AssetLocator::includeShader (const std::filesystem::path& filename) const {
auto final = filename;
final.replace_extension ("h");
return this->shader (final);
}
std::string AssetLocator::readString (const std::filesystem::path& filename) const {
try {
return this->m_filesystem->readString (filename);
} catch (std::filesystem::filesystem_error& base) {
throw AssetLoadException (base);
}
}
ReadStreamSharedPtr AssetLocator::texture (const std::filesystem::path& filename) const {
auto final = filename;
final.replace_extension ("tex");
try {
return this->m_filesystem->read (final);
} catch (std::filesystem::filesystem_error& base) {
throw AssetLoadException (base);
}
}
ReadStreamSharedPtr AssetLocator::read (const std::filesystem::path& path) const {
try {
return this->m_filesystem->read (path);
} catch (std::filesystem::filesystem_error& base) {
throw AssetLoadException (base);
}
}
std::filesystem::path AssetLocator::physicalPath (const std::filesystem::path& path) const {
try {
return this->m_filesystem->physicalPath (path);
} catch (std::filesystem::filesystem_error& base) {
throw AssetLoadException (base);
}
}

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@ -0,0 +1,27 @@
#pragma once
#include "WallpaperEngine/FileSystem/Container.h"
namespace WallpaperEngine::Assets {
using namespace WallpaperEngine::FileSystem;
using namespace WallpaperEngine::Data::Model;
class AssetLocator {
public:
explicit AssetLocator (ContainerUniquePtr filesystem);
std::string vertexShader (const std::filesystem::path& filename) const;
std::string fragmentShader (const std::filesystem::path& filename) const;
std::string includeShader (const std::filesystem::path& filename) const;
ReadStreamSharedPtr texture (const std::filesystem::path& filename) const;
std::string readString (const std::filesystem::path& filename) const;
ReadStreamSharedPtr read (const std::filesystem::path& path) const;
std::filesystem::path physicalPath (const std::filesystem::path& path) const;
private:
std::string shader (const std::filesystem::path& filename) const;
ContainerUniquePtr m_filesystem;
};
using AssetLocatorUniquePtr = std::unique_ptr<AssetLocator>;
}

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@ -1,10 +0,0 @@
#include "CAssetLoadException.h"
using namespace WallpaperEngine::Assets;
CAssetLoadException::CAssetLoadException (const std::string& filename, const std::string& extrainfo) :
m_message ("Cannot find file " + filename + ": " + extrainfo) {}
const char* CAssetLoadException::what () const noexcept {
return this->m_message.c_str ();
}

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@ -1,15 +0,0 @@
#pragma once
#include <exception>
#include <string>
namespace WallpaperEngine::Assets {
class CAssetLoadException final : public std::exception {
public:
explicit CAssetLoadException (const std::string& filename, const std::string& extrainfo = "");
[[nodiscard]] const char* what () const noexcept override;
private:
std::string m_message {};
};
} // namespace WallpaperEngine::Assets

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@ -1,57 +0,0 @@
#include "CCombinedContainer.h"
#include "CAssetLoadException.h"
#include "CPackage.h"
#include "CPackageLoadException.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Assets;
CCombinedContainer::CCombinedContainer () : CContainer () {}
void CCombinedContainer::add (const std::shared_ptr<CContainer>& container) {
this->m_containers.emplace_back (container);
}
void CCombinedContainer::addPkg (const std::filesystem::path& path) {
try {
// add the package to the list
this->add (std::make_shared<CPackage> (path));
sLog.out ("Detected ", path.filename (), " file at ", path, ". Adding to list of searchable paths");
} catch (CPackageLoadException&) {
// ignore this error, the package file was not found
sLog.out ("No ", path.filename (), " file found at ", path, ". Defaulting to normal folder storage");
} catch (std::runtime_error& ex) {
// the package was found but there was an error loading it (wrong header or something)
sLog.exception ("Failed to load ", path.filename(), " file: ", ex.what ());
}
}
std::filesystem::path CCombinedContainer::resolveRealFile (const std::filesystem::path& filename) const {
for (const auto& cur : this->m_containers) {
try {
// try to read the file on the current container, if the file doesn't exists
// an exception will be thrown
return cur->resolveRealFile (filename);
} catch (CAssetLoadException&) {
// not found in this container, next try
}
}
// no container was able to load the file, abort!
throw CAssetLoadException (filename, "Cannot resolve file in any of the containers");
}
std::shared_ptr<const uint8_t[]> CCombinedContainer::readFile (const std::filesystem::path& filename, uint32_t* length) const {
for (const auto& cur : this->m_containers) {
try {
// try to read the file on the current container, if the file doesn't exists
// an exception will be thrown
return cur->readFile (filename, length);
} catch (CAssetLoadException& e) {
// not found in this container, next try
}
}
// no container was able to load the file, abort!
throw CAssetLoadException (filename, "Cannot find file in any of the containers");
}

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@ -1,37 +0,0 @@
#pragma once
#include "CContainer.h"
#include <filesystem>
#include <stdexcept>
#include <vector>
namespace WallpaperEngine::Assets {
/**
* A meta-container that allows backgrounds to have files spread across different containers
*/
class CCombinedContainer final : public CContainer {
public:
CCombinedContainer ();
/**
* Adds a container to the list
*
* @param container
*/
void add (const std::shared_ptr<CContainer>& container);
/**
* Adds the given package to the list
*
* @param path
*/
void addPkg (const std::filesystem::path& path);
[[nodiscard]] std::filesystem::path resolveRealFile (const std::filesystem::path& filename) const override;
[[nodiscard]] std::shared_ptr<const uint8_t[]> readFile (const std::filesystem::path& filename, uint32_t* length) const override;
private:
/** The list of containers to search files off from */
std::vector<std::shared_ptr<CContainer>> m_containers {};
};
}; // namespace WallpaperEngine::Assets

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@ -1,78 +0,0 @@
#include "CContainer.h"
#include "CAssetLoadException.h"
#include "CTexture.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <cstring>
#include <filesystem>
#include <utility>
using namespace WallpaperEngine::Assets;
std::filesystem::path CContainer::resolveRealFile (const std::filesystem::path& filename) const {
throw CAssetLoadException (filename, "Cannot resolve physical file in this container");
}
std::shared_ptr <const ITexture> CContainer::readTexture (const std::filesystem::path& filename) const {
// get the texture's filename (usually .tex)
std::filesystem::path texture = "materials" / std::filesystem::path (filename.string ().append (".tex"));
const auto textureContents = this->readFile (texture, nullptr);
const auto result = std::make_shared<CTexture> (textureContents);
#if !NDEBUG
glObjectLabel (GL_TEXTURE, result->getTextureID (0), -1, texture.c_str ());
#endif /* NDEBUG */
return result;
}
std::string CContainer::readShader (const std::filesystem::path& filename) const {
std::filesystem::path shader = filename;
auto it = shader.begin ();
// detect workshop shaders and check if there's a
if (*it++ == "workshop") {
const std::filesystem::path workshopId = *it++;
if (++it != shader.end ()) {
const std::filesystem::path& shaderfile = *it;
try {
shader = std::filesystem::path ("zcompat") / "scene" / "shaders" / workshopId / shaderfile;
// replace the old path with the new one
std::string contents = this->readFileAsString (shader);
sLog.out ("Replaced ", filename, " with compat ", shader);
return contents;
} catch (CAssetLoadException&) {}
}
}
return this->readFileAsString ("shaders" / filename);
}
std::string CContainer::readVertexShader (const std::filesystem::path& filename) const {
std::filesystem::path shader = filename;
shader.replace_extension (".vert");
return this->readShader (shader);
}
std::string CContainer::readFragmentShader (const std::filesystem::path& filename) const {
std::filesystem::path shader = filename;
shader.replace_extension (".frag");
return this->readShader (shader);
}
std::string CContainer::readIncludeShader (const std::filesystem::path& filename) const {
return this->readFileAsString ("shaders" / filename);
}
std::string CContainer::readFileAsString (const std::filesystem::path& filename) const {
uint32_t length = 0;
return {
reinterpret_cast<const char*> (this->readFile (filename, &length).get ()), length
};
}

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@ -1,91 +0,0 @@
#pragma once
#include "WallpaperEngine/Assets/ITexture.h"
#include <filesystem>
#include <string>
namespace WallpaperEngine::Assets {
/**
* File container, provides access to files for backgrounds
*/
class CContainer {
public:
virtual ~CContainer () = default;
/**
* Resolves the full path to the specified file in the filesystem
*
* @param filename
* @return
*/
[[nodiscard]] virtual std::filesystem::path resolveRealFile (const std::filesystem::path& filename) const;
/**
* Reads the given file from the container and returns it's data
* Additionally sets a length parameter to return back the file's length
*
* The returned string must be deleted[] by the caller
*
* @param filename The file to read
* @param length The file's length after it's been read, null for not getting anything back
*
* @return
*/
[[nodiscard]] virtual std::shared_ptr<const uint8_t[]> readFile (const std::filesystem::path& filename, uint32_t* length) const = 0;
/**
* Wrapper for readFile, appends the texture extension at the end of the filename
*
* @param filename The texture name (without the .tex)
*
* @return
*/
[[nodiscard]] std::shared_ptr <const ITexture> readTexture (const std::filesystem::path& filename) const;
/**
* Wrapper for readFile, checks for compat versions of the given shader file
*
* @param filename
*
* @return The shader code as an string to be used
*/
[[nodiscard]] std::string readShader (const std::filesystem::path& filename) const;
/**
* Wrapper for readFile, appends the .vert extension at the end and opens the given shader file
*
* @param filename
*
* @return The shader code as an string to be used
*/
[[nodiscard]] std::string readVertexShader (const std::filesystem::path& filename) const;
/**
* Wrapper for readFile, appends the .frag extension at the end and opens the given shader file
*
* @param filename
*
* @return The shader code as an string to be used
*/
[[nodiscard]] std::string readFragmentShader (const std::filesystem::path& filename) const;
/**
* Wrapper for readFile, appends the .h extension at the end and opens the given shader file
*
* @param filename
*
* @return The shader code as an string to be used
*/
[[nodiscard]] std::string readIncludeShader (const std::filesystem::path& filename) const;
/**
* Reads a file as string
*
* @param filename
*
* @return The file's contents as string
*/
[[nodiscard]] std::string readFileAsString (const std::filesystem::path& filename) const;
};
} // namespace WallpaperEngine::Assets

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@ -1,85 +0,0 @@
#include "CAssetLoadException.h"
#include "CDirectory.h"
using namespace WallpaperEngine::Assets;
CDirectory::CDirectory (const std::filesystem::path& basepath) {
try {
// resolve the path to it's real location
std::filesystem::path finalpath = std::filesystem::canonical(basepath);
std::filesystem::file_status status = std::filesystem::status (finalpath);
if (!std::filesystem::exists (finalpath)) {
throw CAssetLoadException (basepath, "Cannot find directory");
}
if (!std::filesystem::is_directory(status)) {
throw CAssetLoadException (basepath, "Expected directory but found a file");
}
this->m_basepath = finalpath;
} catch (std::bad_alloc&) {
throw CAssetLoadException (basepath, "Cannot allocate memory");
} catch (std::filesystem::filesystem_error& e) {
throw CAssetLoadException (basepath, e.what ());
}
}
std::filesystem::path CDirectory::resolveRealFile (const std::filesystem::path& filename) const {
try {
std::filesystem::path final = std::filesystem::canonical (this->m_basepath / filename);
// first validate the path, so the message doesn't reflect if the file exists or not unless it's under the actual directory
if (final.string ().find (this->m_basepath.string ()) != 0) {
throw CAssetLoadException (filename, "File is not a child of the given directory");
}
std::filesystem::file_status status = std::filesystem::status (final);
if (!std::filesystem::exists (final)) {
throw CAssetLoadException (filename, "Cannot find file");
}
if (!std::filesystem::is_regular_file (status)) {
throw CAssetLoadException (filename, "Expected file but found a directory");
}
return final;
} catch (std::filesystem::filesystem_error& e) {
throw CAssetLoadException (filename, e.what ());
}
}
std::shared_ptr<const uint8_t[]> CDirectory::readFile (const std::filesystem::path& filename, uint32_t* length) const {
std::filesystem::path final = this->resolveRealFile (filename);
FILE* fp = fopen (final.c_str (), "rb");
if (fp == nullptr) {
throw CAssetLoadException (filename, "Cannot open file for reading");
}
try {
// go to the end, get the position and return to the beginning
fseek (fp, 0, SEEK_END);
const long size = ftell (fp);
fseek (fp, 0, SEEK_SET);
// now read the whole file
std::shared_ptr<uint8_t[]> contents = std::shared_ptr<uint8_t[]>(new uint8_t [size]);
if (fread (contents.get(), size, 1, fp) != 1) {
throw CAssetLoadException (filename, "Unexpected error when reading the file");
}
if (length != nullptr) {
*length = size;
}
fclose (fp);
return contents;
} catch (std::filesystem::filesystem_error& e) {
fclose (fp);
throw CAssetLoadException (filename, e.what ());
}
}

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@ -1,26 +0,0 @@
#pragma once
#include <filesystem>
#include <map>
#include <stdexcept>
#include <string>
#include "CContainer.h"
#include "CFileEntry.h"
namespace WallpaperEngine::Assets {
/**
* Directory container implementation, provides access to background files under a specific directory
*/
class CDirectory final : public CContainer {
public:
explicit CDirectory (const std::filesystem::path& basepath);
[[nodiscard]] std::filesystem::path resolveRealFile (const std::filesystem::path& filename) const override;
[[nodiscard]] std::shared_ptr<const uint8_t[]> readFile (const std::filesystem::path& filename, uint32_t* length) const override;
private:
/** The basepath for the directory */
std::filesystem::path m_basepath {};
};
} // namespace WallpaperEngine::Assets

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@ -1,22 +0,0 @@
#pragma once
#include <cstdint>
#include <utility>
namespace WallpaperEngine::Assets {
/**
* File cache entry to prevent hit the disk when loading the same file multiple times
*/
class CFileEntry {
public:
CFileEntry (std::shared_ptr<const uint8_t[]> content, uint32_t length) :
content (std::move(content)),
length (length) {}
~CFileEntry() = default;
/** File contents */
std::shared_ptr<const uint8_t[]> content = nullptr;
/** File length */
uint32_t length = 0;
};
} // namespace WallpaperEngine::Assets

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@ -1,135 +0,0 @@
#include "CPackage.h"
#include "CAssetLoadException.h"
#include "CPackageLoadException.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <sstream>
#include <utility>
using namespace WallpaperEngine::Assets;
class CPackageEntry {
public:
CPackageEntry (std::string filename, uint32_t offset, uint32_t length) :
filename (filename),
offset (offset),
length (length) {}
std::string filename;
uint32_t offset;
uint32_t length;
};
CPackage::CPackage (std::filesystem::path path) : m_path (std::move (path)) {
this->init ();
}
std::shared_ptr<const uint8_t[]> CPackage::readFile (const std::filesystem::path& filename, uint32_t* length) const {
const auto it = this->m_contents.find (filename);
if (it == this->m_contents.end ())
throw CAssetLoadException (filename, "Cannot find the file in the package");
// set file length if required
if (length != nullptr)
*length = it->second->length;
return it->second->content;
}
void CPackage::init () {
FILE* fp = fopen (this->m_path.c_str (), "rb+");
if (fp == nullptr)
throw CPackageLoadException (this->m_path, std::to_string (errno));
// first validate header
this->validateHeader (fp);
// header is okay, load everything into memory
this->loadFiles (fp);
fclose (fp);
}
char* CPackage::readSizedString (FILE* fp) {
unsigned int length = 0;
if (fread (&length, sizeof (unsigned int), 1, fp) != 1)
sLog.exception ("Cannot read sized string length on file ", this->m_path);
// account for 0 termination of the string
length++;
char* pointer = new char [length];
memset (pointer, 0, length);
// read only the string bytes so the last one in the memory is 0
length--;
// read data from file
if (fread (pointer, sizeof (char), length, fp) != length)
sLog.exception ("Not enough bytes to read string of length ", length, " on file ", this->m_path);
return pointer;
}
uint32_t CPackage::readInteger (FILE* fp) {
uint32_t output;
if (fread (&output, sizeof (uint32_t), 1, fp) != 1)
sLog.exception ("Not enough bytes to read an integer from file ", this->m_path);
return output;
}
void CPackage::validateHeader (FILE* fp) {
const char* pointer = this->readSizedString (fp);
if (strncmp ("PKGV", pointer, 4) != 0) {
std::stringstream msg;
msg << "Expected PKGV indicator, found " << pointer;
delete [] pointer;
throw std::runtime_error (msg.str ());
}
// free memory
delete [] pointer;
}
void CPackage::loadFiles (FILE* fp) {
const uint32_t count = this->readInteger (fp);
std::vector<CPackageEntry> list;
for (uint32_t index = 0; index < count; index++) {
// first read the filename
char* filename = this->readSizedString (fp);
uint32_t offset = this->readInteger (fp);
uint32_t length = this->readInteger (fp);
// add the file to the list
list.emplace_back (filename, offset, length);
// only free filename, the file's contents are stored in a map for a later use
delete [] filename;
}
// get current baseOffset, this is where the files start
const long baseOffset = ftell (fp);
for (const auto& cur : list) {
const long offset = cur.offset + baseOffset;
// with all the data we can jump to the offset and read the content
if (fseek (fp, offset, SEEK_SET) != 0)
sLog.exception ("Cannot find file ", cur.filename, " from package ", this->m_path);
// allocate memory for the file's contents and read it from the file
std::shared_ptr<uint8_t[]> contents = std::shared_ptr<uint8_t[]>(new uint8_t [cur.length]);
if (fread (contents.get(), cur.length, 1, fp) != 1) {
sLog.exception ("Cannot read file ", cur.filename, " contents from package ", this->m_path);
}
// add the file to the map
this->m_contents.insert_or_assign (cur.filename, std::make_unique<CFileEntry> (contents, cur.length));
}
}

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#pragma once
#include <cstring>
#include <exception>
#include <filesystem>
#include <map>
#include <stdexcept>
#include <string>
#include <vector>
#include "CContainer.h"
#include "CFileEntry.h"
namespace WallpaperEngine::Assets {
/**
* Package container implementation, provides access to background files that are stored
* inside the WallpaperEngine's pkg format
*/
class CPackage final : public CContainer {
public:
explicit CPackage (std::filesystem::path path);
[[nodiscard]] std::shared_ptr<const uint8_t[]> readFile (const std::filesystem::path& filename, uint32_t* length) const override;
protected:
/**
* Loads the current package file and loads all it's contents to memory
*/
void init ();
/**
* Reads the header from the current position and ensures it's a compatible version
*
* @param fp The file where to read from
*/
void validateHeader (FILE* fp);
/**
* Loads the files in the package into memory
*
* @param fp The file where to read from
*/
void loadFiles (FILE* fp);
/**
* Reads a size-prefixed string
*
* @param fp File to read from
*
* @return The read data, important to free it
*/
char* readSizedString (FILE* fp);
/**
* Reads a simple unsigned of 32 bits
*
* @param fp File to read from
*
* @return The read value
*/
uint32_t readInteger (FILE* fp);
private:
/** The path to the package file */
std::filesystem::path m_path {};
/** Contents of the package file */
std::map<std::string, std::unique_ptr<CFileEntry>> m_contents {};
};
} // namespace WallpaperEngine::Assets

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#include "CPackageLoadException.h"
using namespace WallpaperEngine::Assets;
CPackageLoadException::CPackageLoadException (const std::string& filename, const std::string& extrainfo) :
m_message ("Cannot load package " + filename + ": " + extrainfo) {}
const char* CPackageLoadException::what () const noexcept {
return this->m_message.c_str ();
}

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#pragma once
#include <exception>
#include <string>
namespace WallpaperEngine::Assets {
class CPackageLoadException final : public std::exception {
public:
explicit CPackageLoadException (const std::string& filename, const std::string& extrainfo = "");
[[nodiscard]] const char* what () const noexcept override;
private:
std::string m_message {};
};
} // namespace WallpaperEngine::Assets

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#include "CTexture.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <cstring>
#include <lz4.h>
#include <string>
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
using namespace WallpaperEngine::Assets;
CTexture::CTexture (const std::shared_ptr<const uint8_t[]>& buffer) : m_resolution () {
// ensure the header is parsed
const void* fileData = buffer.get ();
this->m_header = parseHeader (static_cast<const char*> (fileData));
this->setupResolution ();
GLint internalFormat = this->setupInternalFormat();
// allocate texture ids list
this->m_textureID = new GLuint [this->m_header->imageCount];
// ask opengl for the correct amount of textures
glGenTextures (this->m_header->imageCount, this->m_textureID);
auto imgCur = this->m_header->images.begin ();
auto imgEnd = this->m_header->images.end ();
for (int index = 0; imgCur != imgEnd; ++imgCur, index++) {
this->setupOpenGLParameters (index);
auto cur = imgCur->second.begin ();
auto end = imgCur->second.end ();
for (int32_t level = 0; cur != end; ++cur, level++) {
stbi_uc* handle = nullptr;
void* dataptr = (*cur)->uncompressedData.get ();
int width = (*cur)->width;
int height = (*cur)->height;
uint32_t bufferSize = (*cur)->uncompressedSize;
GLenum textureFormat = GL_RGBA;
if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) {
int fileChannels;
dataptr = handle = stbi_load_from_memory (
reinterpret_cast <unsigned char*> ((*cur)->uncompressedData.get ()),
(*cur)->uncompressedSize,
&width,
&height,
&fileChannels,
4);
} else {
if (this->m_header->format == TextureFormat::R8) {
// red textures are 1-byte-per-pixel, so it's alignment has to be set manually
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
textureFormat = GL_RED;
} else if (this->m_header->format == TextureFormat::RG88) {
textureFormat = GL_RG;
}
}
switch (internalFormat) {
case GL_RGBA8:
case GL_RG8:
case GL_R8:
glTexImage2D (
GL_TEXTURE_2D, level, internalFormat, width, height, 0, textureFormat,
GL_UNSIGNED_BYTE, dataptr);
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
glCompressedTexImage2D (
GL_TEXTURE_2D, level, internalFormat, width, height, 0, bufferSize,
dataptr);
break;
default: sLog.exception ("Cannot load texture, unknown format", this->m_header->format);
}
// stbi_image buffer won't be used anymore, so free memory
if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) {
stbi_image_free (handle);
}
}
}
}
void CTexture::setupResolution () {
if (this->isAnimated ()) {
this->m_resolution = {this->m_header->textureWidth, this->m_header->textureHeight, this->m_header->gifWidth,
this->m_header->gifHeight};
} else {
if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) {
// wpengine-texture format always has one mipmap
// get first image size
auto element = this->m_header->images.find (0)->second.begin ();
// set the texture resolution
this->m_resolution = {(*element)->width, (*element)->height, this->m_header->width, this->m_header->height};
} else {
// set the texture resolution
this->m_resolution = {this->m_header->textureWidth, this->m_header->textureHeight, this->m_header->width,
this->m_header->height};
}
}
}
GLint CTexture::setupInternalFormat () {
if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) {
return GL_RGBA8;
// set some extra information too as it's used for image sizing
// this ensures that a_TexCoord uses the full image instead of just part of it
// TODO: MAYBE IT'S BETTER TO CREATE A TEXTURE OF THE GIVEN SIZE AND COPY OVER WHAT WE READ FROM THE FILE?
/*this->m_header->width = this->m_header->mipmaps [0]->width;
this->m_header->height = this->m_header->mipmaps [0]->height;
this->m_header->textureWidth = this->m_header->mipmaps [0]->width;
this->m_header->textureHeight = this->m_header->mipmaps [0]->height;*/
} else {
// detect the image format and hand it to openGL to be used
switch (this->m_header->format) {
case TextureFormat::DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
case TextureFormat::DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
case TextureFormat::DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case TextureFormat::ARGB8888: return GL_RGBA8; break;
case TextureFormat::R8: return GL_R8; break;
case TextureFormat::RG88: return GL_RG8; break;
default: sLog.exception ("Cannot determine texture format");
}
}
}
void CTexture::setupOpenGLParameters (uint32_t textureID) {
// bind the texture to assign information to it
glBindTexture (GL_TEXTURE_2D, this->m_textureID [textureID]);
// set mipmap levels
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, this->m_header->images [textureID].size () - 1);
// setup texture wrapping and filtering
if (this->m_header->flags & TextureFlags::ClampUVs) {
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} else {
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
if (this->m_header->flags & TextureFlags::NoInterpolation) {
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
} else {
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, 8.0f);
}
GLuint CTexture::getTextureID (uint32_t imageIndex) const {
// ensure we do not go out of bounds
if (imageIndex >= this->m_header->imageCount)
return this->m_textureID [0];
return this->m_textureID [imageIndex];
}
uint32_t CTexture::getTextureWidth (uint32_t imageIndex) const {
if (imageIndex >= this->m_header->imageCount)
return this->getHeader ()->textureWidth;
return (*this->m_header->images [imageIndex].begin ())->width;
}
uint32_t CTexture::getTextureHeight (uint32_t imageIndex) const {
if (imageIndex >= this->m_header->imageCount)
return this->getHeader ()->textureHeight;
return (*this->m_header->images [imageIndex].begin ())->height;
}
uint32_t CTexture::getRealWidth () const {
return this->isAnimated () ? this->getHeader ()->gifWidth : this->getHeader ()->width;
}
uint32_t CTexture::getRealHeight () const {
return this->isAnimated () ? this->getHeader ()->gifHeight : this->getHeader ()->height;
}
ITexture::TextureFormat CTexture::getFormat () const {
return this->getHeader ()->format;
}
ITexture::TextureFlags CTexture::getFlags () const {
return this->getHeader ()->flags;
}
const CTexture::TextureHeader* CTexture::getHeader () const {
return this->m_header.get ();
}
const glm::vec4* CTexture::getResolution () const {
return &this->m_resolution;
}
const std::vector<std::shared_ptr<ITexture::TextureFrame>>& CTexture::getFrames () const {
return this->getHeader ()->frames;
}
bool CTexture::isAnimated () const {
return this->getHeader ()->isAnimated ();
}
void CTexture::TextureMipmap::decompressData () {
if (this->compression != 1) {
return;
}
this->uncompressedData = std::unique_ptr <char[]> (new char [this->uncompressedSize]);
const int result = LZ4_decompress_safe (
this->compressedData.get (), this->uncompressedData.get (), this->compressedSize,
this->uncompressedSize);
if (!result)
sLog.exception ("Cannot decompress texture data, LZ4_decompress_safe returned an error");
}
CTexture::TextureFrame::TextureFrame () :
frameNumber (0),
frametime (0.0f),
x (0),
y (0),
width1 (0),
width2 (0),
height1 (0),
height2 (0) {}
CTexture::TextureHeader::TextureHeader () :
flags (NoFlags),
width (0),
height (0),
textureWidth (0),
textureHeight (0),
gifWidth (0),
gifHeight (0),
format (TextureFormat::UNKNOWN),
imageCount (0),
isVideoMp4 (false) {}
std::unique_ptr<CTexture::TextureHeader> CTexture::parseHeader (const char* fileData) {
// check the magic value on the header first
if (strncmp (fileData, "TEXV0005", 9) != 0)
sLog.exception ("unexpected texture container type: ", std::string_view (fileData, 9));
// jump to the next value
fileData += 9;
// check the sub-magic value on the header
if (strncmp (fileData, "TEXI0001", 9) != 0)
sLog.exception ("unexpected texture sub-container type: ", std::string_view (fileData, 9));
// jump through the string again
fileData += 9;
auto header = std::make_unique <TextureHeader> ();
const auto* pointer = reinterpret_cast<const uint32_t*> (fileData);
header->format = static_cast<TextureFormat> (*pointer++);
header->flags = static_cast<TextureFlags> (*pointer++);
header->textureWidth = *pointer++;
header->textureHeight = *pointer++;
header->width = *pointer++;
header->height = *pointer++;
pointer++; // ignore some more bytes
// now we're going to parse some more data that is string
// so get the current position back as string
fileData = reinterpret_cast<const char*> (pointer);
// get the position of what comes after the texture data
pointer = reinterpret_cast<const uint32_t*> (fileData + 9);
header->imageCount = *pointer++;
if (strncmp (fileData, "TEXB0004", 9) == 0) {
header->containerVersion = ContainerVersion::TEXB0004;
header->freeImageFormat = static_cast<FreeImageFormat> (*pointer++);
header->isVideoMp4 = *pointer++ == 1;
if (header->freeImageFormat == FIF_UNKNOWN) {
header->freeImageFormat = FIF_MP4;
}
// default to TEXB0003 behavior if no mp4 video is there
if (header->freeImageFormat != FIF_MP4) {
header->containerVersion = ContainerVersion::TEXB0003;
}
} else if (strncmp (fileData, "TEXB0003", 9) == 0) {
header->containerVersion = ContainerVersion::TEXB0003;
header->freeImageFormat = static_cast<FreeImageFormat> (*pointer++);
} else if (strncmp (fileData, "TEXB0002", 9) == 0) {
header->containerVersion = ContainerVersion::TEXB0002;
} else if (strncmp (fileData, "TEXB0001", 9) == 0) {
header->containerVersion = ContainerVersion::TEXB0001;
} else {
sLog.exception ("unknown texture format type: ", std::string_view (fileData, 9));
}
for (uint32_t image = 0; image < header->imageCount; image++) {
// read the number of mipmaps available for this image
uint32_t mipmapCount = *pointer++;
std::vector<std::shared_ptr<TextureMipmap>> mipmaps;
fileData = reinterpret_cast<const char*> (pointer);
for (uint32_t i = 0; i < mipmapCount; i++)
mipmaps.emplace_back (parseMipmap (header.get (), &fileData));
// add the pixmaps back
header->images.emplace (image, mipmaps);
pointer = reinterpret_cast<const uint32_t*> (fileData);
}
// gifs have extra information after the mipmaps
if (header->isAnimated ()) {
if (strncmp (fileData, "TEXS0002", 9) == 0) {
header->animatedVersion = AnimatedVersion::TEXS0002;
} else if (strncmp (fileData, "TEXS0003", 9) == 0) {
header->animatedVersion = AnimatedVersion::TEXS0003;
} else {
sLog.exception ("found animation information of unknown type: ", std::string_view (fileData, 9));
}
// get an integer pointer back to read the frame count
pointer = reinterpret_cast<const uint32_t*> (fileData + 9);
uint32_t framecount = *pointer++;
if (header->animatedVersion == AnimatedVersion::TEXS0003) {
// ignore two extra integers as those are width and height of the git
header->gifWidth = *pointer++;
header->gifHeight = *pointer++;
}
// get back the pointer into filedata
fileData = reinterpret_cast<const char*> (pointer);
while (framecount > 0) {
// add the frame to the list
header->frames.push_back (parseAnimation (&fileData));
framecount--;
}
// ensure gif width and height is right for TEXS0002
if (header->animatedVersion == AnimatedVersion::TEXS0002) {
auto first = *header->frames.begin ();
header->gifWidth = first->width1;
header->gifHeight = first->height1;
}
}
return header;
}
std::shared_ptr<CTexture::TextureFrame> CTexture::parseAnimation (const char** originalFileData) {
const char* fileData = *originalFileData;
// get back the pointer into integer
const auto* pointer = reinterpret_cast<const uint32_t*> (fileData);
// start reading frame information
auto frame = std::make_shared <TextureFrame> ();
frame->frameNumber = *pointer++;
// reinterpret the pointer into float
const auto* fPointer = reinterpret_cast<const float*> (pointer);
frame->frametime = *fPointer++;
frame->x = *fPointer++;
frame->y = *fPointer++;
frame->width1 = *fPointer++;
frame->width2 = *fPointer++;
frame->height2 = *fPointer++;
frame->height1 = *fPointer++;
// get back the pointer into fileData so it can be reused later
*originalFileData = reinterpret_cast<const char*> (fPointer);
return frame;
}
std::shared_ptr<CTexture::TextureMipmap> CTexture::parseMipmap (const TextureHeader* header, const char** originalFileData) {
auto mipmap = std::make_shared <TextureMipmap> ();
// get the current position
const char* fileData = *originalFileData;
// get an integer pointer
const auto* pointer = reinterpret_cast<const uint32_t*> (fileData);
// TEXB004 have some extra data (and even json) that we have to take into account
if (header->containerVersion == ContainerVersion::TEXB0004) {
// ignore various params, RePKG doesn't really use them
// and could be related to the editor really, so just ignore them
pointer++;
pointer++;
fileData = reinterpret_cast<const char*> (pointer);
while (*fileData != 0) {
mipmap->json += *fileData++;
}
// skip the null terminator
fileData ++;
pointer = reinterpret_cast<const uint32_t*> (fileData);
}
mipmap->width = *pointer++;
mipmap->height = *pointer++;
if (header->containerVersion == ContainerVersion::TEXB0002 ||
header->containerVersion == ContainerVersion::TEXB0003 ||
header->containerVersion == ContainerVersion::TEXB0004) {
mipmap->compression = *pointer++;
mipmap->uncompressedSize = *pointer++;
}
mipmap->compressedSize = *pointer++;
// get back a normal char pointer
fileData = reinterpret_cast<const char*> (pointer);
if (mipmap->compression == 0) {
// this might be better named as mipmap_bytes_size instead of compressedSize
// as in uncompressed files this variable actually holds the file length
mipmap->uncompressedSize = mipmap->compressedSize;
}
mipmap->uncompressedData = std::unique_ptr<char[]>(new char [mipmap->uncompressedSize]);
if (mipmap->compression == 1) {
mipmap->compressedData = std::unique_ptr<char[]>(new char [mipmap->compressedSize]);
memcpy (mipmap->compressedData.get (), fileData, mipmap->compressedSize);
mipmap->decompressData ();
// advance to the end of the mipmap
fileData += mipmap->compressedSize;
} else {
memcpy (mipmap->uncompressedData.get (), fileData, mipmap->uncompressedSize);
// advance to the end of the mipmap
fileData += mipmap->uncompressedSize;
}
// ensure the pointer is updated with the latest position when reading the data
*originalFileData = fileData;
return mipmap;
}
bool CTexture::TextureHeader::isAnimated () const {
return this->flags & TextureFlags::IsGif;
}

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#pragma once
#include "ITexture.h"
#include <GL/glew.h>
#include <glm/vec4.hpp>
#include <map>
#include <memory>
#include <stdexcept>
#include <string>
#include <vector>
namespace WallpaperEngine::Assets {
/**
* A normal texture file in WallpaperEngine's format
*/
class CTexture final : public ITexture {
/**
* Different texture container versions supported
*/
enum ContainerVersion : int {
UNKNOWN = -1,
TEXB0004 = 4,
TEXB0003 = 3,
TEXB0002 = 2,
TEXB0001 = 1
};
/**
* Different texture animation versions supported
*/
enum AnimatedVersion : int {
TEXSUNKN = -1,
TEXS0002 = 0,
TEXS0003 = 1,
};
enum FreeImageFormat : int {
FIF_UNKNOWN = -1,
FIF_BMP = 0,
FIF_ICO = 1,
FIF_JPEG = 2,
FIF_JNG = 3,
FIF_KOALA = 4,
FIF_LBM = 5,
FIF_IFF = FIF_LBM,
FIF_MNG = 6,
FIF_PBM = 7,
FIF_PBMRAW = 8,
FIF_PCD = 9,
FIF_PCX = 10,
FIF_PGM = 11,
FIF_PGMRAW = 12,
FIF_PNG = 13,
FIF_PPM = 14,
FIF_PPMRAW = 15,
FIF_RAS = 16,
FIF_TARGA = 17,
FIF_TIFF = 18,
FIF_WBMP = 19,
FIF_PSD = 20,
FIF_CUT = 21,
FIF_XBM = 22,
FIF_XPM = 23,
FIF_DDS = 24,
FIF_GIF = 25,
FIF_HDR = 26,
FIF_FAXG3 = 27,
FIF_SGI = 28,
FIF_EXR = 29,
FIF_J2K = 30,
FIF_JP2 = 31,
FIF_PFM = 32,
FIF_PICT = 33,
FIF_RAW = 34,
FIF_WEBP = 35,
FIF_MP4 = FIF_WEBP,
FIF_JXR = 36
};
/**
* Texture mipmap data
*/
class TextureMipmap {
public:
/** Width of the mipmap */
uint32_t width = 0;
/** Height of the mipmap */
uint32_t height = 0;
/** If the mipmap data is compressed */
uint32_t compression = 0;
/** Uncompressed size of the mipmap */
uint32_t uncompressedSize = 0;
/** Compress size of the mipmap */
uint32_t compressedSize = 0;
/** Pointer to the compressed data */
std::unique_ptr<char[]> compressedData = nullptr;
/** Pointer to the uncompressed data */
std::unique_ptr<char[]> uncompressedData = nullptr;
/** JSON data */
std::string json {};
/**
* Performs actual decompression of the compressed data
*/
void decompressData ();
};
/**
* Texture header data
*/
class TextureHeader {
public:
TextureHeader ();
~TextureHeader () = default;
[[nodiscard]] bool isAnimated () const;
/** The version of the texture container */
ContainerVersion containerVersion = ContainerVersion::UNKNOWN;
/** The version of the animated data */
AnimatedVersion animatedVersion = AnimatedVersion::TEXSUNKN;
/** Flags with extra texture information */
TextureFlags flags = TextureFlags::NoFlags;
/** Real width of the texture */
uint32_t width = 0;
/** Real height of the texture */
uint32_t height = 0;
/** Texture width in memory (power of 2) */
uint32_t textureWidth = 0;
/** Texture height in memory (power of 2) */
uint32_t textureHeight = 0;
/** Gif width */
uint32_t gifWidth = 0;
/** Gif height */
uint32_t gifHeight = 0;
/** Texture data format */
TextureFormat format = TextureFormat::UNKNOWN;
/** Free Image format */
FreeImageFormat freeImageFormat = FreeImageFormat::FIF_UNKNOWN;
/** Indicates if we have an MP4 video */
bool isVideoMp4 = false;
/** The amount of images in the texture file */
uint32_t imageCount = 0;
/** List of mipmaps */
std::map<uint32_t, std::vector<std::shared_ptr<TextureMipmap>>> images {};
/** List of animation frames */
std::vector<std::shared_ptr<TextureFrame>> frames {};
};
public:
explicit CTexture (const std::shared_ptr<const uint8_t[]>& fileData);
[[nodiscard]] GLuint getTextureID (uint32_t imageIndex) const override;
[[nodiscard]] uint32_t getTextureWidth (uint32_t imageIndex) const override;
[[nodiscard]] uint32_t getTextureHeight (uint32_t imageIndex) const override;
[[nodiscard]] uint32_t getRealWidth () const override;
[[nodiscard]] uint32_t getRealHeight () const override;
[[nodiscard]] TextureFormat getFormat () const override;
[[nodiscard]] TextureFlags getFlags () const override;
[[nodiscard]] const glm::vec4* getResolution () const override;
[[nodiscard]] const std::vector<std::shared_ptr<TextureFrame>>& getFrames () const override;
[[nodiscard]] bool isAnimated () const override;
private:
/**
* @return The texture header
*/
[[nodiscard]] const TextureHeader* getHeader () const;
/**
* Tries to parse a header off the given data pointer
*
* @param fileData The point at which to start reading data off from
* @return
*/
static std::unique_ptr<TextureHeader> parseHeader (const char* fileData);
/**
* Tries to parse an animation frame off the given data pointer
*
* @param originalFileData The point at which to start reading data off from
* @return
*/
static std::shared_ptr<TextureFrame> parseAnimation (const char** originalFileData);
/**
* Tries to parse mipmap information off the given data pointer
*
* @param header The file header
* @param fileData The point at which to start reading data off from
* @return
*/
static std::shared_ptr<TextureMipmap> parseMipmap (const TextureHeader* header, const char** fileData);
/**
* Calculate's texture's resolution vec4
*/
void setupResolution ();
/**
* Determines the texture's internal storage format
*/
GLint setupInternalFormat ();
/**
* Prepares openGL parameters for loading texture data
*/
void setupOpenGLParameters (uint32_t textureID);
/** The texture header */
std::unique_ptr<TextureHeader> m_header = nullptr;
/** OpenGL's texture ID */
GLuint* m_textureID = nullptr;
/** Resolution vector of the texture */
glm::vec4 m_resolution {};
};
} // namespace WallpaperEngine::Assets

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@ -1,42 +0,0 @@
#include <memory.h>
#include "CAssetLoadException.h"
#include "CVirtualContainer.h"
using namespace WallpaperEngine::Assets;
void CVirtualContainer::add (const std::filesystem::path& filename, const std::shared_ptr<const uint8_t[]>& contents, uint32_t length) {
this->m_virtualFiles.emplace (filename, std::make_unique<CFileEntry> (contents, length));
}
void CVirtualContainer::add (const std::filesystem::path& filename, const std::string& contents) {
size_t length = contents.length () + 1;
std::shared_ptr<uint8_t[]> copy = std::shared_ptr<uint8_t[]> (new uint8_t [length]);
// copy the text AND the \0
memcpy (copy.get(), contents.c_str (), length);
// finally add to the container
this->add (filename, copy, length);
}
void CVirtualContainer::add (const std::filesystem::path& filename, const char* contents) {
this->add (filename, std::string (contents));
}
void CVirtualContainer::add (const std::filesystem::path& filename, const json& contents) {
this->add (filename, contents.dump ());
}
std::shared_ptr<const uint8_t[]> CVirtualContainer::readFile (const std::filesystem::path& filename, uint32_t* length) const {
const auto cur = this->m_virtualFiles.find (filename);
if (cur == this->m_virtualFiles.end ())
throw CAssetLoadException (filename, "Cannot find file in the virtual container");
if (length != nullptr)
*length = cur->second->length;
// clone original first
return cur->second->content;
}

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@ -1,57 +0,0 @@
#pragma once
#include <map>
#include <string>
#include <filesystem>
#include "CContainer.h"
#include "CFileEntry.h"
#include <nlohmann/json.hpp>
namespace WallpaperEngine::Assets {
using json = nlohmann::json;
/**
* Virtual container implementation, provides virtual files for the backgrounds to use
*/
class CVirtualContainer final : public CContainer {
public:
/**
* Adds a new file to the virtual container
*
* @param filename
* @param contents
* @param length
*/
void add (const std::filesystem::path& filename, const std::shared_ptr<const uint8_t[]>& contents, uint32_t length);
/**
* Adds a new file to the virtual container
*
* @param filename
* @param contents
*/
void add (const std::filesystem::path& filename, const std::string& contents);
/**
* Adds a new file to the virtual container
*
* @param filename
* @param contents
*/
void add (const std::filesystem::path& filename, const char* contents);
/**
* Adds a new file to the virtual container from a json object
* @param filename
* @param contents
*/
void add (const std::filesystem::path& filename, const json& contents);
/** @inheritdoc */
std::shared_ptr<const uint8_t[]> readFile (const std::filesystem::path& filename, uint32_t* length) const override;
private:
/** The recorded files in this virtual container */
std::map<std::string, std::unique_ptr<CFileEntry>> m_virtualFiles = {};
};
} // namespace WallpaperEngine::Assets

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@ -0,0 +1,30 @@
#include "AudioContext.h"
#include "WallpaperEngine/Audio/Drivers/AudioDriver.h"
namespace WallpaperEngine::Audio {
AudioContext::AudioContext (Drivers::AudioDriver& driver) : m_driver (driver) {}
void AudioContext::addStream (AudioStream* stream) {
this->m_driver.addStream (stream);
}
AVSampleFormat AudioContext::getFormat () const {
return this->m_driver.getFormat ();
}
int AudioContext::getSampleRate () const {
return this->m_driver.getSampleRate ();
}
int AudioContext::getChannels () const {
return this->m_driver.getChannels ();
}
Application::ApplicationContext& AudioContext::getApplicationContext () {
return this->m_driver.getApplicationContext ();
}
Drivers::Recorders::PlaybackRecorder& AudioContext::getRecorder () {
return this->m_driver.getRecorder ();
}
} // namespace WallpaperEngine::Audio

View File

@ -3,35 +3,35 @@
#include <libavutil/samplefmt.h>
#include <vector>
#include "WallpaperEngine/Application/CApplicationContext.h"
#include "WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.h"
#include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Audio/Drivers/Recorders/PulseAudioPlaybackRecorder.h"
namespace WallpaperEngine {
namespace Application {
class CApplicationContext;
class ApplicationContext;
}
namespace Audio {
namespace Drivers {
class CAudioDriver;
class AudioDriver;
namespace Recorders {
class CPulseAudioPlaybackRecorder;
class PulseAudioPlaybackRecorder;
}
} // namespace Drivers
class CAudioStream;
class AudioStream;
class CAudioContext {
class AudioContext {
public:
explicit CAudioContext (Drivers::CAudioDriver& driver);
explicit AudioContext (Drivers::AudioDriver& driver);
/**
* Registers the given stream in the driver for playing
*
* @param stream
*/
void addStream (CAudioStream* stream);
void addStream (AudioStream* stream);
/**
* TODO: MAYBE THIS SHOULD BE OUR OWN DEFINITIONS INSTEAD OF LIBRARY SPECIFIC ONES?
@ -50,15 +50,15 @@ class CAudioContext {
/**
* @return The application context under which the audio driver is initialized
*/
Application::CApplicationContext& getApplicationContext ();
Application::ApplicationContext& getApplicationContext ();
/**
* @return The audio recorder to use to capture stereo mix data
*/
[[nodiscard]] Drivers::Recorders::CPlaybackRecorder& getRecorder ();
[[nodiscard]] Drivers::Recorders::PlaybackRecorder& getRecorder ();
private:
/** The audio driver in use */
Drivers::CAudioDriver& m_driver;
Drivers::AudioDriver& m_driver;
};
} // namespace Audio
} // namespace WallpaperEngine

View File

@ -1,5 +1,5 @@
#include "CAudioStream.h"
#include "WallpaperEngine/Logging/CLog.h"
#include "AudioStream.h"
#include "WallpaperEngine/Logging/Log.h"
#include <cassert>
#include <cmath>
#include <iostream>
@ -10,7 +10,7 @@ using namespace WallpaperEngine::Audio;
int audio_read_thread (void* arg) {
SDL_mutex* waitMutex = SDL_CreateMutex ();
auto* stream = static_cast<CAudioStream*> (arg);
auto* stream = static_cast<AudioStream*> (arg);
AVPacket* packet = av_packet_alloc ();
int ret = 0;
@ -60,38 +60,36 @@ int audio_read_thread (void* arg) {
}
static int audio_read_data_callback (void* streamarg, uint8_t* buffer, int buffer_size) {
const auto stream = static_cast<CAudioStream*> (streamarg);
const int left = stream->getLength () - stream->getPosition ();
const auto stream = static_cast<AudioStream*> (streamarg);
buffer_size = FFMIN (buffer_size, left);
stream->getBuffer ()->read (reinterpret_cast<std::istream::char_type*> (buffer), buffer_size);
memcpy (buffer, stream->getBuffer ().get() + stream->getPosition (), buffer_size);
// update position
stream->setPosition (stream->getPosition () + buffer_size);
return buffer_size;
// return read bytes only
return stream->getBuffer ()->gcount ();
}
int64_t audio_seek_data_callback (void* streamarg, int64_t offset, int whence) {
const auto stream = static_cast<CAudioStream*> (streamarg);
const auto stream = static_cast<AudioStream*> (streamarg);
// this was supported before, now we don't as there's no easy way to tell length
// so returning <0 signals no support for it
if (whence & AVSEEK_SIZE)
return stream->getLength ();
return -1;
switch (whence) {
case SEEK_CUR: stream->setPosition (stream->getPosition () + offset); break;
case SEEK_SET: stream->setPosition (offset); break;
case SEEK_CUR: stream->getBuffer ()->seekg (offset, std::ios_base::cur); break;
case SEEK_SET: stream->getBuffer ()->seekg (offset, std::ios_base::beg); break;
}
return offset;
}
CAudioStream::CAudioStream (CAudioContext& context, const std::string& filename) :
AudioStream::AudioStream (AudioContext& context, const std::string& filename) :
m_audioContext (context) {
this->loadCustomContent (filename.c_str ());
}
CAudioStream::CAudioStream (CAudioContext& context, std::shared_ptr<const uint8_t[]> buffer, uint32_t length) :
AudioStream::AudioStream (AudioContext& context, const ReadStreamSharedPtr& buffer, uint32_t length) :
m_audioContext (context) {
// setup a custom context first
this->m_formatContext = avformat_alloc_context ();
@ -101,7 +99,6 @@ CAudioStream::CAudioStream (CAudioContext& context, std::shared_ptr<const uint8_
this->m_buffer = buffer;
this->m_length = length;
this->m_position = 0;
// setup custom io for it
this->m_formatContext->pb = avio_alloc_context (static_cast<uint8_t*> (av_malloc (4096)), 4096, 0, this,
@ -114,14 +111,14 @@ CAudioStream::CAudioStream (CAudioContext& context, std::shared_ptr<const uint8_
this->loadCustomContent ();
}
CAudioStream::CAudioStream (CAudioContext& audioContext, AVCodecContext* context) :
AudioStream::AudioStream (AudioContext& audioContext, AVCodecContext* context) :
m_audioContext (audioContext),
m_context (context),
m_queue (new PacketQueue) {
this->initialize ();
}
CAudioStream::~CAudioStream () {
AudioStream::~AudioStream () {
if (this->m_swrctx != nullptr && swr_is_initialized (this->m_swrctx) == true)
swr_close (this->m_swrctx);
if (this->m_swrctx != nullptr)
@ -130,7 +127,7 @@ CAudioStream::~CAudioStream () {
// TODO: FREE EVERYTHING ELSE THAT THIS CLASS HOLDS!
}
void CAudioStream::loadCustomContent (const char* filename) {
void AudioStream::loadCustomContent (const char* filename) {
if (avformat_open_input (&this->m_formatContext, filename, nullptr, nullptr) != 0)
sLog.exception ("Cannot open audio file: ", filename);
if (avformat_find_stream_info (this->m_formatContext, nullptr) < 0)
@ -173,7 +170,7 @@ void CAudioStream::loadCustomContent (const char* filename) {
SDL_CreateThread (audio_read_thread, filename, this);
}
void CAudioStream::initialize () {
void AudioStream::initialize () {
// allocate the FIFO buffer
#if FF_API_FIFO_OLD_API
this->m_queue->packetList = av_fifo_alloc (sizeof (MyAVPacketList));
@ -229,7 +226,7 @@ void CAudioStream::initialize () {
this->m_initialized = true;
}
void CAudioStream::queuePacket (AVPacket* pkt) {
void AudioStream::queuePacket (AVPacket* pkt) {
// clone the packet
AVPacket* clone = av_packet_alloc ();
@ -248,11 +245,11 @@ void CAudioStream::queuePacket (AVPacket* pkt) {
av_packet_free (&pkt);
}
bool CAudioStream::doQueue (AVPacket* pkt) {
bool AudioStream::doQueue (AVPacket* pkt) {
MyAVPacketList entry {pkt};
#if FF_API_FIFO_OLD_API
if (av_fifo_space (this->m_queue->packetList) < sizeof (entry))
if (av_fifo_space (this->m_queue->packetList) < static_cast <int> (sizeof (entry)))
if (av_fifo_grow (this->m_queue->packetList, sizeof (entry)) < 0)
return false;
@ -272,7 +269,7 @@ bool CAudioStream::doQueue (AVPacket* pkt) {
return true;
}
void CAudioStream::dequeuePacket (AVPacket* output) {
void AudioStream::dequeuePacket (AVPacket* output) {
MyAVPacketList entry{};
SDL_LockMutex (this->m_queue->mutex);
@ -281,7 +278,7 @@ void CAudioStream::dequeuePacket (AVPacket* output) {
#if FF_API_FIFO_OLD_API
int ret = -1;
if (av_fifo_size (this->m_queue->packetList) >= sizeof (entry))
if (av_fifo_size (this->m_queue->packetList) >= static_cast <int> (sizeof (entry)))
ret = av_fifo_generic_read (this->m_queue->packetList, &entry, sizeof (entry), nullptr);
#else
int ret = av_fifo_read (this->m_queue->packetList, &entry, 1);
@ -306,59 +303,51 @@ void CAudioStream::dequeuePacket (AVPacket* output) {
SDL_UnlockMutex (this->m_queue->mutex);
}
AVCodecContext* CAudioStream::getContext () {
AVCodecContext* AudioStream::getContext () {
return this->m_context;
}
AVFormatContext* CAudioStream::getFormatContext () {
AVFormatContext* AudioStream::getFormatContext () {
return this->m_formatContext;
}
int CAudioStream::getAudioStream () const {
int AudioStream::getAudioStream () const {
return this->m_audioStream;
}
bool CAudioStream::isInitialized () const {
bool AudioStream::isInitialized () const {
return this->m_initialized;
}
void CAudioStream::setRepeat (bool newRepeat) {
void AudioStream::setRepeat (bool newRepeat) {
this->m_repeat = newRepeat;
}
bool CAudioStream::isRepeat () const {
bool AudioStream::isRepeat () const {
return this->m_repeat;
}
std::shared_ptr<const uint8_t[]> CAudioStream::getBuffer () {
ReadStreamSharedPtr& AudioStream::getBuffer () {
return this->m_buffer;
}
uint32_t CAudioStream::getLength () const {
uint32_t AudioStream::getLength () const {
return this->m_length;
}
uint32_t CAudioStream::getPosition () const {
return this->m_position;
}
void CAudioStream::setPosition (uint32_t current) {
this->m_position = current;
}
SDL_cond* CAudioStream::getWaitCondition () {
SDL_cond* AudioStream::getWaitCondition () {
return this->m_queue->wait;
}
int CAudioStream::getQueueSize () {
int AudioStream::getQueueSize () {
return this->m_queue->size;
}
int CAudioStream::getQueuePacketCount () {
int AudioStream::getQueuePacketCount () {
return this->m_queue->nb_packets;
}
AVRational CAudioStream::getTimeBase () {
AVRational AudioStream::getTimeBase () {
if (this->m_audioStream == NO_AUDIO_STREAM) {
return {0, 0};
}
@ -366,19 +355,19 @@ AVRational CAudioStream::getTimeBase () {
return this->m_formatContext->streams [this->m_audioStream]->time_base;
}
int64_t CAudioStream::getQueueDuration () {
int64_t AudioStream::getQueueDuration () {
return this->m_queue->duration;
}
bool CAudioStream::isQueueEmpty () {
bool AudioStream::isQueueEmpty () {
return this->m_queue->nb_packets == 0;
}
SDL_mutex* CAudioStream::getMutex () {
SDL_mutex* AudioStream::getMutex () {
return this->m_queue->mutex;
}
void CAudioStream::stop () {
void AudioStream::stop () {
if (!this->isInitialized ())
return;
@ -386,7 +375,7 @@ void CAudioStream::stop () {
this->m_initialized = false;
}
int CAudioStream::resampleAudio (const AVFrame* decoded_audio_frame, uint8_t* out_buf) {
int AudioStream::resampleAudio (const AVFrame* decoded_audio_frame, uint8_t* out_buf) {
int out_linesize = 0;
int ret;
int out_nb_channels;
@ -498,7 +487,7 @@ int CAudioStream::resampleAudio (const AVFrame* decoded_audio_frame, uint8_t* ou
return resampled_data_size;
}
int CAudioStream::decodeFrame (uint8_t* audioBuffer, int bufferSize) {
int AudioStream::decodeFrame (uint8_t* audioBuffer, int bufferSize) {
AVPacket* pkt = av_packet_alloc ();
static uint8_t* audio_pkt_data = nullptr;
static int audio_pkt_size = 0;
@ -564,6 +553,6 @@ int CAudioStream::decodeFrame (uint8_t* audioBuffer, int bufferSize) {
return 0;
}
CAudioContext& CAudioStream::getAudioContext () const {
AudioContext& AudioStream::getAudioContext () const {
return this->m_audioContext;
}

View File

@ -14,7 +14,7 @@ extern "C" {
#include <SDL.h>
#include <SDL_thread.h>
#include "WallpaperEngine/Audio/CAudioContext.h"
#include "WallpaperEngine/Audio/AudioContext.h"
// TODO: FIND A BETTER PLACE TO DO THIS? OLD_API MIGHT EXIST BUT THIS DEFINE MIGHT NOT BE DEFINED...
#ifndef FF_API_FIFO_OLD_API
@ -29,17 +29,19 @@ extern "C" {
#define NO_AUDIO_STREAM (-1)
namespace WallpaperEngine::Audio {
class CAudioContext;
class AudioContext;
using namespace WallpaperEngine::FileSystem;
/**
* Represents a playable audio stream for the audio driver
*/
class CAudioStream {
class AudioStream {
public:
CAudioStream (CAudioContext& context, const std::string& filename);
CAudioStream (CAudioContext& context, std::shared_ptr<const uint8_t[]> buffer, uint32_t length);
CAudioStream (CAudioContext& audioContext, AVCodecContext* context);
~CAudioStream ();
AudioStream (AudioContext& context, const std::string& filename);
AudioStream (AudioContext& context, const ReadStreamSharedPtr& buffer, uint32_t length);
AudioStream (AudioContext& audioContext, AVCodecContext* context);
~AudioStream ();
void queuePacket (AVPacket* pkt);
@ -55,7 +57,7 @@ class CAudioStream {
/**
* @return The audio context in use for this audio stream
*/
[[nodiscard]] CAudioContext& getAudioContext () const;
[[nodiscard]] AudioContext& getAudioContext () const;
/**
* @return to the codec context, which provides information on the audio stream's format
@ -88,21 +90,11 @@ class CAudioStream {
/**
* @return The file data buffer
*/
[[nodiscard]] std::shared_ptr<const uint8_t[]> getBuffer ();
[[nodiscard]] ReadStreamSharedPtr& getBuffer ();
/**
* @return The length of the file data buffer
*/
[[nodiscard]] uint32_t getLength () const;
/**
* @return The read position of the data buffer
*/
[[nodiscard]] uint32_t getPosition () const;
/**
* Updates the read position of the data buffer
*
* @param current
*/
void setPosition (uint32_t current);
/**
* @return The SDL_cond used to signal waiting for data
*/
@ -173,7 +165,7 @@ class CAudioStream {
/** The SwrContext that handles resampling */
SwrContext* m_swrctx = nullptr;
/** The audio context this stream will be played under */
CAudioContext& m_audioContext;
AudioContext& m_audioContext;
/** If this stream was properly initialized or not */
bool m_initialized = false;
/** Repeat enabled? */
@ -185,11 +177,9 @@ class CAudioStream {
/** The stream index for the audio being played */
int m_audioStream = NO_AUDIO_STREAM;
/** File data pointer */
std::shared_ptr<const uint8_t[]> m_buffer = nullptr;
ReadStreamSharedPtr m_buffer = nullptr;
/** The length of the file data pointer */
uint32_t m_length = 0;
/** The read position on the file data pointer */
uint32_t m_position = 0;
struct MyAVPacketList {
AVPacket* packet;

View File

@ -1,30 +0,0 @@
#include "CAudioContext.h"
#include "WallpaperEngine/Audio/Drivers/CAudioDriver.h"
namespace WallpaperEngine::Audio {
CAudioContext::CAudioContext (Drivers::CAudioDriver& driver) : m_driver (driver) {}
void CAudioContext::addStream (CAudioStream* stream) {
this->m_driver.addStream (stream);
}
AVSampleFormat CAudioContext::getFormat () const {
return this->m_driver.getFormat ();
}
int CAudioContext::getSampleRate () const {
return this->m_driver.getSampleRate ();
}
int CAudioContext::getChannels () const {
return this->m_driver.getChannels ();
}
Application::CApplicationContext& CAudioContext::getApplicationContext () {
return this->m_driver.getApplicationContext ();
}
Drivers::Recorders::CPlaybackRecorder& CAudioContext::getRecorder () {
return this->m_driver.getRecorder ();
}
} // namespace WallpaperEngine::Audio

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@ -0,0 +1,28 @@
#include "AudioDriver.h"
namespace WallpaperEngine::Audio::Drivers {
AudioDriver::AudioDriver (
Application::ApplicationContext& applicationContext, Detectors::AudioPlayingDetector& detector,
Recorders::PlaybackRecorder& recorder
) :
m_applicationContext (applicationContext),
m_detector (detector),
m_recorder (recorder) {}
void AudioDriver::update () {
this->m_recorder.update ();
this->m_detector.update ();
}
Application::ApplicationContext& AudioDriver::getApplicationContext () {
return this->m_applicationContext;
}
Detectors::AudioPlayingDetector& AudioDriver::getAudioDetector () {
return this->m_detector;
}
Recorders::PlaybackRecorder& AudioDriver::getRecorder () {
return this->m_recorder;
}
} // namespace WallpaperEngine::Audio::Drivers

View File

@ -2,44 +2,44 @@
#include <vector>
#include "WallpaperEngine/Application/CApplicationContext.h"
#include "WallpaperEngine/Audio/CAudioStream.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.h"
#include "WallpaperEngine/Audio/Drivers/Recorders/CPlaybackRecorder.h"
#include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Audio/AudioStream.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/AudioPlayingDetector.h"
#include "WallpaperEngine/Audio/Drivers/Recorders/PlaybackRecorder.h"
namespace WallpaperEngine {
namespace Application {
class CApplicationContext;
class ApplicationContext;
}
namespace Audio {
class CAudioStream;
class AudioStream;
namespace Drivers {
namespace Detectors {
class CAudioPlayingDetector;
class AudioPlayingDetector;
}
namespace Recorders {
class CPulseAudioPlaybackRecorder;
class PulseAudioPlaybackRecorder;
}
/**
* Base class for audio driver implementations
*/
class CAudioDriver {
class AudioDriver {
public:
explicit CAudioDriver (
Application::CApplicationContext& applicationContext, Detectors::CAudioPlayingDetector& detector,
Recorders::CPlaybackRecorder& recorder);
explicit AudioDriver (
Application::ApplicationContext& applicationContext, Detectors::AudioPlayingDetector& detector,
Recorders::PlaybackRecorder& recorder);
virtual ~CAudioDriver () = default;
virtual ~AudioDriver () = default;
/**
* Registers the given stream in the driver for playing
*
* @param stream
*/
virtual void addStream (CAudioStream* stream) = 0;
virtual void addStream (AudioStream* stream) = 0;
/**
* Updates status of the different audio settings
@ -63,20 +63,20 @@ class CAudioDriver {
/**
* @return The application context under which the audio driver is initialized
*/
Application::CApplicationContext& getApplicationContext ();
Application::ApplicationContext& getApplicationContext ();
/**
* @return The audio playing detector to use to stop playing sound when something else starts playing
*/
[[nodiscard]] Detectors::CAudioPlayingDetector& getAudioDetector ();
[[nodiscard]] Detectors::AudioPlayingDetector& getAudioDetector ();
/**
* @return The audio recorder to use to capture stereo mix data
*/
[[nodiscard]] Recorders::CPlaybackRecorder& getRecorder ();
[[nodiscard]] Recorders::PlaybackRecorder& getRecorder ();
private:
Application::CApplicationContext& m_applicationContext;
Detectors::CAudioPlayingDetector& m_detector;
Recorders::CPlaybackRecorder& m_recorder;
Application::ApplicationContext& m_applicationContext;
Detectors::AudioPlayingDetector& m_detector;
Recorders::PlaybackRecorder& m_recorder;
};
} // namespace Drivers
} // namespace Audio

View File

@ -1,28 +0,0 @@
#include "CAudioDriver.h"
namespace WallpaperEngine::Audio::Drivers {
CAudioDriver::CAudioDriver (
Application::CApplicationContext& applicationContext, Detectors::CAudioPlayingDetector& detector,
Recorders::CPlaybackRecorder& recorder
) :
m_applicationContext (applicationContext),
m_detector (detector),
m_recorder (recorder) {}
void CAudioDriver::update () {
this->m_recorder.update ();
this->m_detector.update ();
}
Application::CApplicationContext& CAudioDriver::getApplicationContext () {
return this->m_applicationContext;
}
Detectors::CAudioPlayingDetector& CAudioDriver::getAudioDetector () {
return this->m_detector;
}
Recorders::CPlaybackRecorder& CAudioDriver::getRecorder () {
return this->m_recorder;
}
} // namespace WallpaperEngine::Audio::Drivers

View File

@ -0,0 +1,28 @@
#include "AudioPlayingDetector.h"
namespace WallpaperEngine::Audio::Drivers::Detectors {
AudioPlayingDetector::AudioPlayingDetector (
Application::ApplicationContext& appContext,
const Render::Drivers::Detectors::FullScreenDetector& fullscreenDetector) :
m_applicationContext (appContext),
m_fullscreenDetector (fullscreenDetector) {}
bool AudioPlayingDetector::anythingPlaying () const {
return this->m_isPlaying;
}
Application::ApplicationContext& AudioPlayingDetector::getApplicationContext () {
return this->m_applicationContext;
}
const Render::Drivers::Detectors::FullScreenDetector& AudioPlayingDetector::getFullscreenDetector () const {
return this->m_fullscreenDetector;
}
void AudioPlayingDetector::setIsPlaying (bool newState) {
this->m_isPlaying = newState;
}
void AudioPlayingDetector::update () {}
} // namespace WallpaperEngine::Audio::Drivers::Detectors

View File

@ -1,28 +1,28 @@
#pragma once
#include "WallpaperEngine/Application/CApplicationContext.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h"
#include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.h"
namespace WallpaperEngine {
namespace Application {
class CApplicationContext;
class ApplicationContext;
}
namespace Render::Drivers::Detectors {
class CFullScreenDetector;
class FullScreenDetector;
}
namespace Audio::Drivers::Detectors {
/**
* Base class for any implementation of audio playing detection
*/
class CAudioPlayingDetector {
class AudioPlayingDetector {
public:
CAudioPlayingDetector (
Application::CApplicationContext& appContext,
const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector);
AudioPlayingDetector (
Application::ApplicationContext& appContext,
const Render::Drivers::Detectors::FullScreenDetector& fullscreenDetector);
virtual ~CAudioPlayingDetector () = default;
virtual ~AudioPlayingDetector () = default;
/**
* @return If any kind of sound is currently playing on the default audio device
@ -45,17 +45,17 @@ class CAudioPlayingDetector {
/**
* @return The application context using this detector
*/
[[nodiscard]] Application::CApplicationContext& getApplicationContext ();
[[nodiscard]] Application::ApplicationContext& getApplicationContext ();
/**
* @return The fullscreen detector used
*/
[[nodiscard]] const Render::Drivers::Detectors::CFullScreenDetector& getFullscreenDetector () const;
[[nodiscard]] const Render::Drivers::Detectors::FullScreenDetector& getFullscreenDetector () const;
private:
bool m_isPlaying = false;
Application::CApplicationContext& m_applicationContext;
const Render::Drivers::Detectors::CFullScreenDetector& m_fullscreenDetector;
Application::ApplicationContext& m_applicationContext;
const Render::Drivers::Detectors::FullScreenDetector& m_fullscreenDetector;
};
} // namespace Audio::Drivers::Detectors
} // namespace WallpaperEngine

View File

@ -1,28 +0,0 @@
#include "CAudioPlayingDetector.h"
namespace WallpaperEngine::Audio::Drivers::Detectors {
CAudioPlayingDetector::CAudioPlayingDetector (
Application::CApplicationContext& appContext,
const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
m_applicationContext (appContext),
m_fullscreenDetector (fullscreenDetector) {}
bool CAudioPlayingDetector::anythingPlaying () const {
return this->m_isPlaying;
}
Application::CApplicationContext& CAudioPlayingDetector::getApplicationContext () {
return this->m_applicationContext;
}
const Render::Drivers::Detectors::CFullScreenDetector& CAudioPlayingDetector::getFullscreenDetector () const {
return this->m_fullscreenDetector;
}
void CAudioPlayingDetector::setIsPlaying (bool newState) {
this->m_isPlaying = newState;
}
void CAudioPlayingDetector::update () {}
} // namespace WallpaperEngine::Audio::Drivers::Detectors

View File

@ -1,11 +1,11 @@
#include "CPulseAudioPlayingDetector.h"
#include "WallpaperEngine/Logging/CLog.h"
#include "PulseAudioPlayingDetector.h"
#include "WallpaperEngine/Logging/Log.h"
#include <unistd.h>
namespace WallpaperEngine::Audio::Drivers::Detectors {
void sinkInputInfoCallback (pa_context* context, const pa_sink_input_info* info, int eol, void* userdata) {
auto* detector = static_cast<CPulseAudioPlayingDetector*> (userdata);
auto* detector = static_cast<PulseAudioPlayingDetector*> (userdata);
if (info == nullptr)
return;
@ -29,10 +29,10 @@ void defaultSinkInfoCallback (pa_context* context, const pa_server_info* info, v
pa_operation_unref (op);
}
CPulseAudioPlayingDetector::CPulseAudioPlayingDetector (
Application::CApplicationContext& appContext,
const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
CAudioPlayingDetector (appContext, fullscreenDetector) {
PulseAudioPlayingDetector::PulseAudioPlayingDetector (
Application::ApplicationContext& appContext,
const Render::Drivers::Detectors::FullScreenDetector& fullscreenDetector) :
AudioPlayingDetector (appContext, fullscreenDetector) {
this->m_mainloop = pa_mainloop_new ();
this->m_mainloopApi = pa_mainloop_get_api (this->m_mainloop);
this->m_context = pa_context_new (this->m_mainloopApi, "wallpaperengine");
@ -44,7 +44,7 @@ CPulseAudioPlayingDetector::CPulseAudioPlayingDetector (
pa_mainloop_iterate (this->m_mainloop, 1, nullptr);
}
CPulseAudioPlayingDetector::~CPulseAudioPlayingDetector () {
PulseAudioPlayingDetector::~PulseAudioPlayingDetector () {
if (this->m_context) {
pa_context_disconnect (this->m_context);
pa_context_unref (this->m_context);
@ -54,7 +54,7 @@ CPulseAudioPlayingDetector::~CPulseAudioPlayingDetector () {
pa_mainloop_free (this->m_mainloop);
}
void CPulseAudioPlayingDetector::update () {
void PulseAudioPlayingDetector::update () {
if (!this->getApplicationContext ().settings.audio.automute)
return this->setIsPlaying (false);
if (this->getFullscreenDetector ().anythingFullscreen ())

View File

@ -1,16 +1,16 @@
#pragma once
#include "CAudioPlayingDetector.h"
#include "AudioPlayingDetector.h"
#include <condition_variable>
#include <mutex>
#include <pulse/pulseaudio.h>
namespace WallpaperEngine::Audio::Drivers::Detectors {
class CPulseAudioPlayingDetector final : public CAudioPlayingDetector {
class PulseAudioPlayingDetector final : public AudioPlayingDetector {
public:
explicit CPulseAudioPlayingDetector (
Application::CApplicationContext& appContext, const Render::Drivers::Detectors::CFullScreenDetector&);
~CPulseAudioPlayingDetector () override;
explicit PulseAudioPlayingDetector (
Application::ApplicationContext& appContext, const Render::Drivers::Detectors::FullScreenDetector&);
~PulseAudioPlayingDetector () override;
void update () override;

View File

@ -1,6 +1,6 @@
#include "CPlaybackRecorder.h"
#include "PlaybackRecorder.h"
namespace WallpaperEngine::Audio::Drivers::Recorders {
void CPlaybackRecorder::update () {}
void PlaybackRecorder::update () {}
} // namespace WallpaperEngine::Audio::Drivers::Recorders

View File

@ -1,9 +1,9 @@
#pragma once
namespace WallpaperEngine::Audio::Drivers::Recorders {
class CPlaybackRecorder {
class PlaybackRecorder {
public:
virtual ~CPlaybackRecorder () = default;
virtual ~PlaybackRecorder () = default;
virtual void update ();

View File

@ -1,5 +1,5 @@
#include "CPulseAudioPlaybackRecorder.h"
#include "WallpaperEngine/Logging/CLog.h"
#include "PulseAudioPlaybackRecorder.h"
#include "WallpaperEngine/Logging/Log.h"
#include <cmath>
#include <cstring>
#include <glm/common.hpp>
@ -16,12 +16,12 @@ void pa_stream_notify_cb (pa_stream* stream, void* /*userdata*/) {
switch (pa_stream_get_state (stream)) {
case PA_STREAM_FAILED: sLog.error ("Cannot open stream for capture. Audio processing is disabled"); break;
case PA_STREAM_READY: sLog.debug ("Capture stream ready"); break;
default: sLog.debug("pa_stream_get_state unknown result"); break;
default: break;
}
}
void pa_stream_read_cb (pa_stream* stream, const size_t /*nbytes*/, void* userdata) {
auto* recorder = static_cast<CPulseAudioPlaybackRecorder::SPulseAudioData*> (userdata);
auto* recorder = static_cast<PulseAudioPlaybackRecorder::PulseAudioData*> (userdata);
// Careful when to pa_stream_peek() and pa_stream_drop()!
// c.f. https://www.freedesktop.org/software/pulseaudio/doxygen/stream_8h.html#ac2838c449cde56e169224d7fe3d00824
@ -86,7 +86,7 @@ void pa_stream_read_cb (pa_stream* stream, const size_t /*nbytes*/, void* userda
}
void pa_server_info_cb (pa_context* ctx, const pa_server_info* info, void* userdata) {
auto* recorder = static_cast<CPulseAudioPlaybackRecorder::SPulseAudioData*> (userdata);
auto* recorder = static_cast<PulseAudioPlaybackRecorder::PulseAudioData*> (userdata);
pa_sample_spec spec;
spec.format = PA_SAMPLE_U8;
@ -145,12 +145,11 @@ void pa_context_notify_cb (pa_context* ctx, void* userdata) {
sLog.error ("PulseAudio context initialization failed. Audio processing is disabled");
break;
default:
sLog.debug ("pa_context_get_state unknown result");
break;
}
}
CPulseAudioPlaybackRecorder::CPulseAudioPlaybackRecorder () :
PulseAudioPlaybackRecorder::PulseAudioPlaybackRecorder () :
m_captureData({
.kisscfg = kiss_fftr_alloc (WAVE_BUFFER_SIZE, 0, nullptr, nullptr),
.audioBuffer = new uint8_t [WAVE_BUFFER_SIZE],
@ -172,7 +171,7 @@ CPulseAudioPlaybackRecorder::CPulseAudioPlaybackRecorder () :
pa_mainloop_iterate (this->m_mainloop, 1, nullptr);
}
CPulseAudioPlaybackRecorder::~CPulseAudioPlaybackRecorder () {
PulseAudioPlaybackRecorder::~PulseAudioPlaybackRecorder () {
if (m_captureData.captureStream) {
pa_stream_unref (m_captureData.captureStream);
}
@ -185,7 +184,7 @@ CPulseAudioPlaybackRecorder::~CPulseAudioPlaybackRecorder () {
pa_mainloop_free (this->m_mainloop);
}
void CPulseAudioPlaybackRecorder::update () {
void PulseAudioPlaybackRecorder::update () {
pa_mainloop_iterate (this->m_mainloop, 0, nullptr);
// interpolate current values to the destination

View File

@ -1,20 +1,20 @@
#pragma once
#include "PlaybackRecorder.h"
#include "kiss_fftr.h"
#include "CPlaybackRecorder.h"
#include <pulse/pulseaudio.h>
#define WAVE_BUFFER_SIZE 1024
namespace WallpaperEngine::Audio::Drivers::Recorders {
class CPlaybackRecorder;
class PlaybackRecorder;
class CPulseAudioPlaybackRecorder final : public CPlaybackRecorder {
class PulseAudioPlaybackRecorder final : public PlaybackRecorder {
public:
/**
* Struct that contains all the required data for the PulseAudio callbacks
*/
struct SPulseAudioData {
struct PulseAudioData {
kiss_fftr_cfg kisscfg;
uint8_t* audioBuffer;
uint8_t* audioBufferTmp;
@ -23,8 +23,8 @@ class CPulseAudioPlaybackRecorder final : public CPlaybackRecorder {
pa_stream* captureStream;
};
CPulseAudioPlaybackRecorder ();
~CPulseAudioPlaybackRecorder () override;
PulseAudioPlaybackRecorder ();
~PulseAudioPlaybackRecorder () override;
void update () override;
@ -32,7 +32,7 @@ class CPulseAudioPlaybackRecorder final : public CPlaybackRecorder {
pa_mainloop* m_mainloop;
pa_mainloop_api* m_mainloopApi;
pa_context* m_context;
SPulseAudioData m_captureData;
PulseAudioData m_captureData;
float m_audioFFTbuffer [WAVE_BUFFER_SIZE] = {0.0f};
kiss_fft_cpx m_FFTinfo [WAVE_BUFFER_SIZE / 2 + 1] = {0};

View File

@ -1,5 +1,5 @@
#include "CSDLAudioDriver.h"
#include "WallpaperEngine/Logging/CLog.h"
#include "SDLAudioDriver.h"
#include "WallpaperEngine/Logging/Log.h"
#define SDL_AUDIO_BUFFER_SIZE 4096
#define MAX_AUDIO_FRAME_SIZE 192000
@ -8,7 +8,7 @@ using namespace WallpaperEngine::Audio;
using namespace WallpaperEngine::Audio::Drivers;
void audio_callback (void* userdata, uint8_t* streamData, int length) {
auto* driver = static_cast<CSDLAudioDriver*> (userdata);
auto* driver = static_cast<SDLAudioDriver*> (userdata);
memset (streamData, 0, length);
@ -64,11 +64,11 @@ void audio_callback (void* userdata, uint8_t* streamData, int length) {
}
}
CSDLAudioDriver::CSDLAudioDriver (
Application::CApplicationContext& applicationContext, Detectors::CAudioPlayingDetector& detector,
Recorders::CPlaybackRecorder& recorder
SDLAudioDriver::SDLAudioDriver (
Application::ApplicationContext& applicationContext, Detectors::AudioPlayingDetector& detector,
Recorders::PlaybackRecorder& recorder
) :
CAudioDriver (applicationContext, detector, recorder),
AudioDriver (applicationContext, detector, recorder),
m_audioSpec () {
if (SDL_InitSubSystem (SDL_INIT_AUDIO) < 0) {
sLog.error ("Cannot initialize SDL audio system, SDL_GetError: ", SDL_GetError ());
@ -99,7 +99,7 @@ CSDLAudioDriver::CSDLAudioDriver (
this->m_initialized = true;
}
CSDLAudioDriver::~CSDLAudioDriver () {
SDLAudioDriver::~SDLAudioDriver () {
if (!this->m_initialized)
return;
@ -107,15 +107,15 @@ CSDLAudioDriver::~CSDLAudioDriver () {
SDL_QuitSubSystem (SDL_INIT_AUDIO);
}
void CSDLAudioDriver::addStream (CAudioStream* stream) {
this->m_streams.push_back (new CSDLAudioBuffer {stream});
void SDLAudioDriver::addStream (AudioStream* stream) {
this->m_streams.push_back (new SDLAudioBuffer {stream});
}
const std::vector<CSDLAudioBuffer*>& CSDLAudioDriver::getStreams () {
const std::vector<SDLAudioBuffer*>& SDLAudioDriver::getStreams () {
return this->m_streams;
}
AVSampleFormat CSDLAudioDriver::getFormat () const {
AVSampleFormat SDLAudioDriver::getFormat () const {
switch (this->m_audioSpec.format) {
case AUDIO_U8:
case AUDIO_S8: return AV_SAMPLE_FMT_U8;
@ -132,14 +132,14 @@ AVSampleFormat CSDLAudioDriver::getFormat () const {
sLog.exception ("Cannot convert from SDL format to ffmpeg format, aborting...");
}
int CSDLAudioDriver::getSampleRate () const {
int SDLAudioDriver::getSampleRate () const {
return this->m_audioSpec.freq;
}
int CSDLAudioDriver::getChannels () const {
int SDLAudioDriver::getChannels () const {
return this->m_audioSpec.channels;
}
const SDL_AudioSpec& CSDLAudioDriver::getSpec () const {
const SDL_AudioSpec& SDLAudioDriver::getSpec () const {
return this->m_audioSpec;
}

View File

@ -3,8 +3,8 @@
#include <map>
#include <vector>
#include "WallpaperEngine/Audio/CAudioStream.h"
#include "WallpaperEngine/Audio/Drivers/CAudioDriver.h"
#include "WallpaperEngine/Audio/AudioStream.h"
#include "WallpaperEngine/Audio/Drivers/AudioDriver.h"
#include <SDL.h>
@ -14,8 +14,8 @@ namespace WallpaperEngine::Audio::Drivers {
/**
* Audio output buffers for streams being played under SDL
*/
struct CSDLAudioBuffer {
CAudioStream* stream = nullptr;
struct SDLAudioBuffer {
AudioStream* stream = nullptr;
uint8_t audio_buf [(MAX_AUDIO_FRAME_SIZE * 3) / 2] = {0};
unsigned int audio_buf_size = 0;
unsigned int audio_buf_index = 0;
@ -24,19 +24,19 @@ struct CSDLAudioBuffer {
/**
* SDL's audio driver implementation
*/
class CSDLAudioDriver final : public CAudioDriver {
class SDLAudioDriver final : public AudioDriver {
public:
CSDLAudioDriver (
Application::CApplicationContext& applicationContext, Detectors::CAudioPlayingDetector& detector,
Recorders::CPlaybackRecorder& recorder);
~CSDLAudioDriver () override;
SDLAudioDriver (
Application::ApplicationContext& applicationContext, Detectors::AudioPlayingDetector& detector,
Recorders::PlaybackRecorder& recorder);
~SDLAudioDriver () override;
/** @inheritdoc */
void addStream (CAudioStream* stream) override;
void addStream (AudioStream* stream) override;
/**
* @return All the registered audio streams
*/
const std::vector<CSDLAudioBuffer*>& getStreams ();
const std::vector<SDLAudioBuffer*>& getStreams ();
/** @inheritdoc */
[[nodiscard]] AVSampleFormat getFormat () const override;
@ -57,6 +57,6 @@ class CSDLAudioDriver final : public CAudioDriver {
/** The sound output configuration */
SDL_AudioSpec m_audioSpec {};
/** All the playable steams */
std::vector<CSDLAudioBuffer*> m_streams {};
std::vector<SDLAudioBuffer*> m_streams {};
};
} // namespace WallpaperEngine::Audio::Drivers

View File

@ -1,116 +0,0 @@
#include "CObject.h"
#include <utility>
#include "WallpaperEngine/Core/CProject.h"
#include "WallpaperEngine/Core/Objects/CImage.h"
#include "WallpaperEngine/Core/Objects/CParticle.h"
#include "WallpaperEngine/Core/Objects/CSound.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/Wallpapers/CScene.h"
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Core;
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::UserSettings;
CObject::CObject (
std::shared_ptr <const Core::CProject> project, const CUserSettingBoolean* visible, int id, std::string name,
const CUserSettingVector3* origin, const CUserSettingVector3* scale, const CUserSettingVector3* angles,
std::vector<int> dependencies
) :
m_visible (visible),
m_id (id),
m_name (std::move(name)),
m_origin (origin),
m_scale (scale),
m_angles (angles),
m_project (project),
m_dependencies (std::move(dependencies)) {}
const CObject* CObject::fromJSON (
const json& data, std::shared_ptr <const Core::CProject> project, const std::shared_ptr<const CContainer>& container
) {
const auto id = jsonFindRequired <int> (data, "id", "Objects must have id");
const auto visible = jsonFindUserConfig<CUserSettingBoolean> (data, *project, "visible", true);
const auto origin = jsonFindUserConfig<CUserSettingVector3> (data, *project, "origin", {0, 0, 0});
const auto scale = jsonFindUserConfig<CUserSettingVector3> (data, *project, "scale", {1, 1, 1});
const auto angles_val = jsonFindUserConfig<CUserSettingVector3> (data, *project, "angles", glm::vec3 (0, 0, 0));
const auto name = jsonFindRequired <std::string> (data, "name", "Objects must have name");
const auto effects_it = data.find ("effects");
const auto dependencies_it = data.find ("dependencies");
const auto image_it = data.find ("image");
const auto sound_it = data.find ("sound");
const auto particle_it = data.find ("particle");
const auto text_it = data.find ("text");
const auto light_it = data.find ("light");
std::vector<int> dependencies;
std::vector<const Objects::CEffect*> effects;
const CObject* object;
if (dependencies_it != data.end () && dependencies_it->is_array ())
for (const auto& cur : *dependencies_it)
dependencies.push_back (cur);
if (image_it != data.end () && !image_it->is_null ()) {
object = Objects::CImage::fromJSON (
project, data, container, visible, id, name, origin, scale, angles_val, effects_it, dependencies);
} else if (sound_it != data.end () && !sound_it->is_null ()) {
object = Objects::CSound::fromJSON (project, data, visible, id, name, origin, scale, angles_val, dependencies);
} else if (particle_it != data.end () && !particle_it->is_null ()) {
/// TODO: XXXHACK -- TO REMOVE WHEN PARTICLE SUPPORT IS PROPERLY IMPLEMENTED
try {
object = Objects::CParticle::fromFile (
project, particle_it->get<std::string> (), container, visible, id, name, origin, angles_val, scale, dependencies);
} catch (std::runtime_error&) {
return nullptr;
}
} else if (text_it != data.end () && !text_it->is_null ()) {
/// TODO: XXXHACK -- TO REMOVE WHEN TEXT SUPPORT IS IMPLEMENTED
return nullptr;
} else if (light_it != data.end () && !light_it->is_null ()) {
/// TODO: XXXHACK -- TO REMOVE WHEN LIGHT SUPPORT IS IMPLEMENTED
return nullptr;
} else {
sLog.exception ("Unknown object type detected: ", name);
}
return object;
}
const glm::vec3& CObject::getOrigin () const {
return this->m_origin->getVec3 ();
}
const glm::vec3& CObject::getScale () const {
return this->m_scale->getVec3 ();
}
const glm::vec3& CObject::getAngles () const {
return this->m_angles->getVec3 ();
}
const std::string& CObject::getName () const {
return this->m_name;
}
const std::vector<int>& CObject::getDependencies () const {
return this->m_dependencies;
}
bool CObject::isVisible () const {
return this->m_visible->getBool ();
}
std::shared_ptr <const CProject> CObject::getProject () const {
return this->m_project;
}
int CObject::getId () const {
return this->m_id;
}

View File

@ -1,86 +0,0 @@
#pragma once
#include "Core.h"
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Core/Objects/CEffect.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
namespace WallpaperEngine::Core::Wallpapers {
class CScene;
}
namespace WallpaperEngine::Core::Objects {
class CEffect;
}
namespace WallpaperEngine::Core::UserSettings {
class CUserSettingBoolean;
}
namespace WallpaperEngine::Core {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::UserSettings;
class CObject {
friend class Wallpapers::CScene;
public:
static const CObject* fromJSON ( const json& data, std::shared_ptr <const Core::CProject> project,
const std::shared_ptr<const CContainer>& container);
template <class T> [[nodiscard]] const T* as () const {
if (is <T> ()) {
return static_cast <const T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] T* as () {
if (is <T> ()) {
return static_cast <T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] bool is () const {
return typeid (*this) == typeid(T);
}
[[nodiscard]] const std::vector<int>& getDependencies () const;
[[nodiscard]] int getId () const;
[[nodiscard]] const glm::vec3& getOrigin () const;
[[nodiscard]] const glm::vec3& getScale () const;
[[nodiscard]] const glm::vec3& getAngles () const;
[[nodiscard]] const std::string& getName () const;
[[nodiscard]] bool isVisible () const;
[[nodiscard]] std::shared_ptr <const Core::CProject> getProject () const;
protected:
CObject (
std::shared_ptr <const Core::CProject> scene, const CUserSettingBoolean* visible, int id, std::string name,
const CUserSettingVector3* origin, const CUserSettingVector3* scale, const CUserSettingVector3* angles,
std::vector<int> dependencies);
virtual ~CObject () = default;
private:
const CUserSettingBoolean* m_visible;
int m_id = 0;
const std::string m_name;
const CUserSettingVector3* m_origin;
const CUserSettingVector3* m_scale;
const CUserSettingVector3* m_angles;
const std::vector<int> m_dependencies;
const std::shared_ptr <const Core::CProject> m_project;
};
} // namespace WallpaperEngine::Core

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@ -1,118 +0,0 @@
#include <WallpaperEngine/Assets/CContainer.h>
#include <utility>
#include "CProject.h"
#include "WallpaperEngine/Core/Wallpapers/CScene.h"
#include "WallpaperEngine/Core/Wallpapers/CVideo.h"
#include "WallpaperEngine/Core/Wallpapers/CWeb.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Core;
using namespace WallpaperEngine::Core::Wallpapers;
using namespace WallpaperEngine::Assets;
static int backgroundId = -1;
CProject::CProject (
std::string title, std::string type, std::string workshopid, std::shared_ptr<const CContainer> container,
bool supportsaudioprocessing, const std::map<std::string, std::shared_ptr<Projects::CProperty>>& properties
) :
m_workshopid(std::move(workshopid)),
m_title (std::move(title)),
m_type (std::move(type)),
m_container (std::move(container)),
m_properties (properties),
m_supportsaudioprocessing (supportsaudioprocessing) {}
std::shared_ptr<CProject> CProject::fromFile (const std::string& filename, std::shared_ptr<const CContainer> container) {
json content = json::parse (container->readFileAsString (filename));
const auto dependency = jsonFindDefault<std::string> (content, "dependency", "No dependency");
if (dependency != "No dependency") {
sLog.exception ("Project have dependency. They are not supported, quiting");
}
// workshopid is not required, but we have to use it for some identification stuff,
// so using a static, decreasing number should be enough
bool supportsaudioprocessing = false;
auto type = jsonFindRequired <std::string> (content, "type", "Project type missing");
const auto file = jsonFindRequired <std::string> (content, "file", "Project's main file missing");
auto general = content.find ("general");
std::shared_ptr <const CWallpaper> wallpaper = nullptr;
std::map<std::string, std::shared_ptr <Projects::CProperty>> properties;
std::transform (type.begin (), type.end (), type.begin (), tolower);
if (general != content.end ()) {
supportsaudioprocessing = jsonFindDefault (general, "supportsaudioprocessing", false);
const auto properties_it = general->find ("properties");
if (properties_it != general->end ()) {
for (const auto& cur : properties_it->items ()) {
auto property = Projects::CProperty::fromJSON (cur.value (), cur.key ());
if (property == nullptr) {
continue;
}
properties.emplace (property->getName (), std::move (property));
}
}
}
std::shared_ptr<CProject> project = std::make_shared <CProject> (
jsonFindRequired <std::string> (content, "title", "Project title missing"),
type,
jsonFindDefault <std::string> (content, "workshopid", std::to_string (backgroundId--)),
container,
supportsaudioprocessing,
properties
);
if (type == "scene")
wallpaper = CScene::fromFile (file, project, container);
else if (type == "video")
wallpaper = std::make_shared<CVideo> (file, project);
else if (type == "web")
wallpaper = std::make_shared<CWeb> (file, project);
else
sLog.exception ("Unsupported wallpaper type: ", type);
project->setWallpaper (wallpaper);
return project;
}
void CProject::setWallpaper (std::shared_ptr <const CWallpaper> wallpaper) {
this->m_wallpaper = wallpaper;
}
const std::shared_ptr <const CWallpaper> CProject::getWallpaper () const {
return this->m_wallpaper;
}
const std::string& CProject::getTitle () const {
return this->m_title;
}
const std::string& CProject::getType () const {
return this->m_type;
}
const std::map<std::string, std::shared_ptr <Projects::CProperty>>& CProject::getProperties () const {
return this->m_properties;
}
const std::string& CProject::getWorkshopId () const {
return this->m_workshopid;
}
std::shared_ptr<const CContainer> CProject::getContainer () const {
return this->m_container;
}
bool CProject::supportsAudioProcessing () const {
return this->m_supportsaudioprocessing;
}

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@ -1,53 +0,0 @@
#pragma once
#include <map>
#include <nlohmann/json.hpp>
#include "CWallpaper.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Projects/CProperty.h"
#include "WallpaperEngine/Assets/CContainer.h"
namespace WallpaperEngine::Core::Projects {
class CProperty;
}
namespace WallpaperEngine::Core {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
class CWallpaper;
class CProject {
public:
CProject (
std::string title, std::string type, std::string workshopid, std::shared_ptr<const CContainer> container,
bool supportsaudioprocessing, const std::map<std::string, std::shared_ptr<Projects::CProperty>>& properties);
static std::shared_ptr<CProject> fromFile (const std::string& filename, std::shared_ptr<const CContainer> container);
[[nodiscard]] const std::shared_ptr <const CWallpaper> getWallpaper () const;
[[nodiscard]] const std::string& getTitle () const;
[[nodiscard]] const std::string& getType () const;
[[nodiscard]] const std::map<std::string, std::shared_ptr <Projects::CProperty>>& getProperties () const;
[[nodiscard]] const std::string& getWorkshopId () const;
[[nodiscard]] bool supportsAudioProcessing () const;
[[nodiscard]] std::shared_ptr<const CContainer> getContainer () const;
protected:
void setWallpaper (std::shared_ptr <const CWallpaper> wallpaper);
private:
std::map<std::string, std::shared_ptr<Projects::CProperty>> m_properties;
const std::string m_workshopid;
const std::string m_title;
const std::string m_type;
const bool m_supportsaudioprocessing;
std::shared_ptr <const CWallpaper> m_wallpaper = nullptr;
std::shared_ptr<const CContainer> m_container = nullptr;
};
} // namespace WallpaperEngine::Core

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@ -1,12 +0,0 @@
#include "CWallpaper.h"
#include <utility>
using namespace WallpaperEngine::Core;
CWallpaper::CWallpaper (std::shared_ptr <const CProject> project) :
m_project (project) {}
std::shared_ptr <const CProject> CWallpaper::getProject () const {
return this->m_project;
}

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@ -1,541 +0,0 @@
#include "Core.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine;
using namespace WallpaperEngine::Core::UserSettings;
glm::vec4 Core::aToVector4 (const char* str) {
float x = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float y = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float z = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float w = strtof (str, const_cast<char**> (&str));
return {x, y, z, w};
}
glm::vec3 Core::aToVector3 (const char* str) {
float x = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float y = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float z = strtof (str, const_cast<char**> (&str));
return {x, y, z};
}
glm::vec2 Core::aToVector2 (const char* str) {
float x = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float y = strtof (str, const_cast<char**> (&str));
return {x, y};
}
glm::ivec4 Core::aToVector4i (const char* str) {
int x = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int y = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int z = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int w = strtol (str, const_cast<char**> (&str), 10);
return {x, y, z, w};
}
glm::ivec3 Core::aToVector3i (const char* str) {
int x = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int y = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int z = strtol (str, const_cast<char**> (&str), 10);
return {x, y, z};
}
glm::ivec2 Core::aToVector2i (const char* str) {
int x = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int y = strtol (str, const_cast<char**> (&str), 10);
return {x, y};
}
glm::vec4 Core::aToVector4 (const std::string& str) {
return Core::aToVector4 (str.c_str ());
}
glm::vec3 Core::aToVector3 (const std::string& str) {
return Core::aToVector3 (str.c_str ());
}
glm::vec2 Core::aToVector2 (const std::string& str) {
return Core::aToVector2 (str.c_str ());
}
glm::ivec4 Core::aToVector4i (const std::string& str) {
return Core::aToVector4i (str.c_str ());
}
glm::ivec3 Core::aToVector3i (const std::string& str) {
return Core::aToVector3i (str.c_str ());
}
glm::ivec2 Core::aToVector2i (const std::string& str) {
return Core::aToVector2i (str.c_str ());
}
glm::vec3 Core::aToColorf (const char* str) {
float r = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float g = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float b = strtof (str, const_cast<char**> (&str));
return {r, g, b};
}
glm::vec3 Core::aToColorf (const std::string& str) {
return aToColorf (str.c_str ());
}
glm::ivec3 Core::aToColori (const char* str) {
auto r = static_cast<uint8_t> (strtol (str, const_cast<char**> (&str), 10));
while (*str == ' ')
str++;
auto g = static_cast<uint8_t> (strtol (str, const_cast<char**> (&str), 10));
while (*str == ' ')
str++;
auto b = static_cast<uint8_t> (strtol (str, const_cast<char**> (&str), 10));
return {r, g, b};
}
glm::ivec3 Core::aToColori (const std::string& str) {
return aToColori (str.c_str ());
}
template <typename T> bool typeCheck (const nlohmann::json::const_iterator& value) {
if (value->type () == nlohmann::detail::value_t::null) {
return false;
}
// type checks
if constexpr ((std::is_same_v<T, float> || std::is_same_v<T, double>) ) {
if (value->type () != nlohmann::detail::value_t::number_float &&
value->type () != nlohmann::detail::value_t::number_integer &&
value->type () != nlohmann::detail::value_t::number_unsigned) {
return false;
}
} else if constexpr (std::is_same_v<T, std::string>) {
if (value->type () != nlohmann::detail::value_t::string) {
return false;
}
} else if constexpr (std::is_same_v<T, bool>) {
if (value->type () != nlohmann::detail::value_t::boolean) {
return false;
}
} else if constexpr (
std::is_same_v<T, glm::vec2> || std::is_same_v<T, glm::vec3> || std::is_same_v<T, glm::vec4> ||
std::is_same_v<T, glm::ivec2> || std::is_same_v<T, glm::ivec3> || std::is_same_v<T, glm::ivec4>) {
if (value->type () != nlohmann::detail::value_t::string) {
return false;
}
}
return true;
}
template <typename T> const T Core::jsonFindRequired (
const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg
) {
const auto iterator = jsonFindRequired (data, key, notFoundMsg);
// vector types need of special handling
if constexpr (std::is_same_v<T, std::string>) {
// std::strings are special, type checking doesn't need to happen, we just want the string representation
// of whatever is in there
if (iterator->is_number_integer ()) {
return std::to_string (iterator->get <int> ());
} else if (iterator->is_number_float ()) {
return std::to_string (iterator->get <float> ());
} else if (iterator->is_boolean()) {
return std::to_string (iterator->get <bool> ());
} else if (iterator->is_null ()) {
return "null";
} else if (iterator->is_string ()) {
return *iterator;
}
} else if constexpr (std::is_same_v<T, glm::vec4>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector4 (*iterator);
} else if constexpr (std::is_same_v<T, glm::vec3>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector3 (*iterator);
} else if constexpr (std::is_same_v<T, glm::vec2>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector2 (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec4>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector4i (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec3>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector3i (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec2>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector2i (*iterator);
} else if (typeCheck<T> (iterator)) {
return *iterator;
}
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), ": ", notFoundMsg);
}
template const bool Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const std::string Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const int16_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const uint16_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const int32_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const uint32_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const int64_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const uint64_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const float Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const double Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::vec4 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::vec3 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::vec2 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::ivec4 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::ivec3 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::ivec2 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template <typename T> const T Core::jsonFindRequired (
const nlohmann::json& data, const char* key, const char* notFoundMsg
) {
const auto iterator = jsonFindRequired (data, key, notFoundMsg);
// vector types need of special handling
if constexpr (std::is_same_v<T, std::string>) {
// std::strings are special, type checking doesn't need to happen, we just want the string representation
// of whatever is in there
if (iterator->is_number_integer ()) {
return std::to_string (iterator->get <int> ());
} else if (iterator->is_number_float ()) {
return std::to_string (iterator->get <float> ());
} else if (iterator->is_boolean()) {
return std::to_string (iterator->get <bool> ());
} else if (iterator->is_null ()) {
return "null";
} else if (iterator->is_string ()) {
return *iterator;
}
} else if constexpr (std::is_same_v<T, glm::vec4>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector4 (*iterator);
} else if constexpr (std::is_same_v<T, glm::vec3>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector3 (*iterator);
} else if constexpr (std::is_same_v<T, glm::vec2>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector2 (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec4>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector4i (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec3>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector3i (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec2>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector2i (*iterator);
} else if (typeCheck<T> (iterator)) {
return *iterator;
}
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), ": ", notFoundMsg);
}
template const bool Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const std::string Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const int16_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const uint16_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const int32_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const uint32_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const int64_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const uint64_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const float Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const double Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::vec4 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::vec3 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::vec2 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::ivec4 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::ivec3 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::ivec2 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
nlohmann::json::const_iterator Core::jsonFindRequired (
const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg
) {
auto value = data->find (key);
if (value == data->end ())
sLog.exception ("Cannot find required key (", key, ") in json: ", notFoundMsg);
return value;
}
nlohmann::json::const_iterator Core::jsonFindRequired (
const nlohmann::json& data, const char* key, const char* notFoundMsg
) {
auto value = data.find (key);
if (value == data.end ())
sLog.exception ("Cannot find required key (", key, ") in json: ", notFoundMsg);
return value;
}
template <typename T> const T Core::jsonFindDefault (
const nlohmann::json::const_iterator& data, const char* key, const T defaultValue
) {
const auto value = data->find (key);
if (value == data->end () || value->type () == nlohmann::detail::value_t::null)
return defaultValue;
// vector types need of special handling
if constexpr (std::is_same_v<T, std::string>) {
// std::strings are special, type checking doesn't need to happen, we just want the string representation
// of whatever is in there
if (value->is_number_integer ()) {
return std::to_string (value->get <int> ());
} else if (value->is_number_float ()) {
return std::to_string (value->get <float> ());
} else if (value->is_boolean()) {
return std::to_string (value->get <bool> ());
} else if (value->is_null ()) {
return "null";
} else if (value->is_string ()) {
return *value;
}
} else if constexpr (std::is_same_v<T, glm::vec4>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector4 (*value);
} else if constexpr (std::is_same_v<T, glm::vec3>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector3 (*value);
} else if constexpr (std::is_same_v<T, glm::vec2>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector2 (*value);
} else if constexpr (std::is_same_v<T, glm::ivec4>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector4i (*value);
} else if constexpr (std::is_same_v<T, glm::ivec3>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector3i (*value);
} else if constexpr (std::is_same_v<T, glm::ivec2>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector2i (*value);
} else if (typeCheck<T> (value)) {
return *value;
}
return defaultValue;
}
template const bool Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const bool defaultValue);
template const std::string Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const std::string defaultValue);
template const int16_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const int16_t defaultValue);
template const uint16_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const uint16_t defaultValue);
template const int32_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const int32_t defaultValue);
template const uint32_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const uint32_t defaultValue);
template const int64_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const int64_t defaultValue);
template const uint64_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const uint64_t defaultValue);
template const float Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const float defaultValue);
template const double Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const double defaultValue);
template const glm::vec2 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::vec2 defaultValue);
template const glm::vec3 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::vec3 defaultValue);
template const glm::vec4 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::vec4 defaultValue);
template const glm::ivec2 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::ivec2 defaultValue);
template const glm::ivec3 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::ivec3 defaultValue);
template const glm::ivec4 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::ivec4 defaultValue);
template <typename T> const T Core::jsonFindDefault (
const nlohmann::json& data, const char* key, const T defaultValue
) {
const auto value = data.find (key);
if (value == data.end () || value->type () == nlohmann::detail::value_t::null)
return defaultValue;
// vector types need of special handling
if constexpr (std::is_same_v<T, glm::vec4>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector4 (*value);
} else if constexpr (std::is_same_v<T, glm::vec3>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector3 (*value);
} else if constexpr (std::is_same_v<T, glm::vec2>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector2 (*value);
} else if constexpr (std::is_same_v<T, glm::ivec4>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector4i (*value);
} else if constexpr (std::is_same_v<T, glm::ivec3>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector3i (*value);
} else if constexpr (std::is_same_v<T, glm::ivec2>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector2i (*value);
} else if (typeCheck<T> (value)) {
return *value;
}
return defaultValue;
}
template const bool Core::jsonFindDefault (const nlohmann::json& data, const char* key, const bool defaultValue);
template const std::string Core::jsonFindDefault (const nlohmann::json& data, const char* key, const std::string defaultValue);
template const int16_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const int16_t defaultValue);
template const uint16_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const uint16_t defaultValue);
template const int32_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const int32_t defaultValue);
template const uint32_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const uint32_t defaultValue);
template const int64_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const int64_t defaultValue);
template const uint64_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const uint64_t defaultValue);
template const float Core::jsonFindDefault (const nlohmann::json& data, const char* key, const float defaultValue);
template const double Core::jsonFindDefault (const nlohmann::json& data, const char* key, const double defaultValue);
template const glm::vec2 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::vec2 defaultValue);
template const glm::vec3 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::vec3 defaultValue);
template const glm::vec4 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::vec4 defaultValue);
template const glm::ivec2 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::ivec2 defaultValue);
template const glm::ivec3 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::ivec3 defaultValue);
template const glm::ivec4 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::ivec4 defaultValue);
template <typename T> const T* Core::jsonFindUserConfig (
const nlohmann::json::const_iterator& data, const CProject& project, const char* key, typename T::data_type defaultValue
) {
const auto it = data->find (key);
if (it == data->end () || it->type () == nlohmann::detail::value_t::null)
return T::fromScalar (defaultValue);
return T::fromJSON (*it, project);
}
template const CUserSettingBoolean* Core::jsonFindUserConfig (
const nlohmann::json::const_iterator& data, const CProject& project, const char* key,
CUserSettingBoolean::data_type defaultValue);
template const CUserSettingVector3* Core::jsonFindUserConfig (
const nlohmann::json::const_iterator& data, const CProject& project, const char* key,
CUserSettingVector3::data_type defaultValue);
template const CUserSettingFloat* Core::jsonFindUserConfig (
const nlohmann::json::const_iterator& data, const CProject& project, const char* key,
CUserSettingFloat::data_type defaultValue);
template <typename T> const T* Core::jsonFindUserConfig (
const nlohmann::json& data, const CProject& project, const char* key, typename T::data_type defaultValue
) {
const auto it = data.find (key);
if (it == data.end () || it->type () == nlohmann::detail::value_t::null)
return T::fromScalar (defaultValue);
return T::fromJSON (*it, project);
}
template const CUserSettingBoolean* Core::jsonFindUserConfig (
const nlohmann::json& data, const CProject& project, const char* key, CUserSettingBoolean::data_type defaultValue);
template const CUserSettingVector3* Core::jsonFindUserConfig (
const nlohmann::json& data, const CProject& project, const char* key, CUserSettingVector3::data_type defaultValue);
template const CUserSettingFloat* Core::jsonFindUserConfig (
const nlohmann::json& data, const CProject& project, const char* key, CUserSettingFloat::data_type defaultValue);

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#pragma once
#include "CProject.h"
#include <glm/mat4x4.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <nlohmann/json.hpp>
#include <string>
namespace WallpaperEngine::Core {
class CProject;
glm::vec4 aToVector4 (const char* str);
glm::vec3 aToVector3 (const char* str);
glm::vec2 aToVector2 (const char* str);
glm::vec4 aToVector4 (const std::string& str);
glm::vec3 aToVector3 (const std::string& str);
glm::vec2 aToVector2 (const std::string& str);
glm::ivec4 aToVector4i (const char* str);
glm::ivec3 aToVector3i (const char* str);
glm::ivec2 aToVector2i (const char* str);
glm::ivec4 aToVector4i (const std::string& str);
glm::ivec3 aToVector3i (const std::string& str);
glm::ivec2 aToVector2i (const std::string& str);
glm::vec3 aToColorf (const char* str);
glm::vec3 aToColorf (const std::string& str);
glm::ivec3 aToColori (const char* str);
glm::ivec3 aToColori (const std::string& str);
template <typename T> const T jsonFindRequired (
const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template <typename T> const T jsonFindRequired (
const nlohmann::json& data, const char* key, const char* notFoundMsg);
nlohmann::json::const_iterator jsonFindRequired (
const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
nlohmann::json::const_iterator jsonFindRequired (
const nlohmann::json& data, const char* key, const char* notFoundMsg);
template <typename T> const T jsonFindDefault (
const nlohmann::json::const_iterator& data, const char* key, const T defaultValue);
template <typename T> const T jsonFindDefault (
const nlohmann::json& data, const char* key, const T defaultValue);
template <typename T> const T* jsonFindUserConfig (
const nlohmann::json::const_iterator& data, const CProject& project, const char* key, typename T::data_type defaultValue);
template <typename T> const T* jsonFindUserConfig (
const nlohmann::json& data, const CProject& project, const char* key, typename T::data_type defaultValue);
} // namespace WallpaperEngine::Core

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#include <algorithm>
#include "CDynamicValue.h"
using namespace WallpaperEngine::Core::DynamicValues;
CDynamicValue::~CDynamicValue() {
for (auto* connection : this->m_incomingConnections) {
connection->destroyOutgoingConnection (this);
}
}
void CDynamicValue::update(float newValue) {
this->m_ivec4 = glm::ivec4(static_cast<int> (newValue));
this->m_ivec3 = glm::ivec3(static_cast<int> (newValue));
this->m_ivec2 = glm::ivec2(static_cast<int> (newValue));
this->m_vec4 = glm::vec4(newValue);
this->m_vec3 = glm::vec3(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_float = newValue;
this->m_int = static_cast<int> (newValue);
this->m_bool = static_cast<int> (newValue) != 0;
this->propagate ();
}
void CDynamicValue::update(int newValue) {
this->m_ivec4 = glm::ivec4(newValue);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec4 = glm::vec4(static_cast<float> (newValue));
this->m_vec3 = glm::vec3(static_cast<float> (newValue));
this->m_vec2 = glm::vec2(static_cast<float> (newValue));
this->m_float = static_cast<float> (newValue);
this->m_int = newValue;
this->m_bool = newValue != 0;
this->propagate ();
}
void CDynamicValue::update(bool newValue) {
this->m_ivec4 = glm::ivec4(newValue);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec4 = glm::vec4(newValue);
this->m_vec3 = glm::vec3(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_float = newValue;
this->m_int = newValue;
this->m_bool = newValue;
this->propagate ();
}
void CDynamicValue::update(const glm::vec2& newValue) {
this->m_ivec4 = glm::ivec4(newValue, 0, 0);
this->m_ivec3 = glm::ivec3(newValue, 0);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = newValue;
this->m_vec3 = glm::vec3(newValue, 0.0f);
this->m_vec4 = glm::vec4(newValue, 0.0f, 0.0f);
this->m_float = newValue.x;
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0.0f;
this->propagate ();
}
void CDynamicValue::update(const glm::vec3& newValue) {
this->m_ivec4 = glm::ivec4(newValue, 0);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_vec3 = newValue;
this->m_vec4 = glm::vec4(newValue, 0.0f);
this->m_float = newValue.x;
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0.0f;
this->propagate ();
}
void CDynamicValue::update(const glm::vec4& newValue) {
this->m_ivec4 = glm::ivec4(newValue);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_vec3 = glm::vec3(newValue);
this->m_vec4 = newValue;
this->m_float = newValue.x;
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0.0f;
this->propagate ();
}
void CDynamicValue::update(const glm::ivec2& newValue) {
this->m_ivec4 = glm::ivec4(newValue, 0, 0);
this->m_ivec3 = glm::ivec3(newValue, 0);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = newValue;
this->m_vec3 = glm::vec3(newValue, 0.0f);
this->m_vec4 = glm::vec4(newValue, 0.0f, 0.0f);
this->m_float = static_cast<float> (newValue.x);
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0;
this->propagate ();
}
void CDynamicValue::update(const glm::ivec3& newValue) {
this->m_ivec4 = glm::ivec4(newValue, 0);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_vec3 = newValue;
this->m_vec4 = glm::vec4(newValue, 0.0f);
this->m_float = static_cast<float> (newValue.x);
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0;
this->propagate ();
}
void CDynamicValue::update(const glm::ivec4& newValue) {
this->m_ivec4 = glm::ivec4(newValue);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_vec3 = glm::vec3(newValue);
this->m_vec4 = newValue;
this->m_float = static_cast<float> (newValue.x);
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0;
this->propagate ();
}
void CDynamicValue::connectOutgoing (CDynamicValue* value) const {
this->m_outgoingConnections.push_back (value);
// ensure that new connection has the right value
this->propagate ();
// ensure the other value keeps track of our connection too
value->connectIncoming (this);
}
void CDynamicValue::connectIncoming (const CDynamicValue* value) const {
this->m_incomingConnections.push_back (value);
}
void CDynamicValue::destroyOutgoingConnection (CDynamicValue* value) const {
this->m_outgoingConnections.erase (
std::remove (this->m_outgoingConnections.begin (), this->m_outgoingConnections.end (), value), this->m_outgoingConnections.end ()
);
}
void CDynamicValue::propagate () const {
for (auto* cur : this->m_outgoingConnections) {
cur->m_bool = this->m_bool;
cur->m_int = this->m_int;
cur->m_float = this->m_float;
cur->m_ivec2 = this->m_ivec2;
cur->m_ivec3 = this->m_ivec3;
cur->m_ivec4 = this->m_ivec4;
cur->m_vec2 = this->m_vec2;
cur->m_vec3 = this->m_vec3;
cur->m_vec4 = this->m_vec4;
}
}
const glm::ivec4& CDynamicValue::getIVec4 () const {
return this->m_ivec4;
}
const glm::ivec3& CDynamicValue::getIVec3 () const {
return this->m_ivec3;
}
const glm::ivec2& CDynamicValue::getIVec2 () const {
return this->m_ivec2;
}
const glm::vec4& CDynamicValue::getVec4 () const {
return this->m_vec4;
}
const glm::vec3& CDynamicValue::getVec3 () const {
return this->m_vec3;
}
const glm::vec2& CDynamicValue::getVec2 () const {
return this->m_vec2;
}
const float& CDynamicValue::getFloat () const {
return this->m_float;
}
const int& CDynamicValue::getInt () const {
return this->m_int;
}
const bool& CDynamicValue::getBool () const {
return this->m_bool;
}

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#pragma once
#include <functional>
#include <string>
#include <vector>
#include <glm/glm.hpp>
namespace WallpaperEngine::Core::DynamicValues {
class CDynamicValue {
public:
virtual ~CDynamicValue ();
[[nodiscard]] const glm::ivec4& getIVec4 () const;
[[nodiscard]] const glm::ivec3& getIVec3 () const;
[[nodiscard]] const glm::ivec2& getIVec2 () const;
[[nodiscard]] const glm::vec4& getVec4 () const;
[[nodiscard]] const glm::vec3& getVec3 () const;
[[nodiscard]] const glm::vec2& getVec2 () const;
[[nodiscard]] const float& getFloat () const;
[[nodiscard]] const int& getInt () const;
[[nodiscard]] const bool& getBool () const;
/**
* Connects the current instance to the given instance, updating it's values
* based on current instance's changes
*
* @param value
*/
void connectOutgoing (CDynamicValue* value) const;
protected:
void update (float newValue);
void update (int newValue);
void update (bool newValue);
void update (const glm::vec2& newValue);
void update (const glm::vec3& newValue);
void update (const glm::vec4& newValue);
void update (const glm::ivec2& newValue);
void update (const glm::ivec3& newValue);
void update (const glm::ivec4& newValue);
/**
* Registers an incoming connection (another CDynamicValue affecting the current instance's value)
* Useful mainly for destroying the connection on delete
*
* @param value
*/
void connectIncoming (const CDynamicValue* value) const;
void destroyOutgoingConnection (CDynamicValue* value) const;
/**
* Propagates the current value to all it's connections
*/
virtual void propagate () const;
private:
mutable std::vector<CDynamicValue*> m_outgoingConnections = {};
mutable std::vector<const CDynamicValue*> m_incomingConnections = {};
// different values that we will be casted to automagically
glm::ivec4 m_ivec4 = {};
glm::ivec3 m_ivec3 = {};
glm::ivec2 m_ivec2 = {};
glm::vec4 m_vec4 = {};
glm::vec3 m_vec3 = {};
glm::vec2 m_vec2 = {};
float m_float = 0.0f;
int m_int = 0;
bool m_bool = false;
};
};

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#include "CEffect.h"
#include <utility>
#include "WallpaperEngine/Core/CProject.h"
#include "WallpaperEngine/Core/Objects/CImage.h"
#include "WallpaperEngine/Core/Objects/Images/Materials/CPass.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector2.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantProperty.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine;
using namespace WallpaperEngine::Core::Objects;
using namespace WallpaperEngine::Core::UserSettings;
CEffect::CEffect (
std::string name, std::string description, std::string group, std::string preview,
std::shared_ptr <const Core::CProject> project, const CUserSettingBoolean* visible,
std::vector<std::string> dependencies, std::vector<const Effects::CFBO*> fbos,
std::vector<const Images::CMaterial*> materials
) :
m_name (std::move(name)),
m_description (std::move(description)),
m_group (std::move(group)),
m_preview (std::move(preview)),
m_visible (visible),
m_dependencies (std::move(dependencies)),
m_fbos (std::move(fbos)),
m_project (project),
m_materials (std::move(materials)) {}
const CEffect* CEffect::fromJSON (
const json& data, const CUserSettingBoolean* visible, std::shared_ptr <const Core::CProject> project,
const Images::CMaterial* material, const std::shared_ptr<const CContainer>& container
) {
const auto file = jsonFindRequired <std::string> (data, "file", "Object effect must have a file");
const auto effectpasses_it = data.find ("passes");
json content = json::parse (container->readFileAsString(file));
const auto effectName = jsonFindRequired <std::string> (content, "name", "Effect must have a name");
const auto passes_it = jsonFindRequired (content, "passes", "Effect must have a pass list");
const auto fbos_it = content.find ("fbos");
// info to override in the pass information, used by material generation
std::map<int, Images::CMaterial::OverrideInfo> overrides;
std::vector<const Effects::CFBO*> fbos;
if (fbos_it != content.end ())
fbos = CEffect::fbosFromJSON (fbos_it);
if (effectpasses_it != data.end ()) {
overrides = overridesFromJSON (effectpasses_it, material, project);
}
return new CEffect (
effectName,
jsonFindDefault<std::string> (content, "description", ""),
jsonFindRequired <std::string> (content, "group", "Effect must have a group"),
jsonFindDefault<std::string> (content, "preview", ""),
project,
visible,
dependenciesFromJSON (jsonFindRequired (content, "dependencies", "")),
fbos,
materialsFromJSON (passes_it, effectName, container, overrides)
);
}
std::map<std::string, int> CEffect::combosFromJSON (const json::const_iterator& combos_it) {
std::map<std::string, int> combos;
for (const auto& cur : combos_it->items ()) {
auto uppercase = std::string (cur.key ());
std::transform (uppercase.begin (), uppercase.end (), uppercase.begin (), ::toupper);
combos.emplace (uppercase, cur.value ());
}
return combos;
}
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> CEffect::constantsFromJSON (
const json::const_iterator& constants_it, std::shared_ptr <const Core::CProject> project
) {
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constants;
for (auto& cur : constants_it->items ()) {
auto val = cur.value ();
Effects::Constants::CShaderConstant* constant = nullptr;
// if the constant is an object, that means the constant has some extra information
// for the UI, take the value, which is what we need
if (cur.value ().is_object ()) {
auto user = cur.value ().find ("user");
auto it = cur.value ().find ("value");
if (user == cur.value ().end () && it == cur.value ().end ()) {
sLog.error (R"(Found object for shader constant without "value" and "user" setting)");
continue;
}
if (user != cur.value ().end () && user->is_string ()) {
// look for a property with the correct name
const auto& properties = project->getProperties ();
const auto property = properties.find (*user);
if (property != properties.end ()) {
constant = new Effects::Constants::CShaderConstantProperty (property->second);
} else {
sLog.error ("Shader constant pointing to non-existant project property: ", user->get <std::string> ());
val = it.value ();
}
} else {
val = it.value ();
}
}
// TODO: REFACTOR THIS SO IT'S NOT SO DEEP INTO THE FUNCTION
if (constant == nullptr) {
if (val.is_number_float ()) {
constant = new Effects::Constants::CShaderConstantFloat (val.get<float> ());
} else if (val.is_number_integer ()) {
constant = new Effects::Constants::CShaderConstantInteger (val.get<int> ());
} else if (val.is_string ()) {
// count the amount of spaces to determine which type of vector we have
std::string value = val;
size_t spaces =
std::count_if (value.begin (), value.end (), [&] (const auto& item) { return item == ' '; });
if (spaces == 1) {
constant =
new Effects::Constants::CShaderConstantVector2 (WallpaperEngine::Core::aToVector2 (value));
} else if (spaces == 2) {
constant =
new Effects::Constants::CShaderConstantVector3 (WallpaperEngine::Core::aToVector3 (value));
} else if (spaces == 3) {
constant =
new Effects::Constants::CShaderConstantVector4 (WallpaperEngine::Core::aToVector4 (value));
} else {
sLog.exception ("unknown shader constant type ", value);
}
} else {
sLog.exception ("unknown shader constant type ", val);
}
}
constants.emplace (cur.key (), constant);
}
return constants;
}
std::vector<const Effects::CFBO*> CEffect::fbosFromJSON (const json::const_iterator& fbos_it) {
std::vector<const Effects::CFBO*> fbos;
for (const auto& cur : (*fbos_it))
fbos.push_back (Effects::CFBO::fromJSON (cur));
return fbos;
}
std::vector<std::string> CEffect::dependenciesFromJSON (const json::const_iterator& dependencies_it) {
std::vector<std::string> dependencies;
for (const auto& cur : (*dependencies_it))
dependencies.push_back (cur);
return dependencies;
}
std::vector<const Images::CMaterial*> CEffect::materialsFromJSON (
const json::const_iterator& passes_it, const std::string& name, const std::shared_ptr<const CContainer>& container,
std::map<int, Images::CMaterial::OverrideInfo> overrides
) {
std::vector<const Images::CMaterial*> materials;
int materialNumber = -1;
for (const auto& cur : (*passes_it)) {
++materialNumber;
const auto materialfile = cur.find ("material");
const auto target_it = cur.find ("target");
const auto bind_it = cur.find ("bind");
const auto command_it = cur.find ("command");
const auto compose_it = cur.find ("compose");
const Images::CMaterial* material = nullptr;
if (compose_it != cur.end ()) {
sLog.error ("Composing materials is not supported yet...");
}
if (materialfile != cur.end ()) {
std::map<int, const Effects::CBind*> textureBindings;
if (bind_it != cur.end ()) {
for (const auto& bindCur : (*bind_it)) {
const auto* bind = Effects::CBind::fromJSON (bindCur);
textureBindings.emplace (bind->getIndex (), bind);
}
}
const Images::CMaterial::OverrideInfo* overrideInfo = nullptr;
const auto overrideIt = overrides.find (materialNumber);
if (overrideIt != overrides.end ()) {
overrideInfo = &overrideIt->second;
}
if (target_it == cur.end ()) {
material = Images::CMaterial::fromFile (
materialfile->get<std::string> (), container, false, textureBindings, overrideInfo);
} else {
material = Images::CMaterial::fromFile (
materialfile->get<std::string> (), *target_it, container, false, textureBindings, overrideInfo);
}
} else if (command_it != cur.end ()) {
material = Images::CMaterial::fromCommand (cur);
} else {
sLog.exception ("Material without command nor material file: ", name, " (", materialNumber,")");
}
materials.push_back (material);
}
return materials;
}
std::map<int, Images::CMaterial::OverrideInfo> CEffect::overridesFromJSON (
const json::const_iterator& passes_it, const Images::CMaterial* material,
std::shared_ptr <const Core::CProject> project
) {
std::map<int, Images::CMaterial::OverrideInfo> result;
int materialNumber = -1;
for (const auto& cur : (*passes_it)) {
++materialNumber;
auto constants_it = cur.find ("constantshadervalues");
auto combos_it = cur.find ("combos");
auto textures_it = cur.find ("textures");
Images::CMaterial::OverrideInfo override;
int textureNumber = -1;
if (combos_it != cur.end ()) {
override.combos = CEffect::combosFromJSON (combos_it);
}
if (constants_it != cur.end ()) {
override.constants = CEffect::constantsFromJSON (constants_it, project);
}
if (textures_it != cur.end ()) {
// TODO: MAYBE CHANGE THIS TO BE SOMEWHERE ELSE? THIS IS REALLY MODIFYING THE DATA
// BUT IT'S USEFUL TO HAVE TO SIMPLIFY RENDERING CODE
for (const auto& texture : (*textures_it)) {
++textureNumber;
std::string name;
if (texture.is_null () && textureNumber > 0) {
continue;
}
if (textureNumber == 0) {
auto passTextures = (*material->getPasses ().begin ())->getTextures ();
if (passTextures.empty()) {
continue;
} else {
name = passTextures.begin ()->second;
}
} else {
name = texture;
}
override.textures.emplace (textureNumber, name);
}
}
result.emplace (materialNumber, override);
}
return result;
}
const std::vector<std::string>& CEffect::getDependencies () const {
return this->m_dependencies;
}
const std::vector<const Images::CMaterial*>& CEffect::getMaterials () const {
return this->m_materials;
}
const std::vector<const Effects::CFBO*>& CEffect::getFbos () const {
return this->m_fbos;
}
const Core::CProject& CEffect::getProject () const {
return *this->m_project;
}
bool CEffect::isVisible () const {
return this->m_visible->getBool ();
}
const Effects::CFBO* CEffect::findFBO (const std::string& name) {
for (const auto& cur : this->m_fbos)
if (cur->getName () == name)
return cur;
sLog.exception ("cannot find fbo ", name);
}

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#pragma once
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Objects/Effects/CFBO.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h"
#include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
namespace WallpaperEngine::Core {
class CObject;
class CProject;
}
namespace WallpaperEngine::Core::UserSettings {
class CUserSettingBoolean;
}
namespace WallpaperEngine::Core::Objects {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::UserSettings;
/**
* Represents an effect applied to background objects
*/
class CEffect {
public:
CEffect (
std::string name, std::string description, std::string group, std::string preview,
std::shared_ptr <const Core::CProject>, const CUserSettingBoolean* visible,
std::vector<std::string> dependencies, std::vector<const Effects::CFBO*> fbos,
std::vector<const Images::CMaterial*> materials);
static const CEffect* fromJSON (
const json& data, const CUserSettingBoolean* visible, std::shared_ptr <const Core::CProject> project,
const Images::CMaterial* material, const std::shared_ptr<const CContainer>& container);
/**
* @return List of dependencies for the effect to work
*/
[[nodiscard]] const std::vector<std::string>& getDependencies () const;
/**
* @return List of materials the effect applies
*/
[[nodiscard]] const std::vector<const Images::CMaterial*>& getMaterials () const;
/**
* @return The list of FBOs to be used for this effect
*/
[[nodiscard]] const std::vector<const Effects::CFBO*>& getFbos () const;
/**
* @return If the effect is visible or not
*/
[[nodiscard]] bool isVisible () const;
/**
* @return The project this effect is part of
*/
[[nodiscard]] const CProject& getProject () const;
/**
* Searches the FBOs list for the given FBO
*
* @param name The FBO to search for
*
* @return
*/
const Effects::CFBO* findFBO (const std::string& name);
protected:
static std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constantsFromJSON (
const json::const_iterator& constants_it, std::shared_ptr <const Core::CProject> project);
static std::map<std::string, int> combosFromJSON (const json::const_iterator& combos_it);
static std::vector<const Effects::CFBO*> fbosFromJSON (const json::const_iterator& fbos_it);
static std::vector<std::string> dependenciesFromJSON (const json::const_iterator& dependencies_it);
static std::vector<const Images::CMaterial*> materialsFromJSON (
const json::const_iterator& passes_it, const std::string& name,
const std::shared_ptr<const CContainer>& container, std::map<int, Images::CMaterial::OverrideInfo>);
static std::map<int, Images::CMaterial::OverrideInfo> overridesFromJSON (
const json::const_iterator& passes_it, const Images::CMaterial* material,
std::shared_ptr <const Core::CProject> project);
private:
/** Effect's name */
const std::string m_name;
/** Effect's description used in the UI */
const std::string m_description;
/** Effect's group used in the UI */
const std::string m_group;
/** A project that previews the given effect, used in the UI */
const std::string m_preview;
/** If the effect is visible or not */
const UserSettings::CUserSettingBoolean* m_visible;
/** Project this effect is part of */
std::shared_ptr <const Core::CProject> m_project;
/** List of dependencies for the effect */
const std::vector<std::string> m_dependencies;
/** List of materials the effect applies */
const std::vector<const Images::CMaterial*> m_materials;
/** List of FBOs required for this effect */
const std::vector<const Effects::CFBO*> m_fbos;
};
} // namespace WallpaperEngine::Core::Objects

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#include "CImage.h"
#include <utility>
#include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
#include "WallpaperEngine/Core/Wallpapers/CScene.h"
using namespace WallpaperEngine::Core::Objects;
using namespace WallpaperEngine::Core::UserSettings;
CImage::CImage (
std::shared_ptr <const Core::CProject> project, const Images::CMaterial* material,
const CUserSettingBoolean* visible, int id, std::string name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles, glm::vec2 size, std::string alignment,
const CUserSettingVector3* color, const CUserSettingFloat* alpha, float brightness, uint32_t colorBlendMode,
glm::vec2 parallaxDepth, bool fullscreen, bool passthrough, bool autosize,
std::vector<const Objects::CEffect*> effects, std::vector<int> dependencies
) :
CObject (project, visible, id, std::move(name), origin, scale, angles, std::move(dependencies)),
m_size (size),
m_parallaxDepth (parallaxDepth),
m_material (material),
m_alignment (std::move(alignment)),
m_alpha (alpha),
m_brightness (brightness),
m_color (color),
m_colorBlendMode (colorBlendMode),
m_fullscreen (fullscreen),
m_passthrough (passthrough),
m_autosize (autosize),
m_effects (std::move(effects)) {}
const WallpaperEngine::Core::CObject* CImage::fromJSON (
std::shared_ptr <const Core::CProject> project, const json& data, const std::shared_ptr<const CContainer>& container,
const CUserSettingBoolean* visible, int id, std::string name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles, const json::const_iterator& effects_it,
std::vector<int> dependencies
) {
const auto image = jsonFindRequired <std::string>(data, "image", "Image must have an image");
std::vector<const Objects::CEffect*> effects;
json content = json::parse (container->readFileAsString (image));
const auto material = Images::CMaterial::fromFile (
jsonFindRequired<std::string> (content, "material", "Image must have a material"),
container,
jsonFindDefault (content, "solidlayer", false)
);
if (effects_it != data.end () && effects_it->is_array ()) {
for (auto& cur : *effects_it) {
const auto effectVisible = jsonFindUserConfig<CUserSettingBoolean> (cur, *project, "visible", true);
// TODO: USER CANNOT MODIFY VALUES ON THE FLY, BUT IT MIGHT BE INTERESTING TO SUPPORT THAT AT SOME POINT?
// TODO: AT LEAST THE ORIGINAL SOFTWARE ALLOWS YOU TO DO THAT IN THE PREVIEW WINDOW
// TODO: THAT MIGHT INCREASE COMPLEXITY THO...
// TODO: ESPECIALLY IF THAT CHANGES RENDERING OF PASSES/IMAGES
// TODO: DECISIONS, DECISIONS, DECISIONS...
if (!effectVisible->getBool ())
continue;
effects.push_back (
Objects::CEffect::fromJSON (
cur, effectVisible, project, material, container
)
);
}
}
return new CImage (
project,
material,
visible,
id,
std::move(name),
origin,
scale,
angles,
jsonFindDefault<glm::vec2> (data, "size", glm::vec2 (0.0, 0.0)),
jsonFindDefault<std::string> (data, "alignment", "center"),
jsonFindUserConfig<CUserSettingVector3> (data, *project, "color", {1, 1, 1}),
jsonFindUserConfig<CUserSettingFloat> (data, *project, "alpha", 1.0),
jsonFindDefault<float> (data, "brightness", 1.0),
jsonFindDefault<uint32_t> (data, "colorBlendMode", 0),
jsonFindDefault<glm::vec2> (data, "parallaxDepth", glm::vec2 (0.0, 0.0)),
jsonFindDefault<bool> (content, "fullscreen", false),
jsonFindDefault<bool> (content, "passthrough", false),
jsonFindDefault<bool> (content, "autosize", false),
effects,
std::move(dependencies)
);
}
const Images::CMaterial* CImage::getMaterial () const {
return this->m_material;
}
const glm::vec2& CImage::getSize () const {
return this->m_size;
}
const std::string& CImage::getAlignment () const {
return this->m_alignment;
}
float CImage::getAlpha () const {
return this->m_alpha->getFloat ();
}
const glm::vec3& CImage::getColor () const {
return this->m_color->getVec3 ();
}
float CImage::getBrightness () const {
return this->m_brightness;
}
uint32_t CImage::getColorBlendMode () const {
return this->m_colorBlendMode;
}
const glm::vec2& CImage::getParallaxDepth () const {
return this->m_parallaxDepth;
}
bool CImage::isFullscreen () const {
return this->m_fullscreen;
}
bool CImage::isPassthrough () const {
return this->m_passthrough;
}
bool CImage::isAutosize () const {
return this->m_autosize;
}
const std::vector<const CEffect*>& CImage::getEffects () const {
return this->m_effects;
}

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#pragma once
#include <vector>
#include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
namespace WallpaperEngine::Core::Wallpapers {
class CScene;
}
namespace WallpaperEngine::Core::Objects {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::UserSettings;
/**
* Represents an image in a background
*/
class CImage : public CObject {
friend class CObject;
public:
static const CObject* fromJSON (
std::shared_ptr <const Core::CProject> project, const json& data,
const std::shared_ptr<const CContainer>& container, const CUserSettingBoolean* visible, int id,
std::string name, const CUserSettingVector3* origin, const CUserSettingVector3* scale,
const CUserSettingVector3* angles, const json::const_iterator& effects_it, std::vector<int> dependencies);
/**
* @return The base material to use for the image
*/
[[nodiscard]] const Images::CMaterial* getMaterial () const;
/**
* @return The size of the image
*/
[[nodiscard]] const glm::vec2& getSize () const;
/**
* @return The type of alignment to use for image positioning
*/
[[nodiscard]] const std::string& getAlignment () const;
/**
* @return The alpha value for the image's rendering
*/
[[nodiscard]] float getAlpha () const;
/**
* @return The color to use for the image
*/
[[nodiscard]] const glm::vec3& getColor () const;
/**
* @return The brightness to use for the image
*/
[[nodiscard]] float getBrightness () const;
/**
* @return The color blending mode to be used, special value for shaders
*/
[[nodiscard]] uint32_t getColorBlendMode () const;
/**
* @return Parallax depth of the image
*/
[[nodiscard]] const glm::vec2& getParallaxDepth () const;
/**
* @return If the image is fullscreen or not
*/
[[nodiscard]] bool isFullscreen () const;
/**
* @return If the image is passthrough or not
*/
[[nodiscard]] bool isPassthrough () const;
/**
* @return If the image is autosized or not
*/
[[nodiscard]] bool isAutosize () const;
/**
* @return All of the effects applied to this image
*/
[[nodiscard]] const std::vector<const Objects::CEffect*>& getEffects () const;
protected:
CImage (
std::shared_ptr <const Core::CProject> project, const Images::CMaterial* material,
const CUserSettingBoolean* visible, int id, std::string name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles, glm::vec2 size, std::string alignment,
const CUserSettingVector3* color, const CUserSettingFloat* alpha, float brightness, uint32_t colorBlendMode,
glm::vec2 parallaxDepth, bool fullscreen, bool passthrough, bool autosize,
std::vector<const Objects::CEffect*> effects, std::vector<int> dependencies);
private:
/** The image's size */
const glm::vec2 m_size;
/** Parallax depth */
const glm::vec2 m_parallaxDepth;
/** Base material for the image */
const Images::CMaterial* m_material;
/** What type of alignment to use for the image's position */
const std::string m_alignment;
/** The alpha value for the image */
const CUserSettingFloat* m_alpha;
/** The brightness for the image */
float m_brightness;
/** The color to use for the image */
const CUserSettingVector3* m_color;
/** The color blending mode used for the image, special value for shaders */
const uint32_t m_colorBlendMode;
/** Override for effects */
const std::vector<const Objects::CEffect*> m_effects;
/** If the image is fullscreen or not */
bool m_fullscreen = false;
/** If the image is passthrough or not */
bool m_passthrough = false;
/** If the image's size should be automatically determined */
bool m_autosize = false;
};
} // namespace WallpaperEngine::Core::Objects

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#include "CParticle.h"
#include <utility>
using namespace WallpaperEngine::Core::Objects;
const CParticle* CParticle::fromFile (
std::shared_ptr <const Core::CProject> project, const std::string& filename,
const std::shared_ptr<const CContainer>& container, const CUserSettingBoolean* visible, int id,
const std::string& name, const CUserSettingVector3* origin, const CUserSettingVector3* angles,
const CUserSettingVector3* scale, std::vector<int> dependencies
) {
json data = json::parse (container->readFileAsString (filename));
const auto controlpoint_it = data.find ("controlpoint");
const auto emitter_it = jsonFindRequired (data, "emitter", "Particles must have emitters");
const auto initializer_it = jsonFindRequired (data, "initializer", "Particles must have initializers");
std::vector<const Particles::CControlPoint*> controlpoints;
std::vector<const Particles::CEmitter*> emitters;
std::vector<const Particles::CInitializer*> initializers;
if (controlpoint_it != data.end ())
for (const auto& cur : (*controlpoint_it))
controlpoints.push_back (Particles::CControlPoint::fromJSON (cur));
for (const auto& cur : (*emitter_it))
emitters.push_back (Particles::CEmitter::fromJSON (cur));
for (const auto& cur : (*initializer_it))
initializers.push_back (Particles::CInitializer::fromJSON (cur));
return new CParticle (
project,
jsonFindRequired <uint32_t> (data, "starttime", "Particles must have start time"),
jsonFindRequired <uint32_t> (data, "maxcount", "Particles must have maximum count"),
visible,
id,
name,
origin,
scale,
angles,
controlpoints,
emitters,
initializers,
std::move(dependencies)
);
}
CParticle::CParticle (
std::shared_ptr <const Core::CProject> project, uint32_t starttime, uint32_t maxcount,
const CUserSettingBoolean* visible, int id, const std::string& name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles,
const std::vector<const Particles::CControlPoint*>& controlpoints,
const std::vector<const Particles::CEmitter*>& emitters,
const std::vector<const Particles::CInitializer*>& initializers, std::vector<int> dependencies
) :
CObject (project, visible, id, name, origin, scale, angles, std::move(dependencies)),
m_starttime (starttime),
m_maxcount (maxcount),
m_controlpoints (controlpoints),
m_emitters (emitters),
m_initializers (initializers) {}
const std::vector<const Particles::CEmitter*>& CParticle::getEmitters () const {
return this->m_emitters;
}
const std::vector<const Particles::CControlPoint*>& CParticle::getControlPoints () const {
return this->m_controlpoints;
}
const std::vector<const Particles::CInitializer*>& CParticle::getInitializers () const {
return this->m_initializers;
}

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#pragma once
#include "WallpaperEngine/Core/Objects/Particles/CControlPoint.h"
#include "WallpaperEngine/Core/Objects/Particles/CEmitter.h"
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects {
using json = nlohmann::json;
/**
* Represents a particle system in the background
*/
class CParticle : public CObject {
friend class CObject;
public:
static const CParticle* fromFile (
std::shared_ptr <const Core::CProject> project, const std::string& filename,
const std::shared_ptr<const CContainer>& container, const CUserSettingBoolean* visible, int id,
const std::string& name, const CUserSettingVector3* origin, const CUserSettingVector3* angles,
const CUserSettingVector3* scale, std::vector<int> dependencies);
/**
* @return The list of emitters for the particle system
*/
[[nodiscard]] const std::vector<const Particles::CEmitter*>& getEmitters () const;
/**
* @return The list of control points for the particle system
*/
[[nodiscard]] const std::vector<const Particles::CControlPoint*>& getControlPoints () const;
/**
* @return The list of initializers for the particle system
*/
[[nodiscard]] const std::vector<const Particles::CInitializer*>& getInitializers () const;
protected:
CParticle (
std::shared_ptr <const Core::CProject> project, uint32_t starttime, uint32_t maxcount,
const CUserSettingBoolean* visible, int id, const std::string& name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles,
const std::vector<const Particles::CControlPoint*>& controlpoints,
const std::vector<const Particles::CEmitter*>& emitters,
const std::vector<const Particles::CInitializer*>& initializers, std::vector<int> dependencies);
private:
/** The time at which the particle system should start emitting */
const uint32_t m_starttime;
/** Maximum number of particles at the same time */
const uint32_t m_maxcount;
/** List of control points */
const std::vector<const Particles::CControlPoint*> m_controlpoints;
/** List of emitters */
const std::vector<const Particles::CEmitter*> m_emitters;
/** List of initializers */
const std::vector<const Particles::CInitializer*> m_initializers;
};
} // namespace WallpaperEngine::Core::Objects

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#include "CSound.h"
#include <utility>
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Core::Objects;
CSound::CSound (
std::shared_ptr <const Core::CProject> project, const CUserSettingBoolean* visible, int id, std::string name,
const CUserSettingVector3* origin, const CUserSettingVector3* scale, const CUserSettingVector3* angles,
bool repeat, std::vector<std::string> sounds, std::vector<int> dependencies
) :
CObject (project, visible, id, std::move(name), origin, scale, angles, std::move(dependencies)),
m_repeat (repeat),
m_sounds (std::move(sounds)) {}
const WallpaperEngine::Core::CObject* CSound::fromJSON (
std::shared_ptr <const Core::CProject> project, const json& data, const CUserSettingBoolean* visible,
int id, const std::string& name, const CUserSettingVector3* origin, const CUserSettingVector3* scale,
const CUserSettingVector3* angles, std::vector<int> dependencies
) {
// TODO: PARSE AUDIO VOLUME
std::vector<std::string> sounds;
const auto sound_it = jsonFindRequired (data, "sound", "Sound information not present");
if (!sound_it->is_array ())
sLog.exception ("Expected sound list on element ", name);
for (const auto& cur : (*sound_it))
sounds.push_back (cur);
return new CSound (
project,
visible,
id,
name,
origin,
scale,
angles,
jsonFindDefault<std::string> (data, "playbackmode", "") == "loop",
sounds,
std::move(dependencies)
);
}
const std::vector<std::string>& CSound::getSounds () const {
return this->m_sounds;
}
bool CSound::isRepeat () const {
return this->m_repeat;
}

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#pragma once
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
namespace WallpaperEngine::Core::Wallpapers {
class CScene;
}
namespace WallpaperEngine::Core::Objects {
using json = nlohmann::json;
using namespace WallpaperEngine::Core::UserSettings;
/**
* Represents a sound played while the background is working
*/
class CSound : public CObject {
friend class CObject;
public:
static const CObject* fromJSON (
std::shared_ptr <const Core::CProject> project, const json& data, const CUserSettingBoolean* visible,
int id, const std::string& name, const CUserSettingVector3* origin, const CUserSettingVector3* scale,
const CUserSettingVector3* angles, std::vector<int> dependencies);
/**
* @return The list of sounds to play
*/
[[nodiscard]] const std::vector<std::string>& getSounds () const;
/**
* @return If the sound should repeat or not
*/
[[nodiscard]] bool isRepeat () const;
protected:
CSound (
std::shared_ptr <const Core::CProject> project, const CUserSettingBoolean* visible, int id, std::string name,
const CUserSettingVector3* origin, const CUserSettingVector3* scale, const CUserSettingVector3* angles,
bool repeat, std::vector<std::string> sounds, std::vector<int> dependencies);
private:
/** If the sounds should repeat or not */
bool m_repeat = false;
/** The list of sounds to play */
std::vector<std::string> m_sounds = {};
};
} // namespace WallpaperEngine::Core::Objects

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#include "CBind.h"
#include <utility>
using namespace WallpaperEngine::Core::Objects::Effects;
CBind::CBind (std::string name, uint32_t index) :
m_name (std::move(name)),
m_index (index) {}
const CBind* CBind::fromJSON (const json& data) {
return new CBind (
jsonFindRequired <std::string> (data, "name", "bind must have texture name"),
jsonFindRequired <uint32_t> (data, "index", "bind must have index")
);
}
const std::string& CBind::getName () const {
return this->m_name;
}
const uint32_t& CBind::getIndex () const {
return this->m_index;
}

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#pragma once
#include <string>
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Effects {
using json = nlohmann::json;
/**
* Material's bind information, describes for passes what textures to bind
* in what positions for shaders. Used to override the textures specified inside
* the object's passes
*/
class CBind {
public:
/**
* Parses bind information off the given json data
*
* @param data
* @return
*/
static const CBind* fromJSON (const json& data);
/**
* @return The texture name, previous to use the one already specified by the object's passes
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return The texture index to replace
*/
[[nodiscard]] const uint32_t& getIndex () const;
protected:
CBind (std::string name, uint32_t index);
private:
/** The texture's name */
const std::string m_name;
/** The texture index to replace */
const uint32_t m_index;
};
} // namespace WallpaperEngine::Core::Objects::Effects

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#include "CFBO.h"
#include <utility>
using namespace WallpaperEngine::Core;
using namespace WallpaperEngine::Core::Objects::Effects;
CFBO::CFBO (std::string name, float scale, std::string format) :
m_name (std::move(name)),
m_scale (scale),
m_format (std::move(format)) {}
const CFBO* CFBO::fromJSON (const json& data) {
return new CFBO (
jsonFindRequired <std::string> (data, "name", "Name for an FBO is required"),
jsonFindDefault <float> (data, "scale", 1.0),
jsonFindDefault <std::string> (data, "format", "")
);
}
const std::string& CFBO::getName () const {
return this->m_name;
}
const float& CFBO::getScale () const {
return this->m_scale;
}
const std::string& CFBO::getFormat () const {
return this->m_format;
}

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#pragma once
#include "WallpaperEngine/Core/Core.h"
#include <nlohmann/json.hpp>
#include <string>
namespace WallpaperEngine::Core::Objects::Effects {
using json = nlohmann::json;
/**
* FBO = Frame Buffer Object
*
* Represents a framebuffer object used in objects with multiple effects or render passes
*/
class CFBO {
public:
static const CFBO* fromJSON (const json& data);
/**
* @return The FBO name used to identify it in the background's files
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return The scale factor of the FBO
*/
[[nodiscard]] const float& getScale () const;
/**
* @return The FBO's format for the render
*/
[[nodiscard]] const std::string& getFormat () const;
protected:
CFBO (std::string name, float scale, std::string format);
private:
/** The name of the FBO */
const std::string m_name;
/** The scale factor of the FBO */
const float m_scale;
/** The FBO's format for the render */
const std::string m_format;
};
} // namespace WallpaperEngine::Core::Objects::Effects

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#include "CShaderConstant.h"
#include <utility>
using namespace WallpaperEngine::Core::Objects::Effects::Constants;

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#pragma once
#include <cassert>
#include <string>
#include "WallpaperEngine/Core/DynamicValues/CDynamicValue.h"
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constants base class
*/
class CShaderConstant : public DynamicValues::CDynamicValue {
public:
virtual ~CShaderConstant () = default;
template <class T> [[nodiscard]] const T* as () const {
if (is <T> ()) {
return static_cast <const T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] T* as () {
if (is <T> ()) {
return static_cast <T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] bool is () const {
return typeid (*this) == typeid(T);
}
/**
* @return String representation of the constant's value
*/
[[nodiscard]] virtual std::string toString () const = 0;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CShaderConstantFloat.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantFloat::CShaderConstantFloat (float value) {
this->update (value);
}
std::string CShaderConstantFloat::toString () const {
return std::to_string (this->getFloat ());
}

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#pragma once
#include "CShaderConstant.h"
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constant of type float
*/
class CShaderConstantFloat : public CShaderConstant {
public:
explicit CShaderConstantFloat (float value);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CShaderConstantInteger.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantInteger::CShaderConstantInteger (int32_t value) {
this->update (value);
}
std::string CShaderConstantInteger::toString () const {
return std::to_string (this->getInt ());
}

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#pragma once
#include "CShaderConstant.h"
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constant of type integer
*/
class CShaderConstantInteger : public CShaderConstant {
public:
explicit CShaderConstantInteger (int32_t value);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "WallpaperEngine/Core/DynamicValues/CDynamicValue.h"
#include "CShaderConstantProperty.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantProperty::CShaderConstantProperty (const std::shared_ptr <const CProperty>& property) {
property->connectOutgoing (this);
}
std::string CShaderConstantProperty::toString () const {
return "no string representation yet!";
}

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#pragma once
#include "WallpaperEngine/Core/Projects/CProperty.h"
#include "CShaderConstant.h"
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
using namespace WallpaperEngine::Core::Projects;
/**
* Shader constant that comes from a property
*/
class CShaderConstantProperty : public CShaderConstant {
public:
explicit CShaderConstantProperty (const std::shared_ptr <const CProperty>& property);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CShaderConstantVector2.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantVector2::CShaderConstantVector2 (glm::vec2 value) {
this->update (value);
}
std::string CShaderConstantVector2::toString () const {
std::string result = "(";
result.append (std::to_string (this->getVec2 ().x));
result.append (",");
result.append (std::to_string (this->getVec2 ().y));
result.append (")");
return result;
}

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#pragma once
#include "CShaderConstant.h"
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constant of vector2 type
*/
class CShaderConstantVector2 : public CShaderConstant {
public:
explicit CShaderConstantVector2 (glm::vec2 value);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CShaderConstantVector3.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantVector3::CShaderConstantVector3 (glm::vec3 value) {
this->update (value);
}
std::string CShaderConstantVector3::toString () const {
std::string result = "(";
result.append (std::to_string (this->getVec3 ().x));
result.append (",");
result.append (std::to_string (this->getVec3 ().y));
result.append (",");
result.append (std::to_string (this->getVec3 ().z));
result.append (")");
return result;
}

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#pragma once
#include "CShaderConstant.h"
#include <glm/vec3.hpp>
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constant of vector3 type
*/
class CShaderConstantVector3 : public CShaderConstant {
public:
explicit CShaderConstantVector3 (glm::vec3 value);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CShaderConstantVector4.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantVector4::CShaderConstantVector4 (glm::vec4 value) {
this->update (value);
}
std::string CShaderConstantVector4::toString () const {
std::string result = "(";
result.append (std::to_string (this->getVec4 ().x));
result.append (",");
result.append (std::to_string (this->getVec4 ().y));
result.append (",");
result.append (std::to_string (this->getVec4 ().z));
result.append (",");
result.append (std::to_string (this->getVec4 ().w));
result.append (")");
return result;
}

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#pragma once
#include "CShaderConstant.h"
#include <glm/vec4.hpp>
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constant of vector4 type
*/
class CShaderConstantVector4 : public CShaderConstant {
public:
explicit CShaderConstantVector4 (glm::vec4 value);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CMaterial.h"
#include "WallpaperEngine/Core/Objects/Images/Materials/CPass.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <nlohmann/json.hpp>
#include <utility>
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::Objects;
using namespace WallpaperEngine::Core::Objects::Images;
CMaterial::CMaterial (
std::string name, bool solidlayer, std::map<int, const Effects::CBind*> textureBindings,
std::vector<const Materials::CPass*> passes
) :
m_name (std::move(name)),
m_textureBindings (std::move(textureBindings)),
m_passes (std::move(passes)),
m_solidlayer (solidlayer) {}
CMaterial::CMaterial (
std::string name, std::string target, bool solidlayer,
std::map<int, const Effects::CBind*> textureBindings, std::vector<const Materials::CPass*> passes
) :
m_name (std::move(name)),
m_target (std::move(target)),
m_textureBindings (std::move(textureBindings)),
m_passes (std::move(passes)),
m_solidlayer (solidlayer) {}
const CMaterial* CMaterial::fromFile (
const std::filesystem::path& filename, const std::shared_ptr<const CContainer>& container, bool solidlayer,
std::map<int, const Effects::CBind*> textureBindings, const OverrideInfo* overrides
) {
return fromJSON (filename, json::parse (container->readFileAsString (filename)), solidlayer, std::move(textureBindings), overrides);
}
const CMaterial* CMaterial::fromFile (
const std::filesystem::path& filename, const std::string& target, const std::shared_ptr<const CContainer>& container, bool solidlayer,
std::map<int, const Effects::CBind*> textureBindings, const OverrideInfo* overrides
) {
return fromJSON (filename, json::parse (container->readFileAsString (filename)), target, solidlayer, std::move(textureBindings), overrides);
}
const CMaterial* CMaterial::fromJSON (
const std::string& name, const json& data, const std::string& target, bool solidlayer,
std::map<int, const Effects::CBind*> textureBindings, const OverrideInfo* overrides
) {
const auto passes_it = jsonFindRequired (data, "passes", "Material must have at least one pass");
std::vector<const Materials::CPass*> passes;
for (const auto& cur : (*passes_it))
passes.push_back (Materials::CPass::fromJSON (cur, overrides));
return new CMaterial (name, target, solidlayer, std::move(textureBindings), passes);
}
const CMaterial* CMaterial::fromJSON (
const std::string& name, const json& data, bool solidlayer, std::map<int, const Effects::CBind*> textureBindings,
const OverrideInfo* overrides
) {
const auto passes_it = jsonFindRequired (data, "passes", "Material must have at least one pass");
std::vector<const Materials::CPass*> passes;
for (const auto& cur : (*passes_it))
passes.push_back (Materials::CPass::fromJSON (cur, overrides));
return new CMaterial (name, solidlayer, std::move(textureBindings), passes);
}
const CMaterial* CMaterial::fromCommand (const json& data) {
const std::string& command = jsonFindRequired <std::string> (data, "command", "Command material must have a command");
const std::string& target = jsonFindRequired <std::string> (data, "target", "Command material must have a target");
const std::string& source = jsonFindRequired <std::string> (data, "source", "Command material must have a source");
std::vector<const Materials::CPass*> passes;
if (command == "copy") {
passes.push_back (
Materials::CPass::fromJSON ({
{"blending", "normal"},
{"cullmode", "nocull"},
{"depthtest", "disabled"},
{"depthwrite", "disabled"},
{"shader", "commands/copy"},
{"textures", json::array ({source, target})}
}, nullptr)
);
} else if (command == "swap") {
// TODO: HOW TO IMPLEMENT THIS ONE?
sLog.exception ("Command material swap not implemented yet");
} else {
sLog.exception ("Unknown command: ", command);
}
return new CMaterial (command, false, {}, passes);
}
const std::vector<const Materials::CPass*>& CMaterial::getPasses () const {
return this->m_passes;
}
const std::map<int, const Effects::CBind*>& CMaterial::getTextureBinds () const {
return this->m_textureBindings;
}
const std::string& CMaterial::getTarget () const {
return this->m_target;
}
const std::string& CMaterial::getName () const {
return this->m_name;
}
bool CMaterial::hasTarget () const {
return !this->m_target.empty ();
}
bool CMaterial::isSolidLayer () const {
return this->m_solidlayer;
}

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#pragma once
#include "WallpaperEngine/Core/Objects/Effects/CBind.h"
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h"
namespace WallpaperEngine::Core::Objects::Images::Materials {
class CPass;
}
namespace WallpaperEngine::Core::Objects::Images {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
/**
* Represents a material in use in the background
*/
class CMaterial {
public:
struct OverrideInfo {
std::map<std::string, int> combos;
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constants;
std::map<int, std::string> textures;
};
static const CMaterial* fromFile (
const std::filesystem::path& filename, const std::shared_ptr<const CContainer>& container, bool solidlayer = false,
std::map<int, const Effects::CBind*> textureBindings = {}, const OverrideInfo* overrides = nullptr);
static const CMaterial* fromFile (
const std::filesystem::path& filename, const std::string& target, const std::shared_ptr<const CContainer>& container,
bool solidlayer = false, std::map<int, const Effects::CBind*> textureBindings = {},
const OverrideInfo* overrides = nullptr);
static const CMaterial* fromJSON (
const std::string& name, const json& data, bool solidlayer = false,
std::map<int, const Effects::CBind*> textureBindings = {}, const OverrideInfo* overrides = nullptr);
static const CMaterial* fromJSON (
const std::string& name, const json& data, const std::string& target, bool solidlayer = false,
std::map<int, const Effects::CBind*> textureBindings = {}, const OverrideInfo* overrides = nullptr);
static const CMaterial* fromCommand (const json& data);
/**
* @return All the rendering passes that happen for this material
*/
[[nodiscard]] const std::vector<const Materials::CPass*>& getPasses () const;
/**
* @return The textures that have to be bound while rendering the material.
* These act as an override of the textures specified by the parent effect
*/
[[nodiscard]] const std::map<int, const Effects::CBind*>& getTextureBinds () const;
/**
* @return The materials destination (fbo) if required
*/
[[nodiscard]] const std::string& getTarget () const;
/**
* @return Indicates if this material has a specific destination (fbo) while rendering
*/
[[nodiscard]] bool hasTarget () const;
/**
* @return The name of the material
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return If this material is a solidlayer or not
*/
[[nodiscard]] bool isSolidLayer () const;
protected:
CMaterial (
std::string name, bool solidlayer, std::map<int, const Effects::CBind*> textureBindings,
std::vector<const Materials::CPass*> passes);
CMaterial (
std::string name, std::string target, bool solidlayer, std::map<int, const Effects::CBind*> textureBindings,
std::vector<const Materials::CPass*> passes);
private:
/** All the shader passes required to render this material */
const std::vector<const Materials::CPass*> m_passes;
/** List of texture bind overrides to use for this material */
const std::map<int, const Effects::CBind*> m_textureBindings;
/** The FBO target to render to (if any) */
const std::string m_target;
/** The material's name */
const std::string m_name;
/** If this material is a solid layer or not */
const bool m_solidlayer;
};
} // namespace WallpaperEngine::Core::Objects::Images

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#include "CPass.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <utility>
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
using namespace WallpaperEngine::Core::Objects::Images::Materials;
CPass::CPass (std::string blending, std::string cullmode, std::string depthtest, std::string depthwrite,
std::string shader, std::map<int, std::string> textures, std::map<std::string, int> combos,
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constants) :
m_blending (std::move(blending)),
m_cullmode (std::move(cullmode)),
m_depthtest (std::move(depthtest)),
m_depthwrite (std::move(depthwrite)),
m_shader (std::move(shader)),
m_textures (std::move(textures)),
m_combos (std::move(combos)),
m_constants (std::move(constants)) {}
const CPass* CPass::fromJSON (const json& data, const CMaterial::OverrideInfo* overrides) {
// TODO: FIGURE OUT DEFAULT BLENDING MODE
const auto textures_it = data.find ("textures");
const auto combos_it = data.find ("combos");
std::map<int, std::string> textures;
std::map<std::string, int> combos;
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constants;
if (textures_it != data.end ()) {
// TODO: FETCH THIS FROM CImage TO MAKE IT COMPATIBLE WITH OLDER WALLPAPERS
if (!textures_it->is_array ())
sLog.exception ("Material's textures must be a list");
int textureNumber = -1;
for (const auto& cur : (*textures_it))
textures.emplace (++textureNumber, cur.is_null () ? "" : cur);
}
if (combos_it != data.end ()) {
for (const auto& cur : combos_it->items ()) {
if (cur.value ().is_number_integer ()) {
std::string uppercase = std::string (cur.key ());
std::transform (uppercase.begin (), uppercase.end (), uppercase.begin (), ::toupper);
combos.emplace (uppercase, cur.value ());
} else {
sLog.exception ("unexpected non-integer combo on pass");
}
}
}
// apply overrides
if (overrides != nullptr) {
for (const auto& [name, value] : overrides->combos)
combos[name] = value;
for (const auto& [name, value] : overrides->constants)
constants[name] = value;
for (const auto& [id, value] : overrides->textures)
textures[id] = value;
}
return new CPass (
jsonFindDefault<std::string> (data, "blending", "normal"),
jsonFindDefault<std::string> (data, "cullmode", "nocull"),
jsonFindRequired <std::string> (data, "depthtest", "Material pass must have depthtest specified"),
jsonFindRequired <std::string> (data, "depthwrite", "Material pass must have depthwrite specified"),
jsonFindRequired <std::string> (data, "shader", "Material pass must have shader specified"),
textures,
combos,
constants
);
}
const std::map<int, std::string>& CPass::getTextures () const {
return this->m_textures;
}
const std::map<std::string, const CShaderConstant*>& CPass::getConstants () const {
return this->m_constants;
}
const std::map<std::string, int>& CPass::getCombos () const {
return this->m_combos;
}
const std::string& CPass::getShader () const {
return this->m_shader;
}
const std::string& CPass::getBlendingMode () const {
return this->m_blending;
}
const std::string& CPass::getCullingMode () const {
return this->m_cullmode;
}
const std::string& CPass::getDepthTest () const {
return this->m_depthtest;
}
const std::string& CPass::getDepthWrite () const {
return this->m_depthwrite;
}

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#pragma once
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h"
namespace WallpaperEngine::Core::Objects {
class CEffect;
}
namespace WallpaperEngine::Core::Objects::Images {
class CMaterial;
}
namespace WallpaperEngine::Core::Objects::Images::Materials {
using json = nlohmann::json;
/**
* Represents a shader pass of an object
*/
class CPass {
friend class WallpaperEngine::Core::Objects::CEffect;
public:
static const CPass* fromJSON (const json& data, const CMaterial::OverrideInfo* overrides);
/**
* @return The list of textures to bind while rendering
*/
[[nodiscard]] const std::map<int, std::string>& getTextures () const;
/**
* @return Shader constants that alter how the shader should behave
*/
[[nodiscard]] const std::map<std::string, const Effects::Constants::CShaderConstant*>& getConstants () const;
/**
* @return Shader combos that alter how the shader should behave
*/
[[nodiscard]] const std::map<std::string, int>& getCombos () const;
/**
* @return Shader to be used while rendering the pass
*/
[[nodiscard]] const std::string& getShader () const;
/**
* @return The blending mode to use while rendering
*/
[[nodiscard]] const std::string& getBlendingMode () const;
/**
* @return The culling mode to use while rendering
*/
[[nodiscard]] const std::string& getCullingMode () const;
/**
* @return If depth testing has to happen while rendering
*/
[[nodiscard]] const std::string& getDepthTest () const;
/**
* @return If depth write has to happen while rendering
*/
[[nodiscard]] const std::string& getDepthWrite () const;
protected:
CPass (std::string blending, std::string cullmode, std::string depthtest, std::string depthwrite,
std::string shader, std::map<int, std::string> textures, std::map<std::string, int> combos,
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constants);
private:
// TODO: CREATE ENUMERATIONS FOR THESE INSTEAD OF USING STRING VALUES!
/** The blending mode to use */
const std::string m_blending;
/** The culling mode to use */
const std::string m_cullmode;
/** If depthtesting has to happen while drawing */
const std::string m_depthtest;
/** If depthwrite has to happen while drawing */
const std::string m_depthwrite;
/** The shader to use */
const std::string m_shader;
/** The list of textures to use */
const std::map<int, std::string> m_textures;
/** Different combo settings for shader input */
const std::map<std::string, int> m_combos;
/** Shader constant values to use for the shaders */
const std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> m_constants;
};
} // namespace WallpaperEngine::Core::Objects::Images::Materials

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#include "CControlPoint.h"
using namespace WallpaperEngine::Core::Objects::Particles;
const CControlPoint* CControlPoint::fromJSON (const json& data) {
return new CControlPoint (
jsonFindRequired <uint32_t> (data, "id", "Particle's control point must have id"),
jsonFindDefault (data, "flags", 0),
jsonFindDefault (data, "offset", glm::vec3())
);
}
CControlPoint::CControlPoint (uint32_t id, uint32_t flags, glm::vec3 offset) :
m_id (id),
m_flags (flags),
m_offset (offset) {}
uint32_t CControlPoint::getId () const {
return this->m_id;
}
const glm::vec3& CControlPoint::getOffset () const {
return this->m_offset;
}
uint32_t CControlPoint::getFlags () const {
return this->m_flags;
}

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#pragma once
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles {
using json = nlohmann::json;
/**
* Control point for particles
*/
class CControlPoint {
public:
static const CControlPoint* fromJSON (const json& data);
/**
* @return The id of the controlpoint used for ordering purposes
*/
[[nodiscard]] uint32_t getId () const;
/**
* @return The offset from origin
*/
[[nodiscard]] const glm::vec3& getOffset () const;
/**
* @return Flags for the control point, controls how it should behave
*/
[[nodiscard]] uint32_t getFlags () const;
protected:
explicit CControlPoint (uint32_t id, uint32_t flags, glm::vec3 offset);
private:
/** ID used for ordering purposes */
const uint32_t m_id;
/** Flags that control how it behaves */
const uint32_t m_flags;
/** The offset from starting position */
const glm::vec3 m_offset;
};
} // namespace WallpaperEngine::Core::Objects::Particles

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#include "CEmitter.h"
#include <utility>
using namespace WallpaperEngine::Core::Objects::Particles;
const CEmitter* CEmitter::fromJSON (const json& data) {
const auto distancemax_it = jsonFindRequired (data, "distancemax", "Particle emitter must have maximum distance");
const auto distancemin_it = jsonFindRequired (data, "distancemin", "Particle emitter must have minimum distance");
auto distancemin = glm::vec3(0);
auto distancemax = glm::vec3(0);
if (distancemin_it->is_number()) {
distancemin = glm::vec3(static_cast<uint32_t>(*distancemin_it));
} else {
distancemin = WallpaperEngine::Core::aToVector3(*distancemin_it);
}
if (distancemax_it->is_number()) {
distancemax = glm::vec3(static_cast<uint32_t>(*distancemax_it));
} else {
distancemax = WallpaperEngine::Core::aToVector3(*distancemax_it);
}
return new CEmitter (
jsonFindRequired <glm::vec3> (data, "directions", "Particle emitter must have direction specified"),
distancemax,
distancemin,
jsonFindDefault (data, "id", 0),
jsonFindRequired <std::string> (data, "name", "Particle emitter must have a name"),
jsonFindRequired <glm::vec3> (data, "origin", "Particle emitter must have an origin"),
jsonFindRequired <double> (data, "rate", "Particle emitter must have a rate")
);
}
CEmitter::CEmitter (
glm::vec3 directions, glm::vec3 distancemax, glm::vec3 distancemin, uint32_t id, std::string name, glm::vec3 origin,
double rate
) :
m_directions (directions),
m_distancemax (distancemax),
m_distancemin (distancemin),
m_id (id),
m_name (std::move(name)),
m_origin (origin),
m_rate (rate) {}
uint32_t CEmitter::getId () const {
return this->m_id;
}
const std::string& CEmitter::getName () const {
return this->m_name;
}
const glm::vec3& CEmitter::getDistanceMax () const {
return this->m_distancemax;
}
const glm::vec3& CEmitter::getDistanceMin () const {
return this->m_distancemin;
}
const glm::vec3& CEmitter::getDirections () const {
return this->m_directions;
}
const glm::vec3& CEmitter::getOrigin () const {
return this->m_origin;
}
const double CEmitter::getRate () const {
return this->m_rate;
}

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#pragma once
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles {
using json = nlohmann::json;
/**
* Particle emitter, controls the area where the particles have to be created
*/
class CEmitter {
public:
static const CEmitter* fromJSON (const json& data);
/**
* @return The ID of the emitter
*/
[[nodiscard]] uint32_t getId () const;
/**
* @return The name of the emitter, indicates what type of emission to do
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return The maximum distance a particle can travel before being dead
*/
[[nodiscard]] const glm::vec3& getDistanceMax () const;
/**
* @return The minimum distance a particle can travel before being dead
*/
[[nodiscard]] const glm::vec3& getDistanceMin () const;
/**
* @return The direction a particle should move to
*/
[[nodiscard]] const glm::vec3& getDirections () const;
/**
* @return The center of the particle emission
*/
[[nodiscard]] const glm::vec3& getOrigin () const;
/**
* @return The rate of particle emission
*/
[[nodiscard]] const double getRate () const;
protected:
CEmitter (
glm::vec3 directions, glm::vec3 distancemax, glm::vec3 distancemin, uint32_t id, std::string name,
glm::vec3 origin, double rate);
private:
/** Direction the particles should move to */
const glm::vec3 m_directions;
/** Maximum distance before the particle is dead */
const glm::vec3 m_distancemax;
/** Minimum distance before the particle is dead */
const glm::vec3 m_distancemin;
/** ID of the emitter */
const uint32_t m_id;
/** Name of the emitter, indicates the type of emitter */
const std::string m_name;
/** The center of the emitter */
const glm::vec3 m_origin;
/** The rate of emission */
const double m_rate;
};
} // namespace WallpaperEngine::Core::Objects::Particles

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#include "CInitializer.h"
#include <utility>
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Core::Objects::Particles;
const CInitializer* CInitializer::fromJSON (const json& data) {
const auto name = jsonFindRequired <std::string> (data, "name", "Particle's initializer must have a name");
const auto id = jsonFindDefault (data, "id", 0);
if (name == "lifetimerandom") {
return Initializers::CLifeTimeRandom::fromJSON (data, id);
}
if (name == "sizerandom") {
return Initializers::CSizeRandom::fromJSON (data, id);
}
if (name == "rotationrandom") {
return Initializers::CRotationRandom::fromJSON (data, id);
}
if (name == "velocityrandom") {
return Initializers::CVelocityRandom::fromJSON (data, id);
}
if (name == "colorrandom") {
return Initializers::CColorRandom::fromJSON (data, id);
}
if (name == "alpharandom") {
return Initializers::CAlphaRandom::fromJSON (data, id);
}
if (name == "angularvelocityrandom") {
return Initializers::CAngularVelocityRandom::fromJSON (data, id);
}
if (name == "turbulentvelocityrandom") {
return Initializers::CTurbulentVelocityRandom::fromJSON (data, id);
}
sLog.exception ("Found unknown initializer for particles: ", name);
}
CInitializer::CInitializer (uint32_t id, std::string name) :
m_id (id),
m_name (std::move(name)) {}
const std::string& CInitializer::getName () const {
return this->m_name;
}
uint32_t CInitializer::getId () const {
return this->m_id;
}

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@ -1,56 +0,0 @@
#pragma once
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles {
using json = nlohmann::json;
/**
* Initializer for particles, controls the different attributes a particle will have
* on emission
*/
class CInitializer {
public:
static const CInitializer* fromJSON (const json& data);
template <class T> [[nodiscard]] const T* as () const {
if (is <T> ()) {
return static_cast <const T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] T* as () {
if (is <T> ()) {
return static_cast <T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] bool is () const {
return typeid (*this) == typeid(T);
}
/**
* @return The name of the particle initializer, indicates what type of initialization to do
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return The id of the initializer
*/
[[nodiscard]] uint32_t getId () const;
protected:
CInitializer (uint32_t id, std::string name);
virtual ~CInitializer() = default;
private:
/** ID for ordering purposes */
const uint32_t m_id;
/** The name of the initializer, indicates what type of initialization to do */
const std::string m_name;
};
} // namespace WallpaperEngine::Core::Objects::Particles

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@ -1,24 +0,0 @@
#include "CAlphaRandom.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CAlphaRandom* CAlphaRandom::fromJSON (const json& data, uint32_t id) {
return new CAlphaRandom (
id,
jsonFindRequired<double> (data, "min", "Alpharandom initializer must have a minimum value"),
jsonFindRequired<double> (data, "max", "Alpharandom initializer must have a maximum value")
);
}
CAlphaRandom::CAlphaRandom (uint32_t id, double min, double max) :
CInitializer (id, "alpharandom"),
m_max (max),
m_min (min) {}
double CAlphaRandom::getMinimum () const {
return this->m_min;
}
double CAlphaRandom::getMaximum () const {
return this->m_max;
}

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@ -1,34 +0,0 @@
#pragma once
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the base alpha for the particles
*/
class CAlphaRandom : CInitializer {
public:
/**
* @return The minimum alpha value to be used
*/
[[nodiscard]] double getMinimum () const;
/**
* @return The maximum alpha value to be used
*/
[[nodiscard]] double getMaximum () const;
protected:
friend class CInitializer;
static const CAlphaRandom* fromJSON (const json& data, uint32_t id);
CAlphaRandom (uint32_t id, double min, double max);
private:
/** Maximum alpha */
const double m_max;
/** Minimum alpha */
const double m_min;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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#include "CAngularVelocityRandom.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CAngularVelocityRandom* CAngularVelocityRandom::fromJSON (const json& data, uint32_t id) {
return new CAngularVelocityRandom (
id,
jsonFindRequired <glm::vec3> (data, "min", "Angularvelocityrandom initializer must have a minimum value"),
jsonFindRequired <glm::vec3> (data, "max", "Angularvelocityrandom initializer must have a maximum value")
);
}
CAngularVelocityRandom::CAngularVelocityRandom (uint32_t id, glm::vec3 min, glm::vec3 max) :
CInitializer (id, "angularvelocityrandom"),
m_max (max),
m_min (min) {}
const glm::vec3& CAngularVelocityRandom::getMinimum () const {
return this->m_min;
}
const glm::vec3& CAngularVelocityRandom::getMaximum () const {
return this->m_max;
}

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@ -1,34 +0,0 @@
#pragma once
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the base angular velocity for particles
*/
class CAngularVelocityRandom : CInitializer {
public:
/**
* @return Minimum angular velocity (direction * speed)
*/
[[nodiscard]] const glm::vec3& getMinimum () const;
/**
* @return Maximum angular velocity (direction * speed)
*/
[[nodiscard]] const glm::vec3& getMaximum () const;
protected:
friend class CInitializer;
static const CAngularVelocityRandom* fromJSON (const json& data, uint32_t id);
CAngularVelocityRandom (uint32_t id, glm::vec3 min, glm::vec3 max);
private:
/** Maximum velocity (direction * speed) */
const glm::vec3 m_max;
/** Minimum velocity (direction * speed) */
const glm::vec3 m_min;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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#include "CColorRandom.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CColorRandom* CColorRandom::fromJSON (const json& data, uint32_t id) {
return new CColorRandom (
id,
jsonFindRequired <glm::ivec3> (data, "min", "Colorrandom initializer must have a minimum value"),
jsonFindRequired <glm::ivec3> (data, "max", "Colorrandom initializer must have a maximum value")
);
}
CColorRandom::CColorRandom (uint32_t id, glm::ivec3 min, glm::ivec3 max) :
CInitializer (id, "colorrandom"),
m_max (max),
m_min (min) {}
const glm::ivec3& CColorRandom::getMinimum () const {
return this->m_min;
}
const glm::ivec3& CColorRandom::getMaximum () const {
return this->m_max;
}

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@ -1,35 +0,0 @@
#pragma once
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the base color
*/
class CColorRandom : CInitializer {
public:
/**
* @return The minimum color to use (RGB)
*/
[[nodiscard]] const glm::ivec3& getMinimum () const;
/**
* @return The maximum color to use (RGB)
*/
[[nodiscard]] const glm::ivec3& getMaximum () const;
protected:
friend class CInitializer;
static const CColorRandom* fromJSON (const json& data, uint32_t id);
CColorRandom (uint32_t id, glm::ivec3 min, glm::ivec3 max);
private:
/** Maximum color */
const glm::ivec3 m_max;
/** Minimum color */
const glm::ivec3 m_min;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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