+ added fbos parsing from effect files
~ cleaned up effect parsing code
~ support for texture target parsing in materials for texture render targets
~ changed way of modifying textures from passes to a more abstracted way
~ moved shader constants to it's own namespace
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
+ added g_Time to global variable storage
- removed global g_Time from main
~ changed "shader parameters" to "shader variables" as it's a more apt naming
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ Improved Shader Compiler parameter list to a better approach
+ Added support for one-pass effects with shaders (only first shader/pass will be applied)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
+ Added camera for new renderization code
+ Added scene for new renderization code
+ Added object for new renderization code
+ Added image for new renderization code
WARNING: THIS IS A REGRESSION AS IN SHADERS ARE NOT AS COMPLETE AS IN THE MASTER BRANCH
~ New renderization code in place
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This includes changes to old code to be compatible, the externs won't be used once the renderer is rewritten and the old code removed
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ Updated #include directives to include full paths to files
~ Re-organized folder structure for the project
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
+ Added partial parsing of particles
+ Support for particle emitter parsing
+ Support for particle initializers parsing
+ Support for particle controlpoints parsing
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ Fixed shader parameter setting that wasn't properly loading the values for the shader to use
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
- Removed config class as It's no longer used
+ Added a small readme with all the documentation needed up to now
+ Changed the way the application starts to take into account execution switches to allow the users to select a background without recompiling the software
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
~ Added a small utils class to read full files to ram for the purpose of parsing json files
Most of these files are really small, so there shouldn't really be any memory concerns
+ Added support for loading backgrounds directly from PKG files
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
~ Limit projects to scenes only
~ Updated shader definitions to compile all the WallpaperEngine shaders
+ Documented shader compiler
Signed-off-by: Alexis Maiquez <almamu@almamu.com>